Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
Welcome to Lukranos, a world of Majick and machinery that finds itself on the brink of war. In this game, you will make choices that will decide the fate of yourself and the world around you. Will the cities prosper and reign for the foreseeable future? Or will the lands crumble under the weight of the destruction? The world will continue to progress even if you do nothing, following its path based on its denizens.
Special Thanks to: Sloane Alexander, Darko Pendragon, and Kyle Kent.
"I am thankful for those that have taken time to endure my rambles, my scribbles and doodles, and my endless search for the perfect creativity medium. The completion of this project is thanks to my dearest friends and family. I could never have come this far without you all."
-Diana
Before starting the game, we need to know your stance on explicit scenes. The game has sex, romance, war, etc throughout the story. If you would like to have your scenes vague (still rated R), then select "Vague R". If you would like to keep the explicit scenes in the game, then select "Explicit R".
[[Vague R]]
[[Explicit R]]
<<set $CraigTinnRep to 31>><<if $nameset is "true">>''$name''<</if>><<if $GameStart is "true">>
<<if $fishing is "false" and $eating is "false" and $sleeping is "false" and $drinking is "false" and $playingcards is "false" and $combat is "false">>[[Character]]
[[Journal]]
[[Inventory]]
[[Relations]]<<elseif $fishing is "true">><br>//You are fishing.//<br><<elseif $stealing is "true">><br>//You are stealing.//<br><<elseif $eating is "true">><br>//You are eating.//<br><<elseif $sleeping is "true">><br>//You are sleeping.//<br><<elseif $drinking is "true">><br>//You are drinking.//<br><<elseif $playingcards is "true">><br>//You are playing cards.//<br><<elseif $combat is "true">><br>//You are in combat.//<br><<elseif $bidding is "true">><br>//You are bidding.//<br><</if>>
Day ''$day'', ''$date''
The time is <<if $hour < 10>>''0$hour:00'' hours.<<else>>''$hour:00'' hours.<</if>>
Lifeforce: ''$lifeforce / $maxlifeforce''
Fatigue: ''$fatigue / $maxfatigue''
Majicka: ''$majicka / $maxmajicka''<</if>><<set $hour to 8>>
<<set $day to 1>>
<<set $date to "Undae">>
<<set $background to "none">>
<<set $gender to "n/a">>
<<set $race to "n/a">>
<<set $clan to "n/a">>
<<set $aspect to "n/a">>
<<set $homaihome to "n/a">>
<<set $faction to "n/a">>
<<set $path to "n/a">>
<<set $tribe to "n/a">>
<<set $influence to "n/a">>
<<set $horns to "n/a">>
<<set $hooves to "n/a">>
<<set $eyes to "n/a">>
<<set $hair to "n/a">>
<<set $scales to "n/a">>
<<set $skin to "n/a">>
<<set $beard to "n/a">>
<<set $wit to 3>>
<<set $brawn to 3>>
<<set $fatigue to 3>>
<<set $maxfatigue to 3>>
<<set $agility to 3>>
<<set $majick to 3>>
<<set $majicka to 3>>
<<set $maxmajicka to 3>>
<<set $lifeforce to 26>>
<<set $maxlifeforce to 26>>
<<set $vision to "n/a">>
<<set $personality to 3>>
<<set $endurance to 3>>
<<set $skript to 1000>>
<<set $gold to 0>>
<<set $zyrgot to 0>>
<<set $bankskript to 0>>
<<set $bankgold to 0>>
<<set $bankzyrgot to 0>>
<<set $nameset to "false">>
<<set $GameStart to "false">>
<<set $GrishnaRep to 0>>
<<set $GraglokRep to 0>>
<<set $XagnorRep to 0>>
<<set $KegheartRep to 0>>
<<set $OakenspineRep to 0>>
<<set $DeepvineRep to 0>>
<<set $EmberfuryRep to 0>>
<<set $FrontierRep to 0>>
<<set $PreservistRep to 0>>
<<set $GreatTribeRep to 0>>
<<set $VarashiRep to 0>>
<<set $MaraiDevotedRep to 0>>
<<set $EvrinRep to 0>>
<<set $SilDanRep to 0>>
<<set $AzhoraRep to 0>>
<<set $IlianRep to 0>>
<<set $RevarinRep to 0>>
<<set $HaevisRep to 0>>
<<set $JivalRep to 0>>
<<set $GCofMyrielRep to 0>>
<<set $ValreiRep to 0>>
<<set $PortBrimRep to 0>>
<<set $ArkorashRep to 0>>
<<set $CraydonRep to 0>>
<<set $OrekRep to 0>>
<<set $PolokRep to 0>>
<<set $DruvarRep to 0>>
<<set $EcrinRep to 0>>
<<set $PirnRep to 0>>
<<set $BoraRep to 0>>
<<set $ColkirkRep to 0>>
<<set $VeritasRep to 0>>
<<set $ErastRep to 0>>
<<set $KranzRep to 0>>
<<set $MovaaraRep to 0>>
<<set $ElivarRep to 0>>
<<set $SerahMet to "false">>
<<set $VarashaMet to "false">>
<<set $MariaMet to "false">>
<<set $YorgrunMet to "false">>
<<set $OuleMet to "false">>
<<set $VarashaRep to 0>>
<<set $MariaRep to 0>>
<<set $YorgrunRep to 0>>
<<set $OuleRep to 0>>
<<set $AzalaMet to "false">>
<<set $AzalaRep to 0>>
<<set $ValerieMet to "false">>
<<set $ValerieRep to 0>>
<<set $NadihaMet to "false">>
<<set $NadihaRep to 0>>
<<set $HollieMet to "false">>
<<set $HollieRep to 0>>
<<set $FergusMet to "false">>
<<set $CraigGossip to 0>>
<<set $CraigKnowsName to "false">>
<<set $CraigTinnMet to "false">>
<<set $CraigTinnRep to 0>>
<<set $NOCraigRomance to "false">>
<<set $SlobberyHoundFirstTime to "true">>
<<set $RefusedDogSleep to "false">>
<<set $HoundsRep to 0>>
<<set $SHCards1 to "true">>
<<set $CraigRoom to "closed">>
<<set $CraigSex to "false">>
<<set $CraigType to "none">>
<<set $CraigPouchSpotted to "false">>
<<set $CraigMoneyStolen to "false">>
<<set $SHBanned to "false">>
<<set $CraigDateResponded to "false">>
<<set $CraigDating to "false">>
<<set $PlayerInRelationship to "false">>
<<set $BernieBait to 0>>
<<set $SeaPitHeard to "false">>
<<set $SeaPitKnown to "false">>
<<set $SouthDistrictMarketFirstTime to "true">>
<<set $LPHeard to "false">>
<<set $LilacPlaypenFirstTime to "true">>
<<set $bait to 0>>
<<set $livebait to 0>>
<<set $oldmanpole to "false">>
<<set $fishingrating to 0>>
<<set $Fish to 0>>
<<set $FishValue to 0>>
<<set $DockOldManDay to 0>>
<<set $DockOldManStage to 0>>
<<set $DockOldManGone to "false">>
<<set $HulnaName to "false">>
<<set $HulnaDay to 0>>
<<set $HulnaStage to 0>>
<<set $HulnaRep to 0>>
<<set $HulnaKnowsName to "false">>
<<set $fishing to "false">>
<<set $eating to "false">>
<<set $drinking to "false">>
<<set $sleeping to "false">>
<<set $playingcards to "false">>
<<set $combat to "false">>
<<set $stealing to "false">>
<<set $bidding to "false">>
<<set $ESDHome to "false">>
<<set $askedjoinguard to "false">>
<<set $trainedsouthdistrict to "false">>
<<set $trainedobstaclecourse to 0>>
<<set $TrainedEndurance to 0>>
<<set $TrainedAgility to 0>>
<<set $TrainedBrawn to 0>>
<<set $EntonaeRaced to "false">>
<<set $entonaerace to "lost">>
<<set $chivor to 0>>
<<set $ungarvu to 0>>
<<set $poppinok to 0>>
<<set $fergusvenison to 0>>
<<set $knowsbathhousespecial to "false">>
<<set $SDClinic1stTime to "true">>Before we begin your journey, we must know who you claim to be...
What do your friends call you?
<<textbox "$name" Name>> \
<<button "Confirm">>
<<set $name to $name.trim()>>
<<switch $name.toLowerCase()>>
<<case "">>
<<replace "#name-error">>Please enter a name!<</replace>>
<<case "a name">>
<<replace "#name-error">>Oh, haha. Very funny. Seriously, choose a name!<</replace>>
<<case "aname">>
<<replace "#name-error">>Oh, haha. Very funny. Seriously, choose a name!<</replace>>
<<case "name">>
<<replace "#name-error">>Please be creative!<</replace>>
<<case "uncreative">>
<<replace "#name-error">>Not creative enough.<</replace>>
<<case "darko">>
<<replace "#name-error">>Unknown 3rror.<</replace>>
<<case "dick">>
<<replace "#name-error">>We prefer 'Richard', thanks.<</replace>>
<<case "ass">>
<<replace "#name-error">>Pick a different animal, please.<</replace>>
<<case "bitch">>
<<replace "#name-error">>Pick a different animal, please.<</replace>>
<<case "asshole">>
<<replace "#name-error">>You're being one for sure.<</replace>>
<<case "fuckwad">>
<<replace "#name-error">>Lord, even. But no.<</replace>>
<<case "creative!">>
<<replace "#name-error">>Oh, haha. Very funny. Seriously, choose a name!<</replace>>
<<case "creative">>
<<replace "#name-error">>Oh, haha. Very funny. Seriously, choose a name!<</replace>>
<<case "yorgrun">>
<<replace "#name-error">>That name has already been taken!<</replace>>
<<case "maria">>
<<replace "#name-error">>That name has already been taken!<</replace>>
<<case "varasha">>
<<replace "#name-error">>That name has already been taken!<</replace>>
<<case "oule">>
<<replace "#name-error">>That name has already been taken!<</replace>>
<<case "azala">>
<<replace "#name-error">>That name has already been taken!<</replace>>
<<case "yvone">>
<<set $agility to $agility + 10>><<set $brawn to $brawn + 10>><<set $gold to $gold + 10>>
<<goto "Chose Name">>
<<case "brownnoser2000">>
<<set $FrontierRep to 100>><<set $KegheartRep to 100>><<set $OakenspineRep to 100>><<set $DeepvineRep to 100>><<set $EmberfuryRep to 100>><<set $PreservistRep to 100>><<set $GreatTribeRep to 100>>
<<goto "Chose Name">>
<<case "jesus">>
<<replace "#name-error">>It is not time for you yet.<</replace>>
<<case "god">>
<<replace "#name-error">>Which one?<</replace>>
<<case "the god">>
<<replace "#name-error">>Which one?<</replace>>
<<case "a god">>
<<replace "#name-error">>Which one?<</replace>>
<<case "rngesus">>
<<replace "#name-error">>You didn't roll high enough for that name.<</replace>>
<<case "jizz">>
<<replace "#name-error">>'d in my pants!<</replace>>
<<case "jiz">>
<<replace "#name-error">>'d in my pants!<</replace>>
<<case "water">>
<<replace "#name-error">>How wet does that make you?<</replace>>
<<case "windex">>
<<replace "#name-error">>squirt squirt<</replace>>
<<case "original">>
<<replace "#name-error">>Yeah, not really.<</replace>>
<<case "tod howard">>
<<replace "#name-error">>It just works (except it doesn't).<</replace>>
<<case "todd howard">>
<<replace "#name-error">>It just works (except it doesn't).<</replace>>
<<case "cotten eye">>
<<replace "#name-error">>Where did you come from, where did you go?<</replace>>
<<case "cotten eye joe">>
<<replace "#name-error">>Where did you come from, where did you go?<</replace>>
<<case "creator">>
<<replace "#name-error">>Not of this game, you're not.<</replace>>
<<case "the creator">>
<<replace "#name-error">>Not of this game, you're not.<</replace>>
<<case "jackpot">>
<<set $skript to 500>><<set $gold to 500>><<set $zyrgot to 500>>
<<goto "Chose Name">>
<<default>>
<<goto "Chose Name">>
<</switch>>
<</button>> \
<span id="name-error"></span><<set $nameset to "true">><<set $GameStart to "true">>Which gender do you affiliate with?
[[I am a woman.|Chose Female][$gender to "female"]]
[[I am a man.|Chose Male][$gender to "male"]]
<<if $name is "Yvone">>I love you Sloane thank you for always having helped bring life to my world and being a crucial part of its definition! I would not have been able to get this far without your help!
<</if>>You are a <<print $gender>> <<if $race is "Feral">><<print $aspect>><</if>> <<print $race>><<if $race is "Terrena">><<print " of the $clan clan">><<elseif $race is "Homai">><<print " from $homaihome">><<elseif $race is "Human" and $faction is "Frontier">><<print " allied with the $faction">><<elseif $race is "Human" and $faction is "Preservists">><<print " allied with the $faction">><<elseif $race is "Human" and $faction is "Factionless">><<print " allied with no faction">><<elseif $race is "Lykra">><<print ", a $path">><<elseif $race is "Giant-kin">><<print " of the $tribe tribe">><<elseif $race is "Zulin">><<print " influenced by the $influence">><</if>> with <<print $skin>>, <<if $race is "Zulin">>$scales, <</if>><<print $hair>> and you have <<print $eyes>> eyes. <<if $aspect is "Herbivore">>You have <<print $horns>> and <<print $hooves>>.<</if>><<if $gender is "male" and $race is "Terrena">>A $beard hangs from your face.<</if>><<if $race is "Zulin">>You have a pair of ram-like horns that curl back, claws instead of fingernails, and a tuft of fur matching the color of your hair that sprouts from your tapered tail.<</if>>
''Lifeforce: $lifeforce / $maxlifeforce'' //This is how often/hard you can be hit before you are killed from it.//
''Agility: $agility'' //Agility governs your ability to evade being seen and being hit.//
''Brawn: $brawn'' //Brawn is a direct equivalent to how strong you are, your damage, and carrying capability.//
''Endurance: $endurance'' //Endurance is a measure of fortitude, such as with diseases, poisons, and fatigue.//
''Fatigue: $fatigue / $maxfatigue'' //Fatigue is your overall stamina and capability to perform extrenuous tasks.//
''Majick: $majick'' //Majick is a representation of how strong your casting is, along with what abilities you can perform with it.//
''Majicka: $majicka / $maxmajicka'' //Majicka is how often you are able to cast your Majick.//
''Personality: $personality'' //Personality is how persuasive or convincing you are.//
''Wit: $wit'' //Wit determines how intelligent and perceptive you are.//
''Vision: $vision'' //This is a measurement of how well you can see in dark areas and across far distances.//
<<back "Back.">>You have $zyrgot <<if $zyrgot is 1>>Zyrgot<<else>>Zyrgots<</if>>, $gold Gold <<if $gold is 1>>Coin<<else>>Coins<</if>>, and $skript Skript.<<if $Fish > 0>><br><br><<print "You have $Fish fish stored away, worth a total of $FishValue skript.">><</if>><<if $chivor > 0>><br><br><<print "You have $chivor chivor stored away to be consumed at a resting location.">><</if>><<if $ungarvu > 0>><br><br><<print "You have $ungarvu ungarvu stored away to be consumed at a resting location.">><</if>><<if $poppinok > 0>><br><br><<print "You have $poppinok poppinok stored away to be consumed at a resting location.">><</if>><<if $fergusvenison > 0>><br><br><<print "You have $fergusvenison venison bought from Fergus stored away to be consumed at a resting location.">><</if>><<if $BernieBait > 0>><br><br><<print "You have $BernieBait Bernie's Bait stored away for special use at the bait shop.">><</if>><<if $oldmanpole is "true">><br><br><<print "You carry with you the fishing pole that the old man gave you in his memory.">><</if>>
<<back "Back.">>Most of those you encounter will start off neutral with an approval rating of 0 towards you. The higher the number, the more that person, faction, or city likes you.
[[Cities/Keeps/Nations]]
[[Clans/Factions]]
[[Individuals]]
<<back "Back.">>Keghearts: <<print $KegheartRep>>
Oakenspines: <<print $OakenspineRep>>
Deepvines: <<print $DeepvineRep>>
Emberfurys: <<print $EmberfuryRep>>
Frontier: <<print $FrontierRep>>
Preservists: <<print $PreservistRep>>
Great Tribe: <<print $GreatTribeRep>>
Grish'na Tribe: $GrishnaRep
Grag'lok Tribe: $GraglokRep
Xag'nor Tribe: $XagnorRep
Varashi: $VarashiRep
Priests of Marai: $MaraiDevotedRep
<<back "Back.">>
Test
\<<if $VarashaMet is "true">>Varasha: $VarashaRep<</if>>
\<<if $MariaMet is "true">><br>Maria: $MariaRep<</if>>
\<<if $YorgrunMet is "true">><br>Yorgrun: $YorgrunRep<</if>>
\<<if $OuleMet is "true">><br>Oule: $OuleRep<</if>>
\<<if $AzalaMet is "true">><br>Azala: $AzalaRep<</if>>
\<<if $CraigTinnMet is "true">><br>Craig Tinn: $CraigTinnRep<</if>>
\<<if $ValerieMet is "true">><br>Valerie: $ValerieRep<</if>>
\<<if $NadihaMet is "true">><br>Nadiha: $NadihaRep<</if>>
\<<if $HollieMet is "true">><br>Hollie: $HollieRep<</if>>
\<<if $HulnaMet is "true">><br>Hulna: $HulnaRep<</if>>
<<back "Back.">>Time filters on by. What time is it?
[[Time moves forward 1 hour.|Chose 1 hour later]]
[[Time moves forward 4 hours.|Chose 4 hours later]]
[[Time moves forward 1 day.|Chose 1 day later]]
[[Slobbery Hound]]
[[South District Docks]]
[[Increase Craig's Love by 20 points]]<<if $hour > 23>><<set $hour to 1>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<else>><<set $hour to $hour + 1>><</if>>[[Passing Time]]<<if $hour is 21>><<set $hour to 1>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>>\
<<elseif $hour is 22>><<set $hour to 2>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>>\
<<elseif $hour is 23>><<set $hour to 3>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>>\
<<elseif $hour is 24>><<set $hour to 4>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>>\
<<else>><<set $hour to $hour + 4>><</if>>[[Passing Time]]<<set $heshe to "she">><<set $himher to "her">><<set $hishers to "hers">><<set $HeShe to "She">><<set $HimHer to "Her">><<set $HisHers to "Hers">><<set $himselfherself to "herself">><<set $HimselfHerself to "Herself">><<set $hisher to "her">><<set $HisHer to "Her">><<set $lassson to "lass">><<set $LassSon to "Lass">><<set $manlady to "lady">><<set $ManLady to "Lady">><<set $ladysir to "lady">><<set $LadySir to "Lady">>There are seven major races that vie for resources and territory across the globe.
[[The Ferals]]
[[The Giant-kin]]
[[The Homai]]
[[The Humans]]
[[The Lykra]]
[[The Terrenas]]
[[The Zulin]]
<<set $heshe to "he">><<set $himher to "him">><<set $hishers to "his">><<set $HeShe to "He">><<set $HimHer to "Him">><<set $HisHers to "His">><<set $himselfherself to "himself">><<set $HimselfHerself to "Himself">><<set $hisher to "his">><<set $HisHer to "His">><<set $lassson to "son">><<set $LassSon to "Son">><<set $manlady to "man">><<set $ManLady to "Man">><<set $ladysir to "sir">><<set $LadySir to "Sir">>There are seven major races that vie for resources and territory across the globe.
[[The Ferals]]
[[The Giant-kin]]
[[The Homai]]
[[The Humans]]
[[The Lykra]]
[[The Terrenas]]
[[The Zulin]]
Ferals are a wildfolk that relate more to animals than people. They have two forms. One is their Primal Aspect, where they are identical to the animals they wander with. The other one is their anthro form, where they appear as humanoids covered with fur, claws, scales, feathers etc to match their Primal Aspect. Their legs are digitigrade in shape regardless of what their Primal Aspect is. Their eyes always have predatory slit pupils regardless of their Primal Aspect. The coloration of their skin, markings, hair and eyes all rely on their Aspect. It also effects how much hair they grow when in their anthro form. Those whose Primal Aspect is equine tend to have the longest manes while those whose Primal Aspect is reptilian grow little to no hair at all.
There are hundreds of thousands of species that span the world. However, Ferals generally fit into one of the five major Primal Aspect groups; Feline, Canine, Reptilian, Avian, and Herbivore. Those with a Feline Primal Aspect bear a cat's muzzle and a long slender tail that sways behind them. Their body is usually covered with fur that is brown, orange, black, or white patterned with stripes or spots. Ex: house cat, tiger, panther, lion. Those with a Reptilian Primal Aspect tend to have lizard-shaped heads, with a long slender tail that tapers to a tip at the end. Their body is usually covered with green or brown scales. Ex: gecko, iguana, alligator, snake, turtle. Those with a Canine Primal Aspect have long muzzles similar to a wolf's, with a fluffy tail wagging behind them. Their body is usually covered in fur that is dusty grey, tan, white, or black. Ex: wolf, fox, dog. Those with an Avian Primal Aspect generally have no hair, instead bearing short downy feathers that given them a shaven appearance. A large beak sits on the front of their face while a plume of feathers stick out from their rumps. They are covered in feathers that range between dull brown colors and vibrant blues. Ex: hawk, parrot, sparrow, raven. Those with an Herbivore Primal Aspect vary based on the herbivore they take after. Because of the variety, they can have horns, hooves, floppy ears, bushy tails, long manes, etc. Generally, they are covered in short fine hairs that are light or dark greys, tans, or browns. Ex: rabbit, ram, horse, rhino, mouse.
Ferals prefer to avoid large cities and stick to their packs in the wilderness. There are several packs, flocks, and herds that roam and keep to themselves in Lukranos. Each group has their own set of rules but a main set seems a common trend among them all. There is only ever one “alpha” female and male pairing to rule them. Ferals are said to keep hidden by 'shifting' into their Primal Aspect and moving with their supposed kin. Ferals at time will court with a Feral of a different Primal Aspect, but an offspring of two separate specie Ferals is impossible because of genetic makeup. Ferals do not worship any god or goddess, but do show respect towards forces of nature. They believe more in survival and instinct than anything else.
[[I was born a Feral.|Chose Feral Race]]
<<back "I am not a Feral.">> Giant-kin are descendants of the mythical giants and titans that used to wander the lands. They are the most similar to humans in physical appearance, the main difference being their immense strength and towering height. Ranging from 12 to 15 feet tall, the Giant-kin tend to vary between two extremes; extremely gentle and extremely brutal. They are well known for their passion in both battle and cooking, being fierce in both professions. The Giant-kin believe in honorable fighting, generally settling their differences in unarmed brawls. They are quick to shun anyone who would try to fight otherwise. The Giant-kin as a culture believe in only one god, and that is Vitae, a being of both genders. Vitae is literally Life, and all that encompasses it. Vitae is the one who brings and takes life, who starts and ends wars, and who decides the fate of each mortal. All Giant-kin can track their roots to one of the three main Giant-kin tribes; the Grish'na, the Grag'lok, and the Xag'nor.
The Grish'na reside in the farthest northern reaches of Lukranos. They build their homes on the Northern Glaciers and origin some of the best sailors and cooks the world has ever seen. They have worked with other races to build a large port on the southern parts of their glaciers. Port Brim is considered one of the safest and busiest ports, given its neutral location and the Grish'nas' strict policies of honor. Those who have Grish'na blood find themselves naturally resilient against cold weather. For the Grish'na, Vitae encompasses every aspect of their lives, from the Ceremony of Union to their day to day jobs. Vitae is called to for balance, whether it be for a good tide after the storm, or the children to outlast the fatalities of war. Vitae symbolizes their balance in self and other, giving a wholesome meaning to their actions.
The Grag'lok are located far to the South, in the desolate Daggermouth Mountain Range where the Grag'loks fight daily to survive. They struggle to surpass the desert's heat and crumbling rocks, making them stronger and more barbaric than their sister tribes. These Giant-kin view strength as the sole key for deciding honor, viability, and leadership. They see Majick as a cheap trick, a weak man's play and not worthy of using. It is rare if any Maji come from their tribe, and most likely they would have been exiled from them if it were so. Those who have Grag'lok blood find themselves naturally resilient against the heat. For the Grag'lok, Vitae often appears in lore as a masculine figure, even when in female form. Vitae is called to for strength, whether it be the strength to endure the labors of birth, work, or battle. Vitae symbolizes their endurance and force, giving them a fierceness to their actions.
The Xag'nor live hidden among the mountains nearest the equator, their people focused on using Majick to protect themselves. The Xag'nor have gathered some ire from their sister tribes for the Majicks they practice as a culture. But with this practice has come a natural gift for Majick not usually found among the Giant-kin. Those who have Xag'nor blood find themselves naturally apt for casting Fire and Entropy Majick. For the Xag'nor, Vitae often appears in lore as a feminine figure, even when in male form. Vitae is called to for Her cunning, willpower, and Majickal capabilities. She is also called to for guidance, whether it be in the casting of Majick or the goals of their tribe as a collective. Vitae symbolizes power for the Xag'nor, giving an importance to their actions.
[[I was born a Giant-kin.|Chose Giant-kin Race]]
<<back "I am not a Giant-kin.">> Homai are beings of nature incarnate who resemble sentient humanoid plants. The women more so than the men, as their skulls blossom into a large flower. These flowers generally take a tulip shape, often blooming in response to high points of emotions. Instead of flowers, the males are distinguished by the large bark covered elk-like antlers that sprout from their bald scalps. Both genders are lean and have green waxy skin that photosynthesizes the sun for nutrition. Rather than consume creatures, the Homai require only sources of water and sunlight to survive. Due to this, most Homai prefer to don leaf and cloth armors over animal hides. The Homai traditionally cover their bodies head to toe in henna designs that portray their status as a guardian of nature.
The Homai keep mostly to themselves in the forests around the world, protecting nature as a culture. While there are hundreds of forests that the Homai call home, there are three central points that a majority of them congregate around. These central points are surrounding the three largest trees in the world. Each of the trees is considered sacred by the Homai, as they believe the trees to be essential to maintaining balance in the world's Majick.
Far to the North-West are the dense pines of the Wyst Woods, where the needles of the trees intertwine like thick webbing. This forest is the home of the world tree Velaar. Protecting Velaar is the city Sil'Dan, home to the Homai who have mastered the use of herbs for both poisons and medicine. Their city can be found in the farthest reaches of the forest, the heart of which surrounds Velaar while the outskirts stretch out to the northern banks of Previa. On these banks, Sil'Dan hosts a large port that allows friendly trade with other parts of the world.
Nestled in the middle of Previa lies an ancient swamp with massive trees that overhang the lake-sized puddles of the delta running through. This is the home of the world tree Yvien. Protecting Yvien is the city Azhora, home to the Homai who are well trained in the art of Entropy and Water Majicks. Their city takes place in the heart of the swamp, using the trees and bridges between them to keep from sinking in the waters. Small routes have been pressed out along the main deltas that pass through Azhora, allowing for small kayaks and rowboats to pass through the city.
Far to the South are the tropical forests of Kasin, where large deadly creatures roam and survival is for the fittest alone. This is the home of the world tree Xalari. Protecting Xalari is the city Ilian, home to the Homai who have honed their dexterity over time as a means of surviving the jungles. Their city lies nestled among the dense foliage of the rainforest, with several vine-wrapped structures hanging in the canopy. Quite a few pulley systems exist in Ilian, allowing for expedited travel around the city's canopy.
[[I was born a Homai.|Chose Homai Race]]
<<back "I am not a Homai.">> Humans are the youngest race of the planet. They vary in skin tones, whether they be white, olive, tan, ebony or somewhere in between. The clothing of Humans depend on their trade and the culture of the area they reside in. Mainly human populated areas are split into hierarchies based on the economy. There is the working class, who wear breathable milkwyrst clothing, with minimal fancy seaming. Merchants generally wear silks and shimmering threads, along with pants made of zapell hide. The mercenaries were known for wearing leathers generally made from trihornes, a tough material that they would fashion into movable strips. Those that worked in a guard station would wear either similar trihorne leather or a platemail made from steel.
While not nearly as strong or quick as other races, they have a spark of ingenuity not seen in some time. They make up for what they lack physically by inventing machines and engineering artifacts that progress them as a civilization at a much faster pace. However, this has split a good portion of the Humans into two factions; the Frontier and the Perservists.
The Frontier are a collection of Humans who believe in furthering the progress of Humanity through a series of inventions and technological advancements. They have come out with several designs for travel, such as the wagons that can be pulled by Majick rather than horse and boats that propel themselves forward using Water Majick. Irrigation systems along with new defenses and weapons have been also invented by this faction, allowing the Humans to rely on the inventions rather than their own capabilities. The Frontier have built up their main base of operations within Revarin, a city that optimizes artifacts to run things all the way from transportation to agriculture to daily chores. There are very few Maji that reside in this city, as resources are slim to none, the natural Majicks being absorbed by the artifacts there.
The Preservists were originally formed by a few select individuals who noticed the negative sides of technology and rose up against it. The faction has grown since the Blast Crater occurred. Now, the Preservists work hard to sabotage inventions and slow the progress of the Frontier in an effort to save nature and Majicka. They have been accepted by many of the Homai populace as they share goals in preserving these things. The Preservists have designated their main base to be within Haevis, a city that promotes educating its masses on using Majick safely. There are many Maji from different walks of life that reside here, adding their experiences with Majick to the population of Haevis.
But there still remains a fraction of Humans that choose not to side with either Faction. These collective Humans instead dedicate their time to current events in their local homelands. Rather than fight in a war for technology or Majicka, these Humans often become sellswords and merchants. While this protects them from Faction caused hatred, it also prevents them from easily gaining favor with either group.
[[I was born a Human.|Chose Human Race]]
<<back "I am not a Human.">> Lykra are a reserved people who specialize in Majick and secrets. They are a pale and fragile seeming race that resemble Humans without pupils in their luminous silver eyes. They rely more on sound than on sight, though they are not blind. Their hair coloration often ranges between silver, grey and white regardless of age. All Lykra are known for their extraordinary natural capacity for Majick. As a race, a majority of Lykra worship Marai, the goddess of silent flights, whose symbol is the moth. Marai ensures a quick and quiet escape from peril for those who follow Her.
The Lykra have recessive genetics, making them the minority in most areas. Because of this, Lykra are considered exotic in terms of slave trades and as such find themselves targeted the most in dangerous cities. To help resist against this, the Lykra have built two capitals for excellent Maji and Lykra alike. There is Elivar, the main capital stationed in the Wyst Woods, where the Lykra have become tight allies with the Homai of Sil'Dan. In Elivar, the prospects of the city are their elevated levels of knowledge regarding Spiritual Majicks, especially regarding the Healing and Divination Domains. Many of the neighboring Homai visit Elivar to exchange research notes regarding the subjects. The other main city is Jival, a smaller city made capital formed by a group of especially gifted Varashi who wanted a safe haven for those like them. In Jival, the prospects of the city are their open practices of stealth and infiltration. While other cities have fallen to prey of becoming savage when such practices were performed, Jival has striven to be different. With Jival's strict policies on thievery and an integrity system to maintain the city, Jival has actually become the city with the lowest rate of burglary.
Many of the followers of Marai have chosen to be devout priests, using Her gifts for healing and enhancing their Majickal prowess. Those who do so are considered esteemed and blessed with Her grace in Majick. The devoted tend to remain in temples around the world, practicing rituals and traditions that come with being a follower of Marai. In honor of Marai, Her followers don silver silk-threaded robes covered with fuzzy grey spots in imitation of the back of a silver spotted moth's wings. The most renown temple of Marai is the one located deep within the Lyi Basin, hidden away from the public. It is only known of through historical writings that have recorded its existence, but not its exact location.
A few Lykras have strayed from the path of priesthood, using Marai's gifts to become infamous spies, thieves, and assassins. They use Her blessings of silence and the darkness of night to stealth their way in and out of areas that normally would be inaccessible to the public. They are looked down upon by the devout followers of Marai, viewed as tainters of Her grace. Those who use Her gifts these ways have been dubbed by outsiders as "Varashi”. The Varashi are often sought after by those who require a subtle approach beyond the scope of the normal person's capabilities.
[[I was born a Lykra.|Chose Lykra Race]]
<<back "I am not a Lykra.">> Terrenas are one of the oldest races of Lukranos. Their bodies are not made of flesh but of a strange earthen material, similar to a mixture of clay and granite. The female Terrenas have softer, more clay-like flesh compared to their male counterparts. Terrenas do not grow hair in the normal sense, instead sprouting thin vines from their skulls and chins, mimicking hair. The females' hair-like vines grow tiny flowers that bloom as they age, generally remaining as buds in their younger ages and withering as they grow old. Terrenas' eyes are fully black, as the pupils have expanded across the whites and irises, allowing them perfect vision in the dark caves and mountains that they call home. Their enhanced sight comes with a price, causing a strain on their eyes whenever they remain in a well-lit area. This has lead to a majority of their cities to be formed in the mountains and hills of the world. The Terrenas have naturally become the leaders in mining up rare minerals due to their homes' locations. Most things they discover aren't from mining crews, but rather come up in the process of carving out houses for their cities.
The Terrenas believe in four gods/goddesses; the Creator Rukan, the Defender Tarran, the Grower Drelin, and the Dark One. Each of the deities are considered to have control over three words, their own personalities and domains determined by the words they control. Rukan is believed to have taken the elements out of nothingness and created the world. His words are Create, Shape, and Form. Tarran protects the homelands and is also known as the god of warfare, though more towards the defensive rather than offensive side of wars. His words are Defend, Honor, War. Drelin is their goddess of fertility and harvests, generally worshiped by women. Her words are Birth, Live, Grow. The Dark One's true name (Zazran) is rarely spoken, for fear that it will bring a curse upon the one who says it. However, his name has been brought up historically as a way to claim blood feud among the clans. His words are Rage, Blood, Death.
There are multitudes of families that Terrenas belong to, making up their individual fates and histories among their kind. These families are grouped up into four major clans that exist across Lukranos, and sometimes even share residency within cities. The four major clans are the Keghearts, the Emberfury, the Oakenspine, and the Deepvine.
The Keghearts are the founders of Kegheart Ale and Mining Co. It is through them that most coin is passed regarding minerals and alcohol. They are the richest clan because of this. The Emberfury were the main line of defense during the Elementum War. An arena was built in their honor deep within the mines of Mt.Gienna, serving as both a trial of combat and a watchtower against the depths of the world. On top of this, they are masterful blacksmithers. The Oakenspine are a religious clan that value Drelin as the most divine of their deities. Under Her guidance they developed the land within the mountains for perfectly balanced farmlands. They are known as the agriculture specialists. The Deepvine are the oldest of the four clans, having existed since the Age of Creation. Their clan has been marked throughout history as great and wise beings. They work under Rukan's gaze, crafting the finest masonry ever seen, including the King's Peak itself.
[[I was born a Terrena.|Chose Terrena Race]]
<<back "I am not a Terrena.">> Zulin are nomads who travel the world, indulging in the cultures and traditions of other races wherever they go. The Zulin's upper body is very similar to a Human's with their torso and skull structure nearly identical in build. Their lower halves are digitigrade and covered in scales, ending in a pair of cloven hooves. They have a long scaly tail that tapers into a tuft of fur at the end similar to a lion's. Long curled back horns that sprout from their heads along with slit pupils and claws give them an aggressive appearance. Despite this, Zulin are quite open and accepting of other cultures, believing in life being told through the stories of the people. This has lead them to slowly earn the trust of many local societies over time.
Often, the young and able of their kind would leave the main tribe in order to explore farther realms and experience more diverse cultures. Throughout their lives, Zulin spend much of their time wandering roads between civilizations, either alone or with a group. During their travels, Zulin will pick up trinkets, mannerisms, and traditions from those they've encountered. They are often seen with tattoos, jewelry, and other assortments found on their person from various cultures. After spending years on the road, the Zulin who have been on their own will sometimes become homesick, returning to the main tribe of Valrei. Those who return have multitudes of stories to share among the tribe, and are always welcomed back with open arms. However, a majority of Zulin will have either met their ends during travel in harsher lands or found a reason to settle elsewhere, the latter being extremely rare.
With Zulin being as nomadic as they are, their culture has been intermingled heavily with others'. There are some that remain true to Valrei's ways, while others have been influenced for too long, taking on the beliefs and traditions of the people they surround themselves with. The first are ones that return to Valrei with stories and trinkets of the cultures they've met, bringing fresh knowledge to the tribe. They believe that the souls and memories of the deceased remain so long as their story is told. If a Zulin has been exiled from Valrei, those within the tribe will ban mentioning that individual, so that when they perish, so too will their soul.
However, those who have maintained long-term connections with other cultures find themselves change over time, adapting to blend in better with those people. Feral Zulin become more wild, less devoted to the art of story-telling. Zulin who remain with the Terrenas find their vision enhanced along with an increased survival rate when traveling in the mountains. Zulin who are inspired by the Humans may take a side in their faction feuds, gaining access to their particular resources. Those who have sought out the Homai and lived among them gain an affinity for nature. And finally those who live among the Giant-kin find their melee fighting skills gradually increased through honorable brawling.
[[I was born a Zulin.|Chose Zulin Race]]
<<back "I am not a Zulin.">><<set $race to "Feral">><<set $agility to $agility + 1>><<set $brawn to $brawn + 1>><<set $wit to $wit - 1>><<set $personality to $personality - 1>><<set $vision to "Farsight 120ft & Nightvision 60ft">>You are a $gender $race. Of the four major Primal Aspect groups, which are you?
[[I am part of the Avian group, and my Aspect is that of a Hawk.|Chose Avian][$aspect to "Avian"]]
[[I am part of the Canine group, and my Aspect is that of a Wolf.|Chose Canine][$aspect to "Canine"]]
[[I am part of the Feline group, and my Aspect is that of a Tiger.|Chose Feline][$aspect to "Feline"]]
[[I am part of the Herbivore group, and my Aspect is that of a Ram.|Chose Herbivore][$aspect to "Herbivore"]]
[[I am part of the Reptilian group, and my Aspect is that of a Cobra.|Chose Reptilian][$aspect to "Reptilian"]]<<set $HulnaRep to $HulnaRep + 10>><<set $race to "Giant-kin">><<set $agility to $agility - 2>><<set $brawn to $brawn + 2>><<set $vision to "Average 60ft">>You are a $gender $race. Of the three tribes, which are you?
[[I am part of the Grish'na tribe.|Chose Grish'na][$tribe to "Grish'na"]]
[[I am part of the Grag'lok tribe.|Chose Grag'lok][$tribe to "Grag'lok"]]
[[I am part of the Xag'nor tribe.|Chose Xag'nor][$tribe to "Xag'nor"]]<<set $race to "Homai">><<set $agility to $agility + 1>><<set $brawn to $brawn - 1>><<set $wit to $wit + 1>><<set $personality to $personality - 1>><<set $majicka to $majicka + 1>><<set $maxmajicka to $maxmajicka + 1>><<set $majick to $majick + 1>><<set $endurance to $endurance - 1>><<set $lifeforce to $lifeforce - 2>><<set $maxlifeforce to $maxlifeforce - 2>><<set $fatigue to $fatigue - 1>><<set $maxfatigue to $maxfatigue - 1>><<set $vision to "Farsight 120ft">>You are a $gender $race. Of the three cities protecting the world trees, which are you?
[[I am from Sil'Dan, the city that protects Velaar in the Wyst Woods.|Chose Sil'Dan][$homaihome to "Sil'Dan"]]
[[I am from Azhora, the city that protects Yvien in the Swamp of Azhora.|Chose Azhora][$homaihome to "Azhora"]]
[[I am from Ilian, the city that protects Xalari in the Kasin rainforest.|Chose Ilian][$homaihome to "Ilian"]]<<set $race to "Human">><<set $vision to "Average 60ft">>You are a $gender $race. Of the three faction affiliations, which are you?
[[I am affiliated with the Preservists, and will help protect the natural ways of Majick.|Chose Preservists][$faction to "Preservists"]]
[[I am affiliated with the Frontier, and will help push forward technological advancements.|Chose Frontier][$faction to "Frontier"]]
[[I am affiliated with no faction, choosing rather to keep out of politics.|Chose Factionless][$faction to "Factionless"]]<<set $race to "Lykra">><<set $agility to $agility + 1>><<set $brawn to $brawn - 2>><<set $wit to $wit + 1>><<set $personality to $personality - 1>><<set $majicka to $majicka + 2>><<set $maxmajicka to $maxmajicka + 2>><<set $majick to $majick + 2>><<set $endurance to $endurance - 1>><<set $lifeforce to $lifeforce - 2>><<set $maxlifeforce to $maxlifeforce - 2>><<set $fatigue to $fatigue - 1>><<set $maxfatigue to $maxfatigue - 1>><<set $vision to "Farsight 120ft & Nightvision 120ft">>You are a $gender $race. Of the two paths, which are you?
[[I am on the path of the Devoted to Marai.|Chose Devoted][$path to "Devotee"]]
[[I am on the path of the Varashi.|Chose Varashi][$path to "Varashi"]]<<set $race to "Terrena">><<set $agility to $agility - 1>><<set $brawn to $brawn + 1>><<set $wit to $wit + 1>><<set $personality to $personality - 2>><<set $majicka to $majicka - 1>><<set $maxmajicka to $maxmajicka - 1>><<set $majick to $majick - 1>><<set $endurance to $endurance + 2>><<set $lifeforce to $lifeforce + 4>><<set $maxlifeforce to $maxlifeforce + 4>><<set $fatigue to $fatigue + 2>><<set $maxfatigue to $maxfatigue + 2>><<set $vision to "Light Sensitivity 15ft, Average 30ft, & Enhanced Nightvision 120ft">>You are a $gender $race. Of the four major clans, which are you?
[[I am a descendant of the Keghearts.|Chose Kegheart][$clan to "Kegheart"]]
[[I am a descendant of the Emberfury.|Chose Emberfury][$clan to "Emberfury"]]
[[I am a descendant of the Oakenspine.|Chose Oakenspine][$clan to "Oakenspine"]]
[[I am a descendant of the Deepvine.|Chose Deepvine][$clan to "Deepvine"]]<<set $race to "Zulin">><<set $agility to $agility + 1>><<set $brawn to $brawn - 1>><<set $personality to $personality + 2>><<set $endurance to $endurance - 2>><<set $lifeforce to $lifeforce - 4>><<set $maxlifeforce to $maxlifeforce - 4>><<set $fatigue to $fatigue - 2>><<set $maxfatigue to $maxfatigue - 2>><<set $vision to "Average 60ft">>You are a $gender $race. Of the potential racial influences, which are you?
[[I am influenced by the Ferals.|Chose Ferals Influence][$influence to "Ferals"]]
[[I am influenced by the Giant-kin.|Chose Giant-kin Influence][$influence to "Giant-kin"]]
[[I am influenced by the Homai.|Chose Homai Influence][$influence to "Homai"]]
[[I am influenced by the Humans.|Chose Humans Influence][$influence to "Humans"]]
[[I am influenced by the Lykras.|Chose Lykras Influence][$influence to "Lykras"]]
[[I am influenced by the Terrenas.|Chose Terrenas Influence][$influence to "Terrenas"]]
[[I am influenced by the main tribe of Zulin; the Great Tribe of Valrei.|Chose Zulin Influence][$influence to "Valrei"]]<<set $skin to "brown and white plumage">><<set $hair to "accenting white downy feathers">><<set $eyes to "brown predatory">><<set $agility to $agility + 2>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "gray fur">><<set $hair to "thick gray hair">><<set $eyes to "yellow predatory">><<set $brawn to $brawn + 2>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "black striped orange fur">><<set $hair to "soft crimson hair">><<set $eyes to "golden predatory">><<set $agility to $agility + 1>><<set $brawn to $brawn + 1>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "coarse tan fur">><<set $hair to "shaven brown hair">><<set $eyes to "caramel predatory">><<set $horns to "large curled back horns">><<set $hooves to "cloven hooves">><<set $brawn to $brawn + 1>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "gold banded black scales">><<set $hair to "a wide hood along your neck">><<set $eyes to "black predatory">><<set $agility to $agility + 1>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "pale white skin">><<set $hair to "thick brunette hair">><<set $eyes to "piercing blue">><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<set $personality to $personality + 1>><<set $GrishnaRep to 20>><<set $GraglokRep to 10>><<set $XagnorRep to -10>><<set $PortBrimRep to 10>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "ruddy tan skin">><<set $hair to "tribal patterned shaved hair">><<set $eyes to "hazel">><<set $brawn to $brawn + 2>><<set $GraglokRep to 20>><<set $GrishnaRep to -10>><<set $XagnorRep to -10>><<set $KranzRep to 10>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $HulnaRep to $HulnaRep - 5>><<set $skin to "light tan skin">><<set $hair to "long black braided hair">><<set $eyes to "emerald">><<set $majicka to $majicka + 2>><<set $maxmajicka to $maxmajicka + 2>><<set $majick to $majick + 2>><<set $XagnorRep to 20>><<set $GraglokRep to -10>><<set $GrishnaRep to -10>><<set $GCofMyrielRep to 10>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<if $gender is "female">><<set $skin to "pale green waxy skin">><<set $hair to "your head is molded to shape the base of a large lilac wild geranium">><<set $eyes to "light green">><<else>><<set $skin to "pale green waxy skin">><<set $hair to "you are bald with a pair of branch-like elk antlers">><<set $eyes to "emerald">><</if>><<set $majicka to $majicka + 1>><<set $maxmajicka to $maxmajicka + 1>><<set $majick to $majick + 1>><<set $wit to $wit + 1>><<set $SilDanRep to 20>><<set $ElivarRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<if $gender is "female">><<set $skin to "dark green waxy skin">><<set $hair to "your head is molded to shape the base of a large white sweet water lily">><<set $eyes to "brown">><<else>><<set $skin to "dark green waxy skin">><<set $hair to "you are bald with a pair of moss covered branch-like antlers">><<set $eyes to "dark brown">><</if>><<set $majicka to $majicka + 2>><<set $maxmajicka to $maxmajicka + 2>><<set $majick to $majick + 2>><<set $AzhoraRep to 20>><<set $BoraRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<if $gender is "female">><<set $skin to "lime green waxy skin">><<set $hair to "your head is molded to shape the base of a large maroon orchid">><<set $eyes to "hazel">><<else>><<set $skin to "lime green waxy skin">><<set $hair to "you are bald with a pair of very short bark-covered antlers">><<set $eyes to "hazel">><</if>><<set $agility to $agility + 2>><<set $IlianRep to 20>><<set $MaraiDevotedRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "tan skin">><<set $hair to "medium length brunette hair">><<set $eyes to "clear blue">><<set $majicka to $majicka + 1>><<set $maxmajicka to $maxmajicka + 1>><<set $majick to $majick + 1>><<set $wit to $wit + 1>><<set $PreservistRep to 30>><<set $FrontierRep to -30>><<set $HaevisRep to 5>><<set $RevarinRep to -5>><<set $ColkirkRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "light tan skin">><<set $hair to "short auburn hair">><<set $eyes to "brown">><<set $wit to $wit + 2>><<set $PreservistRep to -30>><<set $FrontierRep to 30>><<set $HaevisRep to -5>><<set $RevarinRep to 5>><<set $OrekRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "reddish tan skin">><<set $hair to "short black hair">><<set $eyes to "light brown">><<set $personality to $personality + 1>><<set $wit to $wit + 1>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "pale white skin">><<set $hair to "flowing silver lockes">><<set $eyes to "luminous silver">><<set $majicka to $majicka + 2>><<set $maxmajicka to $maxmajicka + 2>><<set $majick to $majick + 2>><<set $MaraiDevotedRep to 20>><<set $ElivarRep to 10>><<set $SilDanRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "pale white skin">><<set $hair to "shorn white hair">><<set $eyes to "luminous silver">><<set $agility to $agility + 2>><<set $VarashiRep to 20>><<set $JivalRep to 10>><<set $PolokRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<if $gender is "female">><<set $skin to "dark clay-like flesh">><<set $hair to "multiple small white flowers grow from your dreadlocked vines">><<set $eyes to "completely black">><<else>><<set $skin to "dark gray granite flesh">><<set $hair to "long dreadlocked vines with gold trinkets knotted within">><<set $eyes to "completely black">><<set $beard to "tidy group of vines fashioned into a pull-through braid">><</if>><<set $skript to $skript + 1000>><<set $wit to $wit + 1>><<if $skript > 999>><<set $skript to $skript - 1000>><<set $gold to $gold + 1>><</if>><<set $KegheartRep to 40>><<set $OakenspineRep to - 10>><<set $DeepvineRep to - 10>><<set $EmberfuryRep to - 10>><<set $GCofMyrielRep to 20>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<if $gender is "female">><<set $skin to "blackened clay-like flesh">><<set $hair to "multiple small crimson flowers grow from vines pulled into a rope twisted braid">><<set $eyes to "completely black">><<else>><<set $skin to "blackened granite flesh">><<set $hair to "long dreadlocked vines pulled into a rope twisted braid">><<set $eyes to "completely black">><<set $beard to "multi-inlaid braid of vines">><</if>><<set $brawn to $brawn + 1>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<set $KegheartRep to - 10>><<set $OakenspineRep to - 10>><<set $DeepvineRep to - 10>><<set $EmberfuryRep to 40>><<set $GCofMyrielRep to 20>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<if $gender is "female">><<set $skin to "light clay-like flesh">><<set $hair to "multiple small blue flowers growing from vines styled into a waterfall braid">><<set $eyes to "completely black">><<else>><<set $skin to "light gray granite flesh">><<set $hair to "long dreadlocked vines thrown into a quick ponytail">><<set $eyes to "completely black">><<set $beard to "cluster of loosely hanging vines">><</if>><<set $personality to $personality + 1>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<set $KegheartRep to - 10>><<set $OakenspineRep to 40>><<set $DeepvineRep to - 10>><<set $EmberfuryRep to - 10>><<set $GCofMyrielRep to 20>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<if $gender is "female">><<set $skin to "clay-like flesh">><<set $hair to "multiple small violet flowers adorn your tightly packed reverse-braided bun">><<set $eyes to "completely black">><<else>><<set $skin to "gray granite flesh">><<set $hair to "very long neatly kept vines trail behind you">><<set $eyes to "completely black">><<set $beard to "tidy dutch braid of vines">><</if>><<set $wit to $wit + 2>><<set $KegheartRep to - 10>><<set $OakenspineRep to - 10>><<set $DeepvineRep to 40>><<set $EmberfuryRep to - 10>><<set $GCofMyrielRep to 20>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "dark tan skin">><<set $scales to "toughened brown scales">><<set $hair to "coarse brunette hair">><<set $eyes to "golden predatory">><<set $agility to $agility + 1>><<set $brawn to $brawn + 1>><<set $ValreiRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "tan skin">><<set $scales to "toughened brown scales">><<set $hair to "coarse black hair">><<set $eyes to "emerald predatory">><<set $brawn to $brawn + 1>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<set $GrishnaRep to 5>><<set $GraglokRep to 5>><<set $XagnorRep to 5>><<set $ValreiRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "olive skin">><<set $scales to "dark green scales">><<set $hair to "silken caramel hair">><<set $eyes to "hazel predatory">><<set $majicka to $majicka + 1>><<set $maxmajicka to $maxmajicka + 1>><<set $majick to $majick + 1>><<set $wit to $wit + 1>><<set $SilDanRep to 5>><<set $IlianRep to 5>><<set $AzhoraRep to 5>><<set $ValreiRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "light tan skin">><<set $scales to "golden tan scales">><<set $hair to "dirty blonde hair">><<set $eyes to "deep blue predatory">><<set $wit to $wit + 1>><<set $personality to $personality + 1>><<set $FrontierRep to 5>><<set $PreservistRep to 5>><<set $ValreiRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "pale white skin">><<set $scales to "ivory scales">><<set $hair to "light gray hair">><<set $eyes to "pale blue predatory">><<set $majicka to $majicka + 1>><<set $maxmajicka to $maxmajicka + 1>><<set $majick to $majick + 1>><<set $wit to $wit + 1>><<set $MaraiDevotedRep to 5>><<set $VarashiRep to 5>><<set $ValreiRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "dark reddish skin">><<set $scales to "blackened scales">><<set $hair to "braided auburn hair">><<set $eyes to "black predatory">><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<set $wit to $wit + 1>><<set $KegheartRep to 5>><<set $OakenspineRep to 5>><<set $DeepvineRep to 5>><<set $EmberfuryRep to 5>><<set $GCofMyrielRep to 5>><<set $ValreiRep to 5>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//<<set $skin to "honey tan skin">><<set $scales to "golden flecked brown scales">><<set $hair to "sleek onyx hair">><<set $eyes to "honey golden predatory">><<set $personality to $personality + 2>><<set $ValreiRep to 20>>Your story starts, as most often do, at the humble beginnings of your journey. It is through trial and error, hard work and a bit of luck, that you will cultivate your life. Whether that be the life of a mercenary, thief, maji, hero, villian, or what have you; you shape your destiny. But for now, you are a simple nobody trying to make due in the sad soggy streets of Evrin's South District.
//[[Continue.|Evrin: South District]]//You're at the bank, do you wish to withdraw or to deposit?
[[Deposit: 500 Gold Coins]]
[[Deposit: 1 Gold Coin]]
[[Deposit: 500 Skript]]
[[Withdraw: 500 Gold Coins]]
[[Withdraw: 1 Gold Coin]]
[[Withdraw: 500 Skript]]<<if $gold > 0>><<set $gold to $gold - 1>><<set $bankgold to $bankgold + 1>>
<<if $bankgold > 999>><<set $bankgold to $bankgold - 1000>><<set $bankzyrgot to $bankzyrgot + 1>><</if>>
<<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $bankgold to $bankgold + 1>>
<<if $bankgold > 999>><<set $bankgold to $bankgold - 1000>><<set $bankzyrgot to $bankzyrgot + 1>><</if>>
<<else>> Sorry, you don't have enough money!<</if>>
You have $zyrgot Zyrgots, $gold Gold Coins, and $skript Skript.
Your bank account has $bankzyrgot Zyrgots, $bankgold Gold Coins, and $bankskript Skript.
[[At the Bank]]Double-click this passage to edit it.<<if $skript > 499>><<set $skript to $skript - 500>><<set $bankskript to $bankskript + 500>>
<<if $bankskript > 999>><<set $bankskript to $bankskript - 1000>><<set $bankgold to $bankgold + 1>><</if>>
<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 500>><<set $bankskript to $bankskript + 500>>
<<if $bankskript > 999>><<set $bankskript to $bankskript - 1000>><<set $bankgold to $bankgold + 1>><</if>>
<<else>> Sorry, you don't have enough money!<</if>>
You have $zyrgot Zyrgots, $gold Gold Coins, and $skript Skript.
Your bank account has $bankzyrgot Zyrgots, $bankgold Gold Coins, and $bankskript Skript.
[[At the Bank]]Double-click this passage to edit it.<<if $gold > 499>><<set $gold to $gold - 500>><<set $bankgold to $bankgold + 500>>
<<if $bankgold > 999>><<set $bankgold to $bankgold - 1000>><<set $bankzyrgot to $bankzyrgot + 1>><</if>>
<<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 500>><<set $bankgold to $bankgold + 500>>
<<if $bankgold > 999>><<set $bankgold to $bankgold - 1000>><<set $bankzyrgot to $bankzyrgot + 1>><</if>>
<<else>> Sorry, you don't have enough money!<</if>>
You have $zyrgot Zyrgots, $gold Gold Coins, and $skript Skript.
Your bank account has $bankzyrgot Zyrgots, $bankgold Gold Coins, and $bankskript Skript.
[[At the Bank]]Double-click this passage to edit it.-Previa: Mainland-
Haevis (Capital): $HaevisRep
Evrin: $EvrinRep
Colkirk: $ColkirkRep
Veritas: $VeritasRep
-Previa: Ashen Wastes-
Ark'or'ash (Capital): $ArkorashRep
Druvar: $DruvarRep
Ecrin: $EcrinRep
Pirn: $PirnRep
-Previa: Wyst Woods-
Sil'Dan (Capital): $SilDanRep
Elivar: $ElivarRep
-Previa: Azhora's Swamp-
Azhora (Capital): $AzhoraRep
Bora: $BoraRep
-Brazk-
Valrei (Capital): $ValreiRep
-Hyienta: Myriel Mountains-
Great City of Myriel (Capital): $GCofMyrielRep
Xag'nor Tribe Lands: $XagnorRep
-Hyienta: Urien Plains-
Revarin (Capital): $RevarinRep
Craydon: $CraydonRep
Orek: $OrekRep
Polok: $PolokRep
Jival: $JivalRep
-Suranos: Blister Sands-
Kran'z (Capital): $KranzRep
Erast: $ErastRep
Movaara: $MovaaraRep
-Suranos: Daggermouth Mountains-
Grag'lok Tribe Lands: $GraglokRep
-Kasin-
Ilian (Capital): $IlianRep
-Northern Glaciers-
Port Brim (Capital): $PortBrimRep
Grish'na Tribe Lands: $GrishnaRep
<<back "Back.">><<set $npc to "none">><<if $hour < 8>>The inn is completely empty. It seems everyone is upstairs asleep for the night.
\<<if $CraigRoom is "open">><br>[[Visit Craig's Room]]<</if>>
\<<if $chivor > 0>><br>[[Eat Chivor fruit.|Eat Chivor SH]]<</if>>
\<<if $ungarvu > 0>><br>[[Eat Ungarvu fruit.|Eat Ungarvu SH]]<</if>>
\<<if $poppinok > 0>><br>[[Eat Poppinok fruit.|Eat Poppinok SH]]<</if>>
[[Leave Slobbery Hound|South District Downtown]]
[[Passing Time]]<<elseif $hour is 8>><<if $CraigTinnMet is "true">>Craig stands behind the inn's bar, wiping down the counter with his rag.<<else>>The innkeeper stands behind the inn's bar, wiping down the counter with his rag.<</if>> The inn is empty of any patrons except for the three bloodhounds, who are currently gobbling up their breakfasts.
<<if $CraigTinnMet is "false">>[[Speak with the innkeeper|Chose Speak Craig Tinn 1st Time][$CraigTinnMet to "true"]]<<else>>[[Speak with Craig Tinn|Chose Speak Craig Tinn]]<</if>>
\<<if $chivor > 0>><br>[[Eat Chivor fruit.|Eat Chivor SH]]<</if>>
\<<if $ungarvu > 0>><br>[[Eat Ungarvu fruit.|Eat Ungarvu SH]]<</if>>
\<<if $poppinok > 0>><br>[[Eat Poppinok fruit.|Eat Poppinok SH]]<</if>>
[[Leave Slobbery Hound|South District Downtown]]
[[Passing Time]]<<elseif $hour is 11>><<if $CraigTinnMet is "true">>Craig stands behind the inn's bar, wiping down the counter with his rag.<<else>>The innkeeper stands behind the inn's bar, wiping down the counter with his rag.<</if>> The inn is empty of any patrons except for the three bloodhounds, who are currently guzzling down their lunches from wooden bowls.
<<if $CraigTinnMet is "false">>[[Speak with the innkeeper|Chose Speak Craig Tinn 1st Time][$CraigTinnMet to "true"]]<<else>>[[Speak with Craig Tinn|Chose Speak Craig Tinn]]<</if>>
\<<if $chivor > 0>><br>[[Eat Chivor fruit.|Eat Chivor SH]]<</if>>
\<<if $ungarvu > 0>><br>[[Eat Ungarvu fruit.|Eat Ungarvu SH]]<</if>>
\<<if $poppinok > 0>><br>[[Eat Poppinok fruit.|Eat Poppinok SH]]<</if>>
\<<if $fergusvenison > 0>><br>[[Eat the venison bought from Fergus.|Eat Fergus Venison SH]]<</if>>
[[Leave Slobbery Hound|South District Downtown]]
[[Passing Time]]<<elseif $hour > 16>><<if $CraigTinnMet is "true">>Craig stands behind the inn's bar, cleaning an empty mug with his rag.<<else>>The innkeeper stands behind the inn's bar, cleaning an empty mug with his rag.<</if>> The inn is bustling with patrons, many of which are laughing heartily despite their ragged appearances. A few intoxicated fishermen sit at a circular table, playing a game of cards. The three bloodhounds sniff eagerly at the tables with food, but are trained well enough to not snatch from the plates. A few of the nicer patrons toss the dogs a few scraps of meat before politely shooing them off. <<if $date is "Ixdae">>A handful of men are gathered around a table where two figures sit, hands clasped as they arm wrestle.<</if>>
<<if $CraigTinnMet is "false">>[[Speak with the innkeeper|Chose Speak Craig Tinn 1st Time][$CraigTinnMet to "true"]]<<else>>[[Speak with Craig Tinn|Chose Speak Craig Tinn]]<</if>>
\<<if $date is "Ixdae">><br>[[Walk up to the arm wrestlers.|Slobbery Hound Arm Wrestling]]<</if>>
[[Walk up to the card playing table|Chose Play Cards at Slobbery Hound]]
\<<if $chivor > 0>><br>[[Eat Chivor fruit.|Eat Chivor SH]]<</if>>
\<<if $ungarvu > 0>><br>[[Eat Ungarvu fruit.|Eat Ungarvu SH]]<</if>>
\<<if $poppinok > 0>><br>[[Eat Poppinok fruit.|Eat Poppinok SH]]<</if>>
[[Leave Slobbery Hound|South District Downtown]]
[[Passing Time]]<<else>><<if $CraigTinnMet is "true">>Craig stands behind the inn's bar, wiping down the counter with his rag.<<else>>The innkeeper stands behind the inn's bar, wiping down the counter with his rag.<</if>> The inn is empty of any patrons except for the three bloodhounds, who are napping lazily by the fireplace.
<<if $CraigTinnMet is "false">>[[Speak with the innkeeper|Chose Speak Craig Tinn 1st Time][$CraigTinnMet to "true"]]<<else>>[[Speak with Craig Tinn|Chose Speak Craig Tinn]]<</if>>
\<<if $chivor > 0>><br>[[Eat Chivor fruit.|Eat Chivor SH]]<</if>>
\<<if $ungarvu > 0>><br>[[Eat Ungarvu fruit.|Eat Ungarvu SH]]<</if>>
\<<if $poppinok > 0>><br>[[Eat Poppinok fruit.|Eat Poppinok SH]]<</if>>
[[Leave Slobbery Hound|South District Downtown]]
[[Passing Time]]<</if>><<set $npc to "Craig">>You decide to talk to the innkeeper, a large man wearing plain clothes stained with cooking oils and charcoal. Seeing you approach, the man stops his cleaning to greet you, "Welcome to the Slobbery Hound. I'm Craig Tinn, how can I help ye?"
[[Order a drink.|Chose Drink at Slobbery Hound]]
[[Order some food.|Chose Food at Slobbery Hound]]
[['"Heard any rumors?"'|Chose Gossip at Slobbery Hound]]
[['"I am looking for work, got any leads?"'|Chose Job at Slobbery Hound]]
\<<if $hour > 16>><br>[['"I'm looking for a place to rest my head."'|Chose Rest at Slobbery Hound]]<</if>>
[['"Nevermind, thanks."'|Slobbery Hound]]<<if $SHCards1 is "true">>You approach the fishermen playing their card game. Each of them is holding a staring contest as they bluff their hand's contents, before one finally calls it. The cards are revealed, a combination of groans and laugher merge from the result. Presumably the winner grabs the small stack of skript and counts it while the others jeer at him and take swigs of their ale.
When they finally notice your watching, the winner speaks up, "Wha' do ya wan <<print $lassson>>? Come ta play a game of Kingdom's Fall? The joinin' fee's 5 skript, so's the ante, an' winner takes home the full pot."<<else>>You approach the same fishermen from before, still playing Kingdom's Fall. They finish up their round and glance up at you, "Back fer another game eh? 5 skript joinin' fee, 5 skript ante, winner takes pot as usual."<</if>>
[[Play Kingdom's Fall.|Slobbery Hound Cards]]
[[Leave the card players alone.|Slobbery Hound]]<<if $hour < 11>>"A bit early to be drinkin', but I can't say much. I've been there before." Craig nods, lost in his own thought. After a moment he says, "All we have here is Ymin's Ale, 4 skript will get ya a pint."<<else>>Craig nods, "All we've got is Ymin's Ale, 4 skript will get ya a pint."<</if>>
[[Buy the drink.|Chose Buy Drink at Slobbery Hound]]
[['"Nevermind, thank you."'|Slobbery Hound]]<<if $hour < 11>>You ask Craig what's available for breakfast. He runs a grimy hand through his dirty blonde hair, "I've got a good deal goin' with the farmers lately. So my milk, eggs, an' greens have been fairly cheap." He picks up a plate from below the counter and starts wiping it off with his rag, "Butcher's been a bit of an arse though, so I'm 'fraid meat's off the menu for now."
You ask him how much a plate of eggs and veggies would cost you. Craig tilts his head in acknowledgement, "It'll be 8 skript fer the lot."<<else>>You ask Craig what's available to eat. He runs a grimy hand through his dirty blonde hair, "I've got some chili cookin' in the back, but til the Butcher stops bein' an arse, I'm 'fraid it's a meatless dish."
You ask him how much a bowl of chili would cost you. Craig tilts his head in acknowledgement, "It'll be 8 skript fer the lot."<</if>>
[[Buy the food.|Chose Buy Food at Slobbery Hound]]
[['"Nevermind, thank you."'|Slobbery Hound]]<<if $CraigGossip is 0>>"I've heard Matilda is havin' troubles sellin' her wares at the market. If yer in need of good cheap clothin', swing by and gander at her stall, would ya?"
[['"Alright."'|Slobbery Hound][$CraigGossip to $CraigGossip + 1]]<<elseif $CraigGossip is 1 and $day < 10>>"In a week er so, should be a festival goin' on. I'll be here, runnin' the inn. But you be sure to go enjoy it, alright?"
[['"Alright."'|Slobbery Hound][$CraigGossip to $CraigGossip + 1]]<<elseif $CraigGossip is 1 and $day < 20 and $day > 9>>"In a few days, should be a festival goin' on. I'll be here, runnin' the inn. But you be sure to go enjoy it, alright?"
[['"Alright."'|Slobbery Hound][$CraigGossip to $CraigGossip + 1]]<<elseif $CraigGossip is 1 and $day < 24 and $day > 19>>"Festival's goin' on. Why aren't you out celebratin'? Lots of fun events to keep one busy!"
[['"Alright."'|Slobbery Hound][$CraigGossip to $CraigGossip + 1]]<<elseif $CraigGossip is 1 and $day < 27 and $day > 23>>"Did you enjoy the festival? I stayed here through most of it. Sure did get me a good bit of business!"
[['"I bet."'|Slobbery Hound][$CraigGossip to $CraigGossip + 1]]<<elseif $CraigGossip is 1 and $day > 26>>"I wonder when the next festival's goin' ta be. I sure miss the extra income and pleasant company."
[['"I wonder as well."'|Slobbery Hound][$CraigGossip to $CraigGossip + 1]]<<elseif $CraigGossip is 2>><<set $SeaPitHeard to "true">>"I've heard of an underground arena bein' here, in this verra District. If ya fancy yerself a bettin' or fightin' type, I'd ask around 'bout it."
[['"I will go see what I can find."'|Slobbery Hound][$CraigGossip to $CraigGossip + 1]]<<elseif $CraigGossip is 3>>"The guards have a board set up outside their watchtower. If yer lookin' for a good, Honest way of makin' some money, that'd be the place to start."
[['"Sounds good, thanks."'|Slobbery Hound][$CraigGossip to $CraigGossip + 1]]<<elseif $CraigGossip is 4>>"I'm sorry <<print $lassson>>, I can't think of anythin' at the moment."
[['"Alright, thanks anyways."'|Slobbery Hound]]<</if>>"You can always find work on the farms. Or, if you're the fightin' sort, you could join the guards. If military's not yer line o' work, they still have plenty of odd jobs posted on that board of theirs."
[['"Alright, thanks."'|Slobbery Hound]]\<<if $CraigSex is "true">><<if $CraigType is "dom">>Craig props his elbow against the counter, resting his chin on his fist while gazing at you, "Yer welcome to bed with me any night $name, fer free." he winks confidently.<<else>>Craig props his elbow against the counter, resting his chin on his fist while gazing at you, "Yer welcome to bed with me any night $name, fer free." He coughs into his other fist and straightens himself, pulling away a bit, "Don't hav' ta do anythin', just nice havin' someone ta share the bed wif." His cheeks are a deep ruddy as he waits for your answer.<</if>>
[[Accept the offer to share a bed for the night.|Sleep with Craig.]]
[[Accept the offer and "sleep" with him.|Sex with Craig.]]
[[Decline and rent a room.|Decline sex Rent room Craig.]]
[[Decline and sleep by the fireplace.|Decline sex Fireplace Craig.]]
[[Decline and sleep by the fireplace with the dogs.|Decline sex Fireplace Dogs Craig.]]<<else>>\
\
\Craig reaches below the counter and pulls out a crinkled journal, setting it out for clear view. "I should have a bed left. If nah, there's always the warm fire out here available fer free. Keep the bones dry at least." As he gestures at the fireplace, you notice the three bloodhounds curled up in front of it, taking up the entire space. "Ah, don't worry. They sleep with me <<print $lassson>>. But if'n'you'd like, I can leave one with you. They're great guard dogs, as you've well seen."
Letting you ponder his offer, he flips through the worn pages, revealing the first blank page and scanning the ones before it for entries. Pointing his finger at one of the scribbled lines, he mentions, "Yep. Got one right here. Simple room. Bed an' chamberpot." He glances at you to verify, "Cost is 20 skript per night."
[[Rent the room.|Chose Rent Room at Slobbery Hound]]
[[Sleep by the fireplace.|Chose Sleep by Fireplace at Slobbery Hound]]
[['"Nevermind, thank you."'|Slobbery Hound]]<</if>><<set $npc to "Craig">><<if $CraigTinnRep > 150 and $CraigSex is "true" and $CraigDateResponded is "false">><<if $CraigType is "dom">>Craig looks up from his cleaning almost as soon as you walk into the room. His gaze becomes heated and his muscles flex involuntarily, as though he was resisting taking you then and there. For being human, Craig was proving to be quite insatiable, and you love it. You slowly approach him, not wanting to set off his desires any more than your mere presence already had.
When you reach the counter you can see that his hand was red with the pressure he was gripping the wood with. He pulls himself away from the surface to keep from breaking it with the strain before leveling you with a molten gaze, "Sorreh 'bout tha'." He doesn't sound that sorry. In fact he sounds like he honestly could care less what happened to the counter as it stood between the two of you.
Taking a moment to catch himself, he straightens his pose and lets out a cooling exhale. "Look, I know wha' I said...earlier. 'Bout me runnin' an inn an' not wantin' a relationship." He runs a hand through his hair, "I wan' one. Wif you. Dunno how much I can offer ya, can't really leave this place, but I wanna try."
He gives you a hopeful stare.<<else>>Craig looks up from his cleaning almost as soon as you walk into the room. His eyes widen with visible excitement to see you, his movements becoming jittered with anticipation as you enter the room. You slowly approach him, not wanting to set off his desires to submit any more than your mere presence already had in this public space.
When you reach the counter you can see that he is resisting meeting your gaze, as he was trained to do. You chuckle softly and he glances up to look at you, "Sorreh, uh, been thinkin'." He takes a moment to let out a cooling exhale, "Look, I know wha' I said...earlier. 'Bout me runnin' an inn an' not wantin' a relationship." He runs a hand through his hair nervously, "I wan' one. Wif you. Dunno how much I can offer ya," he sounds pained at saying that part, "I can't really leave this place, but I wanna try."
He gives you a hopeful stare.<</if>>
[['"Yes!"'|Accept Craig Dating.]]
[['"I am sorry...I just want to stay casual.."'|Casual Craig]]<<else>><<if $CraigSex is "true">>You decide to speak with Craig, watching his muscles bulge with effort as he cleans. The scent of charcoal and cooking oils is comforting, his lips curving into a smile at your approach. "Welcome back <<if $CraigKnowsName is "true">><<print $name>>!<<else>><<print $lassson>>!<</if>> How can I help ya today?" <<if $CraigDating is "true">>The two of you are oblivious to the rest of the inn while having your conversation. A smile teases both of your faces just from being in close proximity of each other.<<else>>A faint reddened hue lights up his face as his eyes rove your body. You've definitely made an impression on the man.<</if>><<else>>\
\
You decide to talk to Craig, the large man still wearing familiar plain clothes laden with stains from cooking and cleaning. Seeing you approach, Craig smiles and rumbles out, "Welcome back <<if $CraigKnowsName is "true">><<print $name>>!<<else>><<print $lassson>>!<</if>> How can I help ya today?"<</if>>
[[Order a drink.|Chose Drink at Slobbery Hound]]
[[Order some food.|Chose Food at Slobbery Hound]]
[['"Heard any rumors?"'|Chose Gossip at Slobbery Hound]]
[['"I am looking for work, got any leads?"'|Chose Job at Slobbery Hound]]
\<<if $hour > 16>><br>[['"I am looking for a place to rest my head."'|Chose Rest at Slobbery Hound]]<</if>>
\<<if $CraigTinnRep > 30>><<if $NOCraigRomance is "false">><<if $CraigRoom is "closed">><<if $CraigSex is "false">><br>//[["I would love to get to know you more. Maybe we could take the dogs on a walk?" (Flirt with Craig.)]]//<</if>><</if>><</if>><</if>>
[['"Nevermind, thanks."'|Slobbery Hound]]<</if>><<if $skript > 3>><<set $skript to $skript - 4>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 1>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<set $drinking to "true">><<set $CraigTinnRep to $CraigTinnRep + 1>>You toss the 4 skript into his open hand. He catches it and tucks the skript into his apron before grabbing a mug and taking it to a barrel below the counter. "Here ya go <<print $lassson>>." he says while sliding the drink to your awaiting hands. The ale goes down with a sweet fruity, full-bodied flavor followed by a sharp bitterness. You feel slightly refreshed, if not a little inebriated.
[['"Thanks Craig."'|Slobbery Hound][$drinking to "false"]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 996>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 1>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<set $drinking to "true">><<set $CraigTinnRep to $CraigTinnRep + 1>>You toss the 4 skript into his open hand. He catches it and tucks the skript into his apron before grabbing a mug and taking it to a barrel below the counter. "Here ya go <<print $lassson>>." he says while sliding the drink to your awaiting hands. The ale goes down with a sweet fruity, full-bodied flavor followed by a sharp bitterness. You feel slightly refreshed, if not a little inebriated.
[['"Thanks Craig."'|Slobbery Hound][$drinking to "false"]]<<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 996>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 1>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<set $drinking to "true">><<set $CraigTinnRep to $CraigTinnRep + 1>>You toss the 4 skript into his open hand. He catches it and tucks the skript into his apron before grabbing a mug and taking it to a barrel below the counter. "Here ya go <<print $lassson>>." he says while sliding the drink to your awaiting hands. The ale goes down with a sweet fruity, full-bodied flavor followed by a sharp bitterness. You feel slightly refreshed, if not a little inebriated.
[['"Thanks Craig."'|Slobbery Hound][$drinking to "false"]]<<else>>"Sorry <<print $lassson>>, you don't have enough. Maybe it's best you don't drink anyhow."
[['"Probably right."'|Slobbery Hound]]<</if>><<if $skript > 7>><<set $skript to $skript - 8>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 2>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $eating to "true">><<if $hour < 11>><<set $CraigTinnRep to $CraigTinnRep + 1>>You accept the offer and lay the skript down in Craig's open palm. He shoves it into his apron's pocket and nods appreciatively before heading to the back room. The scent of charcoal, oil, and steamed vegetables wafts to you as you wait. When he returns, it is with a plate full of mixed veggies, your eggs laid on top of the pile. Setting it down in front of you, Craig beams, "There ya are <<print $lassson>>. Good eatin'!"
Happily you dig into your meal as Craig returns to cleaning the inn. The vegetables are a little stringy and overly salted, and the eggs are overcooked, but otherwise it is a filling meal. You feel slightly rejuvenated.<<else>>You accept the offer and lay the skript down in Craig's open palm. He shoves it into his apron's pocket and nods appreciatively before heading to the back room. The scent of beans and spices waft toward you as you wait. When he returns, it is with a wooden bowl full of chili, steam rising with the scent of cayenne. Setting it down in front of you, Craig beams, "There ya are <<print $lassson>>. Good eatin'!"
Happily you dig into your meal as Craig returns to cleaning the inn. The chili is very hot, both in temperature and spiciness. While your tongue burns, your stomach is very appreciative of the warmth. You feel slightly rejuvenated.<</if>>
[['"Thanks Craig."'|Slobbery Hound][$eating to "false"]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 992>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 2>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $eating to "true">><<if $hour < 11>><<set $CraigTinnRep to $CraigTinnRep + 1>>You accept the offer and lay the skript down in Craig's open palm. He shoves it into his apron's pocket and nods appreciatively before heading to the back room. The scent of charcoal, oil, and steamed vegetables wafts to you as you wait. When he returns, it is with a plate full of mixed veggies, your eggs laid on top of the pile. Setting it down in front of you, Craig beams, "There ya are <<print $lassson>>. Good eatin'!"
Happily you dig into your meal as Craig returns to cleaning the inn. The vegetables are a little stringy and overly salted, and the eggs are overcooked, but otherwise it is a filling meal. You feel slightly rejuvenated.<<else>>You accept the offer and lay the skript down in Craig's open palm. He shoves it into his apron's pocket and nods appreciatively before heading to the back room. The scent of beans and spices waft toward you as you wait. When he returns, it is with a wooden bowl full of chili, steam rising with the scent of cayenne. Setting it down in front of you, Craig beams, "There ya are <<print $lassson>>. Good eatin'!"
Happily you dig into your meal as Craig returns to cleaning the inn. The chili is very hot, both in temperature and spiciness. While your tongue burns, your stomach is very appreciative of the warmth. You feel slightly rejuvenated.<</if>>
[['"Thanks Craig."'|Slobbery Hound][$eating to "false"]]<<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 992>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 2>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $eating to "true">><<if $hour < 11>><<set $CraigTinnRep to $CraigTinnRep + 1>>You accept the offer and lay the skript down in Craig's open palm. He shoves it into his apron's pocket and nods appreciatively before heading to the back room. The scent of charcoal, oil, and steamed vegetables wafts to you as you wait. When he returns, it is with a plate full of mixed veggies, your eggs laid on top of the pile. Setting it down in front of you, Craig beams, "There ya are <<print $lassson>>. Good eatin'!"
Happily you dig into your meal as Craig returns to cleaning the inn. The vegetables are a little stringy and overly salted, and the eggs are overcooked, but otherwise it is a filling meal. You feel slightly rejuvenated.<<else>>You accept the offer and lay the skript down in Craig's open palm. He shoves it into his apron's pocket and nods appreciatively before heading to the back room. The scent of beans and spices waft toward you as you wait. When he returns, it is with a wooden bowl full of chili, steam rising with the scent of cayenne. Setting it down in front of you, Craig beams, "There ya are <<print $lassson>>. Good eatin'!"
Happily you dig into your meal as Craig returns to cleaning the inn. The chili is very hot, both in temperature and spiciness. While your tongue burns, your stomach is very appreciative of the warmth. You feel slightly rejuvenated.<</if>>
[['"Thanks Craig."'|Slobbery Hound][$eating to "false"]]<<else>>"Sorry <<print $lassson>>, you don't have enough. Come back when you've earned a bit of currency."
[['"Alright."'|Slobbery Hound]]<</if>><<if $skript > 34>><<set $skript to $skript - 35>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 3>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 2>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $fatigue to $fatigue + 2>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">><<set $CraigTinnRep to $CraigTinnRep + 1>>You tell him you'd like to rent the room for the night. Digging into your pouch, you pull out the required skript and set in on the counter for him to see. After briefly counting the amount, Craig pockets the skript <<if $CraigKnowsName is "false">><<set $CraigKnowsName to "true">>and asks, "Alright, an' who is residing with us tonight? Fer record purposes."
"<<print $name>>."
He scribbles your name down on the page, "Alright <<print $name>>, go up the stairs, first door on the left is yours fer the night. If'n you need anything, holler fer me."<<else>>and scribbles your name down on the page, "Alright, <<print $name>>, room's yours fer the night. As before, it's the first one on the left. If'n you need anything, holler for me."<</if>>
You make your way to the back of the building where a wooden stair case leads up to the second floor. The stairway opens up to a tight corridor lined with four doors before turning out of sight, possibly leading to more rooms. Proceeding to the first door on the left, you push it open to reveal a compact single bed room. The floor, while wooden, is covered with leftover dirt from the last renter. The walls of the room are a mere two feet away from all sides of the straw bed in front of you. A lone chamberpot sits nestled into the farthest corner, thankfully scent-free.
With a tired yawn, you settle down ontop of the straw bed, shifting your weight around until you can get comfortable. <<if $race is "Giant-kin">>Your weight causes the bed to dangerously creak beneathe you but does not bend or break. <</if>> Finally, you drift asleep.
Several hours pass, and you wake up feeling slightly refreshed. Dim sunlight filters in through cracks in the wooden walls, letting you see dust drifting down from the beams above.
[[Get up for the day.|Slobbery Hound][$sleeping to "false"]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 965>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 3>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 2>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $fatigue to $fatigue + 2>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">><<set $CraigTinnRep to $CraigTinnRep + 1>>You tell him you'd like to rent the room for the night. Digging into your pouch, you pull out the required skript and set in on the counter for him to see. After briefly counting the amount, Craig pockets the skript <<if $CraigKnowsName is "false">><<set $CraigKnowsName to "true">>and asks, "Alright, an' who is residing with us tonight? Fer record purposes."
"<<print $name>>."
He scribbles your name down on the page, "Alright <<print $name>>, go up the stairs, first door on the left is yours fer the night. If'n you need anything, holler fer me."<<else>>and scribbles your name down on the page, "Alright, <<print $name>>, room's yours fer the night. As before, it's the first one on the left. If'n you need anything, holler for me."<</if>>
You make your way to the back of the building where a wooden stair case leads up to the second floor. The stairway opens up to a tight corridor lined with four doors before turning out of sight, possibly leading to more rooms. Proceeding to the first door on the left, you push it open to reveal a compact single bed room. The floor, while wooden, is covered with leftover dirt from the last renter. The walls of the room are a mere two feet away from all sides of the straw bed in front of you. A lone chamberpot sits nestled into the farthest corner, thankfully scent-free.
With a tired yawn, you settle down ontop of the straw bed, shifting your weight around until you can get comfortable. <<if $race is "Giant-kin">>Your weight causes the bed to dangerously creak beneathe you but does not bend or break. <</if>>Finally, you drift asleep.
Several hours pass, and you wake up feeling slightly refreshed. Dim sunlight filters in through cracks in the wooden walls, letting you see dust drifting down from the beams above.
[[Get up for the day.|Slobbery Hound][$sleeping to "false"]]<<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 965>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 3>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 2>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $fatigue to $fatigue + 2>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">><<set $CraigTinnRep to $CraigTinnRep + 1>>You tell him you'd like to rent the room for the night. Digging into your pouch, you pull out the required skript and set in on the counter for him to see. After briefly counting the amount, Craig pockets the skript <<if $CraigKnowsName is "false">><<set $CraigKnowsName to "true">>and asks, "Alright, an' who is residing with us tonight? Fer record purposes."
"<<print $name>>."
He scribbles your name down on the page, "Alright <<print $name>>, go up the stairs, first door on the left is yours fer the night. If'n you need anything, holler fer me."<<else>>and scribbles your name down on the page, "Alright, <<print $name>>, room's yours fer the night. As before, it's the first one on the left. If'n you need anything, holler for me."<</if>>
You make your way to the back of the building where a wooden stair case leads up to the second floor. The stairway opens up to a tight corridor lined with four doors before turning out of sight, possibly leading to more rooms. Proceeding to the first door on the left, you push it open to reveal a compact single bed room. The floor, while wooden, is covered with leftover dirt from the last renter. The walls of the room are a mere two feet away from all sides of the straw bed in front of you. A lone chamberpot sits nestled into the farthest corner, thankfully scent-free.
With a tired yawn, you settle down ontop of the straw bed, shifting your weight around until you can get comfortable. <<if $race is "Giant-kin">>Your weight causes the bed to dangerously creak beneathe you but does not bend or break. <</if>>Finally, you drift asleep.
Several hours pass, and you wake up feeling slightly refreshed. Dim sunlight filters in through cracks in the wooden walls, letting you see dust drifting down from the beams above.
[[Get up for the day.|Slobbery Hound][$sleeping to "false"]]<<else>>You tell him you'd like to rent the room for the night. Digging into your pouch, you frown at the lack of currency. Seeing the expression on your face, Craig shakes his head, "Sorry <<print $lassson>>, if ye don't have enough, I can't rent the room to ya. However you're free to sleep by the fireplace, of course."
[['"Thanks anyways."'|Slobbery Hound]]
[[Sleep by the fireplace.|Chose Sleep by Fireplace at Slobbery Hound]]<</if>>You decide that the fireplace is the best option, and let him know that you will be resting your head there for the night. Craig gives you a steady look, "Alright, an' would ya like one of the pups to keep ya comp'ny?"
[['"Yes, I could use the extra warmth."'|Chose Sleep with Dogs]]
[['"No thanks, I'd rather sleep alone."'|Chose Sleep no Dogs]]<<set $npc to "none">>The briny scent of the nearby ocean fills your lungs, barely smothering the repulsive smells of sewage and sweat. Raggedly clad sailors and laborers shuffle along the padded dirt path, paying you no mind as they mill to and from work. The surrounding buildings reflect the residents' demeanor; crudely masoned stonework and waterlogged pine sag under the weight of their own structures. Some of these homes have been re-purposed into stores for the few craftsmen that live in the District, the only distinction being a handmade sign posted somewhere in front.
The dirt path splits off in four directions. To the West, the pathway becomes a pebbled road leading off to the District's plaza. A crude sign repainted over points northward with the symbol of a sailboat, leading to the docks. The trail leading East is a long journey in the direction of the North District of Evrin. To the South lies the residential section of the South District, where many decrepit buildings lean on each other for support.
[[Go West to the plaza.|South District Plaza]]
[[Go North to the docks.|South District Docks]]
[[Go East to the Northern District.|Evrin: North District]]
[[Go South to downtown.|South District Downtown]]
[[Passing Time]]<<if $SouthDistrictMarketFirstTime is "true" and $gender is "female">><<set $SouthDistrictMarketFirstTime to "false">><<set $LPHeard to "true">>"Poor <<if $race isnot "Giant-kin">>little<</if>> sweetheart..." A feminine voice calls out. Stopping in your tracks you glance about, only just barely noticing the cloaked figure approaching from the alleyway nearby. "You look thin, like you haven't eaten well in months. Low on skript?" The person steps out into the street, cascading blonde hair curling out from beneath her patched hood. Sultry green eyes peer <<if $race isnot "Giant-kin">>down<<else>>up<</if>> at you with interest, "I may have a job that could help you. It comes with a roof over your head and a bed to sleep in every night."
[[Refuse the proposition.|Refuse Join Brothel South District]]
[[Accept the proposition.|Accept Join Brothel South District]]
<<elseif $SouthDistrictMarketFirstTime is "true" and $gender is "male">><<set $SouthDistrictMarketFirstTime to "false">><<set $LPHeard to "true">>"Hmm...Well if this isn't tall, dark, and handsome." A feminine voice calls out. Stopping in your tracks you glance about, only just barely noticing the cloaked figure approaching from the alleyway nearby. The person steps out into the street, cascading blonde hair curling out from beneath her patched hood. <<if $race is "Giant-kin">>Sultry green eyes peer up at you with keen interest, "Very tall." she murmurs appreciatively.<<else>>Sultry green eyes peer at you with interest.<</if>>
[['"What do you want?"'|Inquire Brothel South District]]
[['"Not interested."'|Refuse Brothel South District]]<<else>>\
\<<if $hour < 8>>As the dirt path gives way to a pebbled road the eerie silence of the usually packed market greets you. A handful of empty wooden stalls have been left in place for the morning.
[[Return to the plaza.|South District Plaza]]<<else>>As the dirt path gives way to a pebbled road the clamor of shouting merchants reaches your ears. A handful of wooden stalls make up the group of 'merchants' from the South District; people that paid to rent the spaces to sell, buy and trade.
"Git yer fruit here! Freshly picked, local grown!" a tan Giant-kin yells out, the roof of his stall placed gingerly to the side to make room for his height.
A small crowd has gathered around what appears to be a jewelry vendor, where a petite female Human has discounted her wares.
Sitting behind a rather long table displaying crude weaponry is a scruffy looking Human male with dark skin and a thick black beard. "Going hunting? Need protection in the wilderness? Come buy my affordable weapons! Great for the frugal family!"
A balding male Human stands behind a nearly empty stall, a portable chest stashed behind him. He doesn't seem to be selling anything, instead yelling out, "Buying goods! Your junk, my treasure!"
\<<if $SeaPitHeard is "true">><br><br>A small gathering of scraggly fishermen crowd around a run-down fish bait stall. Small jars of worms clutter his counter.<</if>>
Other merchants yell out to have their goods heard, mostly clothes and fish that had been brought up from the nearby shore.
[[Approach the Giant-kin selling fruit.|South District Fruit Vendor]]
[[Approach the Feral selling slabs of meat.|South District Meat Vendor]]
[[Approach the Human selling jewelry.|South District Jewelry Vendor]]
[[Approach the Human selling crude weaponry.|South District Crude Weapon Vendor]]
[[Approach the Human buying goods.|South District General Vendor]]
\<<if $SeaPitHeard is "true">><br>[[Approach the bait stall.|Approach Bernie at Market.]]<</if>>
[[Return to the plaza.|South District Plaza]]<</if>><</if>>You follow the pathway until you reach a break through the buildings. The breeze is crisp and strong near the open waters. A series of wooden docks line the shore, each with ships of varying sizes latched to them. In the distance several workers transport their goods between the ships and warehouses. Nestled among them is an old bait shop. Even farther away you can make out the city's South Lighthouse, it's basin constantly lit for security. Along the water's edge lies a shoddy road that weaves through houses that have been neglected for years. <<if $date is "Triadae">><<if $DockOldManGone is "false">><<if $DockOldManDay < $day>><<if $DockOldManStage < 1>><<if $hour > 12>><<if $hour < 18>>On a nearby dock you spot a lone elderly man fishing.<</if>><</if>><</if>><</if>><</if>><<elseif $date is "Undae">><<if $DockOldManGone is "false">><<if $DockOldManDay < $day>><<if $DockOldManStage < 1>><<if $hour > 12>><<if $hour < 18>>On a nearby dock you spot a lone elderly man fishing.<</if>><</if>><</if>><</if>><</if>><<elseif $date is "Fervdae">><<if $DockOldManGone is "false">><<if $DockOldManDay < $day>><<if $DockOldManStage < 1>><<if $hour > 12>><<if $hour < 18>>On a nearby dock you spot a lone elderly man fishing.<</if>><</if>><</if>><</if>><</if>><</if>><<if $date is "Triadae">><<if $DockOldManGone is "false">><<if $DockOldManStage > 0>><<if $DockOldManDay < $day>><<if $hour > 12>><<if $hour < 18>>Nearby you see the same old man from before, fishing alone at the same dock.<</if>><</if>><</if>><</if>><</if>><<elseif $date is "Undae">><<if $DockOldManGone is "false">><<if $DockOldManDay < $day>><<if $DockOldManStage > 0>><<if $hour > 12>><<if $hour < 18>>Nearby you see the same old man from before, fishing alone at the dock.<</if>><</if>><</if>><</if>><</if>><<elseif $date is "Fervdae">><<if $DockOldManGone is "false">><<if $DockOldManDay < $day>><<if $DockOldManStage > 0>><<if $hour > 12>><<if $hour < 18>>Nearby you see the same old man from before, fishing alone at the dock.<</if>><</if>><</if>><</if>><</if>><</if>>
\<<if $HulnaName is "true">><<if $date is "Forthdae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>>Hulna stands at the end of a dock, her muscles bulging as she fishes.<</if>><</if>><</if>><<elseif $date is "Duodae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>>Hulna stands at the end of a dock, her muscles bulging as she fishes.<</if>><</if>><</if>><<elseif $date is "Ixdae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>>Hulna stands at the end of a dock, her muscles bulging as she fishes.<</if>><</if>><</if>><</if>><<elseif $HulnaName is "false">><<if $date is "Forthdae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>>A very tall giant-kin woman stands at the end of a dock, her muscles bulging as she fishes.<</if>><</if>><</if>><<elseif $date is "Duodae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>>A very tall giant-kin woman stands at the end of a dock, her muscles bulging as she fishes.<</if>><</if>><</if>><<elseif $date is "Ixdae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>>A very tall giant-kin woman stands at the end of a dock, her muscles bulging as she fishes.<</if>><</if>><</if>><</if>><</if>>
[[Go fishing.|Fishing South District]]
[[Visit the lighthouse.|South District Lighthouse]]
[[Go to the warehouses.|South District Warehouses]]
[[Go to the bait shop.|Bernie's Bait Shop]]
[[Wander the abandoned streets.|South District Abandoned Street]]
\<<if $date is "Triadae">><<if $DockOldManGone is "false">><<if $DockOldManDay < $day>><<if $hour > 12>><<if $hour < 18>><br>[[Fish with the old man.|Dock Old Man Fish 1]]<</if>><</if>><</if>><</if>><<elseif $date is "Undae">><<if $DockOldManGone is "false">><<if $DockOldManDay < $day>><<if $hour > 12>><<if $hour < 18>><br>[[Fish with the old man.|Dock Old Man Fish 1]]<</if>><</if>><</if>><</if>><<elseif $date is "Fervdae">><<if $DockOldManGone is "false">><<if $DockOldManDay < $day>><<if $hour > 12>><<if $hour < 18>><br>[[Fish with the old man.|Dock Old Man Fish 1]]<</if>><</if>><</if>><</if>><</if>>
\<<if $HulnaName is "true">><<if $date is "Forthdae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>><br>[[Approach Hulna.|Dock Hulna]]<</if>><</if>><</if>><<elseif $date is "Duodae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>><br>[[Approach Hulna.|Dock Hulna]]<</if>><</if>><</if>><<elseif $date is "Ixdae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>><br>[[Approach Hulna.|Dock Hulna]]<</if>><</if>><</if>><</if>><<elseif $HulnaName is "false">><<if $date is "Forthdae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>><br>[[Approach the Giant-kin woman.|Dock Hulna]]<</if>><</if>><</if>><<elseif $date is "Duodae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>><br>[[Approach the Giant-kin woman.|Dock Hulna]]<</if>><</if>><</if>><<elseif $date is "Ixdae">><<if $HulnaDay < $day>><<if $hour > 12>><<if $hour < 18>><br>[[Approach the Giant-kin woman.|Dock Hulna]]<</if>><</if>><</if>><</if>><</if>>
[[Return to the path's crossroads|Evrin: South District]]
[[Passing Time]]<<if $oldmanpole is "true">><<set $fishingrating to $fishingrating + 1>>You are using the fishing pole gifted to you by the old man.<<else>>You are using your usual fishing pole.<</if>><<if $livebait > 0>><<set $fishingrating to $fishingrating + 2>> You have attached a small live fish to entice more bites.<<elseif $bait > 0>><<set $fishingrating to $fishingrating + 1>> You have attached a wriggling worm to entice more nibbles.<</if>>
Your FishingRating is: <<print $fishingrating>>
\<<set $fishing to "true">>\
\<<if $fishingrating is 0>><<set $fish to ["rfgrouper", "bssnapper", "bssnapper", "rfgrouper", "ssmullet", "tahkitahki", "rhjack", "ssmullet", "mmackerel", "mmackerel", "zsbass", "wfherring", "rftuna", "nothing", "nothing", "nothing", "nothing", "nothing", "seaweed", "seaweed", "seaweed", "seaweed", "soggynote", "soggynote", "soggynote", "boot", "boot", "boot", "dydrum"]>><<elseif $fishingrating is 1>><<set $fish to ["rfgrouper", "rfgrouper", "bssnapper", "bssnapper", "tahkitahki", "rhjack", "ssmullet", "ssmullet", "mmackerel", "mmackerel", "zsbass", "wfherring", "rftuna", "dydrum", "nothing", "nothing", "nothing", "nothing", "seaweed", "seaweed", "seaweed", "soggynote", "soggynote", "boot", "boot"]>><<elseif $fishingrating is 2>><<set $fish to ["rfgrouper", "rfgrouper", "bssnapper", "bssnapper", "tahkitahki", "tahkitahki", "rhjack", "rhjack", "ssmullet", "ssmullet", "mmackerel", "mmackerel", "zsbass", "zsbass", "wfherring", "wfherring", "rftuna", "rftuna", "dydrum", "dydrum", "nothing", "nothing", "nothing", "seaweed", "seaweed", "soggynote", "boot"]>><<elseif $fishingrating is 3>><<set $fish to ["rfgrouper", "rfgrouper", "bssnapper", "bssnapper", "tahkitahki", "tahkitahki", "rhjack", "rhjack", "ssmullet", "ssmullet", "mmackerel", "mmackerel", "zsbass", "zsbass", "wfherring", "wfherring", "rftuna", "rftuna", "dydrum", "dydrum", "nothing", "nothing", "seaweed", "soggynote", "boot"]>><</if>>\
\<<if $hour > 23>><<set $hour to 1>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<else>><<set $hour to $hour + 1>><</if>>\
\
<<set _fishingEvent1 = $fish.random()>>\
\
<<if _fishingEvent1 == "rfgrouper">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 6>><<print "After a bit of fishing you reel in a good sized Ribbon-finned Grouper.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "bssnapper">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 4>><<print "After a bit of fishing you reel in an average Blue Spotted Snapper.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "wfherring">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 1>><<print "After a bit of fishing you reel in a tiny Whitefin Herring.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "zsbass">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 2>><<print "After a bit of fishing you reel in a small Zebra Sea Bass.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "mmackerel">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 2>><<print "After a bit of fishing you reel in a tiny Malefic Mackerel.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "bbtilefish">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 3>><<print "After a bit of fishing you reel in an average Blue Bellied Tilefish.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "ssmullet">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 3>><<print "After a bit of fishing you reel in a small Single Spotted Mullet.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "nothing">>\
<<print "An hour passes by but nothing takes the bite.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "seaweed">>\
<<print "Your hook latches on something in the waters. After a few frustrating minutes of tugging and fighting to pull in your catch, the line pulls up. A clump of dark green seaweed dangles heavily on the end of your line. With a defeated sigh, you spend the rest of the hour de-gunking your fishing line.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "soggynote">>\
<<print "After a long hour of waiting for a nibble, you reel in your line. From the waters it retrieves a drenched parchment. You unfurl the soggy note but are unable to make out the severely waterlogged writings. With a sigh you toss the note aside.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "boot">>\
<<print "Something heavy takes hold of your line. With an excited grin you work feverishly to pull in your catch. After a few solid minutes of struggling, you finally reel it in. Only to discover you have caught a waterlogged leather boot. With a heavy sigh you toss it aside.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "dydrum">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 8>><<print "Something heavy takes hold of your line. With an excited grin you work feverishly to pull in your catch. After a few solid minutes of struggling, you finally reel in a big Deep Yellow Drum fish.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "rftuna">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 7>><<print "Something heavy takes hold of your line. With an excited grin you work feverishly to pull in your catch. After a few solid minutes of struggling, you finally reel in a Racefin Tuna.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "tahkitahki">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 7>><<print "Something heavy takes hold of your line. With an excited grin you work feverishly to pull in your catch. After a few solid minutes of struggling, you finally reel in a large Tahki Tahki.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<<elseif _fishingEvent1 == "rhjack">>\
<<set $Fish to $Fish + 1>><<set $FishValue to $FishValue + 8>><<print "Something heavy takes hold of your line. With an excited grin you work feverishly to pull in your catch. After a few solid minutes of struggling, you finally reel in a large Red Hue Jack.">>
[[Fish some more.|Fishing South District]]
[[Go back to the docks.|South District Docks][$fishing to "false"]]\
<</if>>\
<<if $oldmanpole is "true">><<set $fishingrating to $fishingrating - 1>><</if>><<if $livebait > 0>><<set $fishingrating to $fishingrating - 2>><<set $livebait to $livebait - 1>><<elseif $bait > 0>><<set $fishingrating to $fishingrating - 1>><<set $bait to $bait - 1>><</if>>
You have $livebait live bait remaining and $bait uses of bait left.***MAKE CODING***
South District to/from North District:
25 miles
By foot: 3 days 1/4 chance of bandits; combat: lose = lose all skript, win = gain 50 skript
By wagon: cost 50 skript; 2 days no bandits
By carriage: cost 100 skript; 1 day no bandits
[[TEST NORTH DISTRICT]]
[[Return to the South District.|Evrin: South District]]It's not much, but it's home.
<<if $Fish > 0>><br>[[Cook and consume 1 fish][Eat 1 fish]]<</if>>\
<<if $BigFish > 0>><br>[[Cook and consume 1 big fish][Eat 1 big fish]]<</if>>\
[[Leave the house.|South District Downtown]]<<set $eating to "true">><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 1>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $Fish to $Fish - 1>>You take the time to cook 1 of the fish you caught earlier, a meal well earned.
[[Finish eating.|South District Home][$eating to "false"]]<<set $eating to "true">><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 2>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $BigFish to $BigFish - 1>>You take the time to cook 1 of the big fish you caught earlier, a meal well earned.
[[Finish eating.|South District Home][$eating to "false"]]<<set $fatigue to $fatigue + 1>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 1>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 1>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">><<set $HoundsRep to $HoundsRep + 1>><<set $RefusedDogSleep to "false">><<set $CraigTinnRep to $CraigTinnRep + 2>>"No problem, I'll have Neela keep ya comp'ny when the customers fall off."
You give him a nod of appreciation before leaving the counter to take up a spot on the floor next to the fireplace. A few patrons give you a curious glance before returning back to their conversations. The noise of the inn drones on around you, but after a short while it acts as a muffled lullaby.
You find yourself quickly asleep, only waking up several hours later to the sound of rested breathing. Your head is elevated on a warm moving surface and as you glance around you notice that one of the dogs has become your pillow. Presumably Neela, this bloodhound's wrinkled face is smooshed into her front paws, deep asleep as you were.
[img[bloodhound.jpg]]
It doesn't last long however, as thundering paws trample down the stairs, followed by a yawning Craig. "Arvo, Barum, //heel//." his familiar voice rumbles out, halting them just before they run you over. They push against you and rub their wet noses into your shirt as they sniff you. The intrusion wakes up Neela, who jolts upright with a start, letting your head land on the ground with a small thud. You sit up stiffly from the wooden floor, your spine and joints aching from the poor night's sleep.
The three bloodhounds happily trot back to their master's side, following him to the main bar of the establishment. As he rounded the table, they each stood up on their hind legs at the counter, their front paws comically placed on the surface like a person's would. Sniffing around the table they look up at their master with enthusiasm, to which he replies, "Good mornin' lovelies." Promptly pulling out a bag from his apron, Craig opens it and tosses a pile of bones and meat scraps, to which the hungry dogs gobble them up.
With an apologetic smile, Craig looks back to your groggy self, "Sorreh, I canna skip their breakfast, they'd run off the customers in search of scraps."
[['"It's no issue, I was going to get up anyways."'|Slobbery Hound][$sleeping to "false"]]<<set $fatigue to $fatigue + 1>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 1>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 1>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">><<set $RefusedDogSleep to "true">>"No problem, I'll keep em locked up tight with me. They won't bother ya a bit."
You give him a nod of appreciation before leaving the counter to take up a spot on the floor next to the fireplace. A few patrons give you a curious glance before returning back to their conversations. The noise of the inn drones on around you, but after a short while it acts as a muffled lullaby.
You find yourself quickly asleep, only waking up several hours later as a trio of wet noses sniff your face, drooling a bit. "Arvo, Neela, Barum, //heel//." The familiar voice rumbles from the creaky stairway as Craig walks down them. You sit up stiffly from the wooden floor, your spine and joints aching from the poor night's sleep.
The three bloodhounds happily trot back to their master's side, following him to the main bar of the establishment. As he rounded the table, they each stood up on their hind legs at the counter, their front paws comically placed on the surface like a person's would. Sniffing around the table they look up at their master with enthusiasm, to which he replies, "Good mornin' lovelies." Promptly pulling out a bag from his apron, Craig opens it and tosses a pile of bones and meat scraps, to which the hungry dogs gobble them up.
With an apologetic smile, Craig looks back to your groggy self, "Sorreh, I canna skip their breakfast, they'd run off the customers in search of scraps."
[['"It's no issue, I was going to get up anyways."'|Slobbery Hound][$sleeping to "false"]]<<if $lifeforce < 1>><<set $lifeforce to 1>><</if>>\
------MAKE CODE------
if Visited is true; make option available to report sea pit location to guard tower. (pays player 500 skript, removes seapit location; set shutdown to true.....bernie's bait shop will show a guard standing in front of it saying it is shut down to affilliation to illegal activities.)
*player must win 3 fights in Tier 1 to advance to next Tier opponents for higher skript earnings.
*T1 = 100 skript win (+1 or +2-1), T2 = 300 skript win (+2), T3 = 500 skript win (+3), Preliminaries = 1 gold coin win (+4), Champion (+5) = 5 gold coin win along with Title
*can bet on fights; pay 100 skript on random fight with odds of 10%-90% (90% pays 10% back while 10% odds pays 90% back) player can then double or nothing on the next fight(?)
*10 skript entry cost
*may forfeit T1 & T2 but are forced to continue challenge/fight if T3, Prelims, or Champ.
---------------------
[[Approach the Bookkeeper.|Sea Pit Bookkeeper]]
[[Exit the Sea Pit.|Bernie's Bait Shop]]
[[(Temporary) FREE HEAL]]A sign with peeling white paint is braced against the exterior of rotting wall belonging to the bait shop. Dust heavily coats the building's window panes, preventing you from seeing inside.
<<if $hour > 19>>The bait shop is closed for the night.
\<<if $BernieBait > 0>><br>[[Enter Bernie's Bait Shop.|Pay with Bernie's Bait]]<</if>>
[[Leave.|South District Docks]]
\<<elseif $hour < 8>>The bait shop is closed for the night.
\<<if $BernieBait > 0>><br>[[Enter Bernie's Bait Shop.|Pay with Bernie's Bait]]<</if>>
[[Leave.|South District Docks]]
\<<else>>The bait shop is open.
[[Enter Bernie's Bait Shop.|Bernie's Bait Shop Interior]]
[[Leave.|South District Docks]]<</if>><<set $SHcardpot to 20>><<if $skript > 4>><<set $skript to $skript - 5>>You lay 5 skript down on the table and pull up a chair to sit in. One of the fishermen deals out the cards to each of you before setting the remaining deck aside. You glance at your hand and bluff throughout the game.
<<set $SHCards1 to "false">><<set $playingcards to "true">><<set $cards to [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]>>\
\
<<set _cardGame1 = $cards.random()>>\
\
<<if _cardGame1 is 0>><<set $currentCards to 0>><<print "The cards in your hand are the worst you've ever seen, it's very doubtful you'll win.">>\
<<elseif _cardGame1 is 1>><<set $currentCards to 1>><<print "The cards in your hand are close to the worst you've ever seen, it's very doubtful you'll win.">>\
<<elseif _cardGame1 is 2>><<set $currentCards to 2>><<print "The cards in your hand are extremely low, it's doubtful you'll win.">>\
<<elseif _cardGame1 is 3>><<set $currentCards to 3>><<print "The cards in your hand are very low, it's doubtful you'll win.">>\
<<elseif _cardGame1 is 4>><<set $currentCards to 4>><<print "The cards in your hand are on the low end, it's not likely you'll win.">>\
<<elseif _cardGame1 is 5>><<set $currentCards to 5>><<print "The cards in your hand are average, it's not likely you'll win.">>\
<<elseif _cardGame1 is 6>><<set $currentCards to 6>><<print "The cards in your hand are slightly above average, there's a chance you'll win.">>\
<<elseif _cardGame1 is 7>><<set $currentCards to 7>><<print "The cards in your hand are above average, there's a good chance you'll win.">>\
<<elseif _cardGame1 is 8>><<set $currentCards to 8>><<print "The cards in your hand are pretty good, you're pretty sure you'll win.">>\
<<elseif _cardGame1 is 9>><<set $currentCards to 9>><<print "The cards in your hand are very good, you're confident you'll win.">>\
<<elseif _cardGame1 is 10>><<set $currentCards to 10>><<print "The cards in your hand are great, nearly a perfect hand. You're very confident you'll win.">><</if>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 996>>You lay 5 skript down on the table and pull up a chair to sit in. One of the fishermen deals out the cards to each of you before setting the remaining deck aside. You glance at your hand and bluff throughout the game.
<<set $SHCards1 to "false">><<set $playingcards to "true">><<set $cards to [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]>>\
\
<<set _cardGame1 = $cards.random()>>\
\
<<if _cardGame1 is 0>><<set $currentCards to 0>><<print "The cards in your hand are the worst you've ever seen, it's very doubtful you'll win.">>\
<<elseif _cardGame1 is 1>><<set $currentCards to 1>><<print "The cards in your hand are close to the worst you've ever seen, it's very doubtful you'll win.">>\
<<elseif _cardGame1 is 2>><<set $currentCards to 2>><<print "The cards in your hand are extremely low, it's doubtful you'll win.">>\
<<elseif _cardGame1 is 3>><<set $currentCards to 3>><<print "The cards in your hand are very low, it's doubtful you'll win.">>\
<<elseif _cardGame1 is 4>><<set $currentCards to 4>><<print "The cards in your hand are on the low end, it's not likely you'll win.">>\
<<elseif _cardGame1 is 5>><<set $currentCards to 5>><<print "The cards in your hand are average, it's not likely you'll win.">>\
<<elseif _cardGame1 is 6>><<set $currentCards to 6>><<print "The cards in your hand are slightly above average, there's a chance you'll win.">>\
<<elseif _cardGame1 is 7>><<set $currentCards to 7>><<print "The cards in your hand are above average, there's a good chance you'll win.">>\
<<elseif _cardGame1 is 8>><<set $currentCards to 8>><<print "The cards in your hand are pretty good, you're pretty sure you'll win.">>\
<<elseif _cardGame1 is 9>><<set $currentCards to 9>><<print "The cards in your hand are very good, you're confident you'll win.">>\
<<elseif _cardGame1 is 10>><<set $currentCards to 10>><<print "The cards in your hand are great, nearly a perfect hand. You're very confident you'll win.">><</if>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 995>><<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 995>>You lay 5 skript down on the table and pull up a chair to sit in. One of the fishermen deals out the cards to each of you before setting the remaining deck aside. You glance at your hand and bluff throughout the game.
<<set $SHCards1 to "false">><<set $playingcards to "true">><<set $cards to [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]>>\
\
<<set _cardGame1 = $cards.random()>>\
\
<<if _cardGame1 is 0>><<set $currentCards to 0>><<print "The cards in your hand are the worst you've ever seen, it's very doubtful you'll win.">>\
<<elseif _cardGame1 is 1>><<set $currentCards to 1>><<print "The cards in your hand are close to the worst you've ever seen, it's very doubtful you'll win.">>\
<<elseif _cardGame1 is 2>><<set $currentCards to 2>><<print "The cards in your hand are extremely low, it's doubtful you'll win.">>\
<<elseif _cardGame1 is 3>><<set $currentCards to 3>><<print "The cards in your hand are very low, it's doubtful you'll win.">>\
<<elseif _cardGame1 is 4>><<set $currentCards to 4>><<print "The cards in your hand are on the low end, it's not likely you'll win.">>\
<<elseif _cardGame1 is 5>><<set $currentCards to 5>><<print "The cards in your hand are average, it's not likely you'll win.">>\
<<elseif _cardGame1 is 6>><<set $currentCards to 6>><<print "The cards in your hand are slightly above average, there's a chance you'll win.">>\
<<elseif _cardGame1 is 7>><<set $currentCards to 7>><<print "The cards in your hand are above average, there's a good chance you'll win.">>\
<<elseif _cardGame1 is 8>><<set $currentCards to 8>><<print "The cards in your hand are pretty good, you're pretty sure you'll win.">>\
<<elseif _cardGame1 is 9>><<set $currentCards to 9>><<print "The cards in your hand are very good, you're confident you'll win.">>\
<<elseif _cardGame1 is 10>><<set $currentCards to 10>><<print "The cards in your hand are great, nearly a perfect hand. You're very confident you'll win.">><</if>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<else>>You dig through your belongings only to discover that you don't have enough to cover the joining fee. The fishermen stare at you with looks of understanding, and one speaks up, "It's alrigh' <<print $lassson>>, maybe next time?"
[['"Yea, maybe."'|Slobbery Hound]]<</if>><<if $SHcardpot is 20>><<if $skript > 4>><<set $skript to $skript - 5>>You feel pretty good about your luck, and decide to raise the ante up. Each of the fishermen glance about each other, and agree to raise the ante as well. <<set $SHcardpot to $SHcardpot + 20>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 996>>You feel pretty good about your luck, and decide to raise the ante up. Each of the fishermen glance about each other, and agree to raise the ante as well. <<set $SHcardpot to $SHcardpot + 20>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 995>><<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 995>>You feel pretty good about your luck, and decide to raise the ante up. Each of the fishermen glance about each other, and agree to raise the ante as well. <<set $SHcardpot to $SHcardpot + 20>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<else>>You don't have enough to up the ante. You can either call it or fold.
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<</if>><<elseif $SHcardpot is 40>><<if $skript > 4>><<set $skript to $skript - 5>>You feel pretty good about your luck, and decide to raise the ante up. One of the fishermen folds, leaning back in his chair to watch the results of the game. <<set $SHcardpot to $SHcardpot + 15>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 996>>You feel pretty good about your luck, and decide to raise the ante up. One of the fishermen folds, leaning back in his chair to watch the results of the game. <<set $SHcardpot to $SHcardpot + 15>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 995>><<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 995>>You feel pretty good about your luck, and decide to raise the ante up. One of the fishermen folds, leaning back in his chair to watch the results of the game. <<set $SHcardpot to $SHcardpot + 15>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<else>>You don't have enough to up the ante. You can either call it or fold.
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<</if>><<elseif $SHcardpot is 55>><<if $skript > 4>><<set $skript to $skript - 5>>You feel pretty good about your luck, and decide to raise the ante up. Another of the card players folds, not feeling confident enough in his hand to continue. It is just between you and the man sitting across from you. <<set $SHcardpot to $SHcardpot + 10>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 996>>You feel pretty good about your luck, and decide to raise the ante up. Another of the card players folds, not feeling confident enough in his hand to continue. It is just between you and the man sitting across from you. <<set $SHcardpot to $SHcardpot + 10>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 995>><<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 995>>You feel pretty good about your luck, and decide to raise the ante up. Another of the card players folds, not feeling confident enough in his hand to continue. It is just between you and the man sitting across from you. <<set $SHcardpot to $SHcardpot + 10>>
[[Raise the ante 5 skript.|Raise Ante Slobbery Hound]]
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<<else>>You don't have enough to up the ante. You can either call it or fold.
[[Call it.|Call Game Slobbery Hound]]
[[Fold.|Quit Cards Slobbery Hound]]<</if>><<else>>You feel pretty good about your luck, and decide to raise the ante up. The last player's brow is sweating as he concentrates on maintaining a blank face. With a sigh as you go to ante again, he says, "Alrigh', you're so sure of yerself then. Let's see tha' hand of yers. I'm callin' it!"
[[Reveal your hand.|Call Game Slobbery Hound]]<</if>>You decide that your chances to win are just too low for you to justify continuing. Setting your cards down, you stand up and let the men finish out their game, poorer than you were before.
//[[Continue.|Slobbery Hound][$playingcards to "false"]]//<<set $othercards to [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]>>\
\
<<set _othercardGame1 = $othercards.random()>>\
\
<<if $currentCards > _othercardGame1>><<set $skript to $skript + $SHcardpot>><<if $skript > 999>><<set $skript to $skript - 1000>><<set $gold to $gold + 1>><</if>><<if $gold > 999>><<set $gold to $gold - 1000>><<set $zyrgot to $zyrgot + 1>><</if>><<print "The game has been called, and the remaining players reveal their hand for all to see. The others groan; your hand held the highest score! Happily you pick up your earnings and thank them for a great game.">><<elseif $currentCards === _othercardGame1>><<if $SHcardpot is 55>><<set $SHcardpot to 54>><</if>><<if $SHcardpot is 65>><<set $SHcardpot to 64>><</if>><<set $skript to $skript + ($SHcardpot / 2)>><<if $skript > 999>><<set $skript to $skript - 1000>><<set $gold to $gold + 1>><</if>><<if $gold > 999>><<set $gold to $gold - 1000>><<set $zyrgot to $zyrgot + 1>><</if>><<print "The game has been called, and the remaining players reveal their hand for all to see. One of the players cheer while the others shake their heads; your hand tied with another's for highest score! The two of you round down the skript to an even number to split, leaving the last skript behind as a tip for ">><<if $CraigTinnMet>><<print "the innkeeper">><<else>><<print "Craig">><</if>><<print ". Happily you pick up your earnings and thank them for a great game.">><<elseif $currentCards < _othercardGame1>><<print "The game has been called, and the remaining players reveal their hand for all to see. With a heavy heart you watch as the winner gleefully scoops up his earnings, leaving you with less than you started. You stand up and thank the group for letting you join their game.">><</if>>\
Your score: <<print $currentCards>>
Their score: <<print _othercardGame1>>
//[[Continue.|Slobbery Hound][$playingcards to "false"]]//<<set $SlobberyHoundFirstTime to "false">><<if $hour < 8>>A rickety pine building sags over a basic stone foundation, the scent of wet dog lingering in the area. You approach the inn and push the door open, but the building is completely empty. It seems everyone is upstairs asleep.
\<<if $chivor > 0>><br>[[Eat Chivor fruit.|Eat Chivor SH]]<</if>>
\<<if $ungarvu > 0>><br>[[Eat Ungarvu fruit.|Eat Ungarvu SH]]<</if>>
\<<if $poppinok > 0>><br>[[Eat Poppinok fruit.|Eat Poppinok SH]]<</if>>
[[Leave Slobbery Hound|South District Downtown]]
[[Passing Time]]<<elseif $hour > 16>><<set $npc to "Craig">>A rickety pine building sags over a basic stone foundation, the scent of wet dog lingering in the area. You approach the inn and push the door open, resulting in a resounding echo of deep ba-roo's that end on long ringing notes. Three rather large bloodhounds charge towards you. Before you can react to the assault, a booming voice calls out, "Arvo, Neela, Barum, //heel//."
All three of the dogs skid to a halt around you, sniffing in your direction with keen interest. After another moment they casually trot back towards an extremely burly middle aged Human male. He gives them each a rewarding pat on the head and smiles at you, rumbling voice apologetic, "Don't pay em no mind, they're big sweethearts."
The three dogs lumber off to lie beside the fireplace, content with their job well done. The inn is bustling with patrons, many of which are laughing heartily despite their ragged appearance. A few intoxicated fishermen sit at a circular table, playing a game of cards. <<if $date is "Ixdae">>A handful of men are gathered around a table where two figures sit, hands clasped as they arm wrestle.<</if>>
<<if $CraigTinnMet is "false">>[[Speak with the innkeeper|Chose Speak Craig Tinn 1st Time][$CraigTinnMet to "true"]]<<else>>[[Speak with Craig Tinn|Chose Speak Craig Tinn]]<</if>>
\<<if $date is "Ixdae">><br>[[Walk up to the arm wrestlers.|Slobbery Hound Arm Wrestling]]<</if>>
[[Walk up to the card playing table|Chose Play Cards at Slobbery Hound]]
\<<if $chivor > 0>><br>[[Eat Chivor fruit.|Eat Chivor SH]]<</if>>
\<<if $ungarvu > 0>><br>[[Eat Ungarvu fruit.|Eat Ungarvu SH]]<</if>>
\<<if $poppinok > 0>><br>[[Eat Poppinok fruit.|Eat Poppinok SH]]<</if>>
[[Leave Slobbery Hound|South District Downtown]]
[[Passing Time]]<<else>><<set $npc to "Craig">>A rickety pine building sags over a basic stone foundation, the scent of wet dog lingering in the area. You approach the inn and push the door open, resulting in a resounding echo of deep ba-roo's that end on long ringing notes. Three rather large bloodhounds charge towards you. Before you can react to the assault, a booming voice calls out, "Arvo, Neela, Barum, //heel//."
All three of the dogs skid to a halt around you, sniffing in your direction with keen interest. After another moment they casually trot back towards an extremely burly middle aged Human male. He gives them each a rewarding pat on the head and smiles at you, rumbling voice apologetic, "Don't pay em no mind, they're big sweethearts."
<<if $CraigTinnMet is "false">>[[Speak with the innkeeper|Chose Speak Craig Tinn 1st Time][$CraigTinnMet to "true"]]<<else>>[[Speak with Craig Tinn|Chose Speak Craig Tinn]]<</if>>
\<<if $chivor > 0>><br>[[Eat Chivor fruit.|Eat Chivor SH]]<</if>>
\<<if $ungarvu > 0>><br>[[Eat Ungarvu fruit.|Eat Ungarvu SH]]<</if>>
\<<if $poppinok > 0>><br>[[Eat Poppinok fruit.|Eat Poppinok SH]]<</if>>
[[Leave Slobbery Hound|South District Downtown]]
[[Passing Time]]<</if>>The cracked cobble path leads past a scattering of decently kept log cabins. Farther along the road, a stone brick tower looms high above you. A few glints of light reflect off the armor of the guards patrolling the area. You barely make out the shape of two archers standing post at the very top of the building. Next to the spire lies a large open field where several individuals are sparring, with dummies or otherwise. A broad stone building sits on the other side of the expanse, resembling stables to a herds' fields. You imagine that is the guards' barracks, where the off-duty guards live.
<<if $hour > 5 and $hour < 20>>[[Go to the barracks.|South District Barracks]]
[[Enter the guard tower.|South District Guard Tower Interior]]
[[Return to the plaza.|South District Plaza]]<<else>>The tower is closed until morning.
//[[Return to the plaza.|South District Plaza]]<</if>>
[[Leave the barracks.|South District Guard Tower]]
***MAKE CODING: JAIL***You walk up the steps of the tower, passing a pair of guards posted outside of the archway leading in. They both give you a curt nod of acknowledgment before resuming their watch of the exterior.
Within the spire are basic adornments and a single office space set up in front of the staircase leading up. Along the wall sits a simple carved wooden stand, a series of loose parchments nailed into it. <<if $trainedsouthdistrict is "true">>The Captain stands behind his oak desk, gaze glued to the papers before him.<<else>>A Human male with buzzcut gray hair stands behind the oak desk, a scattering of papers laid out before him.<</if>>
<<if $trainedsouthdistrict is "false">>[[Speak with the Human.|Speak SDTower Guard]]<<else>>[[Speak with the Captain.|Speak SDTower Guard]]<</if>>
[[Look at the job bulletin board|South District Job Board]]
[[Exit the tower.|South District Guard Tower]]<<if $trainedsouthdistrict is "true">>He nods, "Standard fee, 100 skript to use the equipment and a tutor's thrown in for free."
[[Pay the 100 skript to train.|South District Training]]
[[Nevermind.|Declined Training]]
\<<else>>He crosses his arms, "Sure, for 100 skript we'll let you play with our equipment." Shrugging he adds, "Yiro, I'll toss in a tutor so you're not breaking our stuff in the process."
[[Pay the 100 skript to train.|South District Training]]
[['"That is outrageous! I am not paying that much."'|Declined Training]]
[[Nevermind.|Declined Training]]<</if>><<if $trainedsouthdistrict is "true">><<set $askedjoinguard to "true">>He gives you a level stare, "If I could, I probably would sign you in. The truth of the matter is, we're full at the watch here." He rubs his hand over his goatee, "If we were in a time of war, I could probably sign anybody in. But until then.." He shakes his head, letting his sentence end there. You get the gist.<<else>><<set $askedjoinguard to "true">>He barely gives you a chance to finish your sentence before waving away the suggestion, "We're full up at the watch here. Don't need any new recruits looking for an easy buck." Straightening up to level his gaze with yours, he offers, "Tell you what, if we ever enter a time of war, come back and ask me again. I'm sure we could use an eager meatshield then."<</if>>
[['"Can I use your training grounds?"'|South District Training Grounds]]
[[Nevermind.|South District Guard Tower Interior]]On board:
1: Pest Control (Colkirk Snalin Infestation)
*Leads into "Livestock in Danger" (Colkirk Rattleclaw problem)
2: Monster Hunt (Veritas Grimmtor; high danger! *If player dies; wakes up at Veritas hospital....all deaths = goes to nearest clinic type place*)
3: Escort to Haevis (escort family relocating to Haevis)
4: ?
[[Nevermind.|South District Guard Tower Interior]]<<set $seapitopponent to ["bob", "george", "fred"]>>\
\
<<set _seapitEvent1 = $seapitopponent.random()>>\
\
<<if _seapitEvent1 == "bob">>\
<<set $opponent to "Bob">><<print "Your combatant is a Human male named Bob. The man looks like an average guy with a slightly muscular build.">>\
<<set $SPfighter1B to 4>><<set $SPfighter1A to 3>><<set $SPfighter1LF to 26>><<set $SPfighter1MLF to 26>><<set $SPfighter1E to 3>><<set $SPfighter1F to 3>><<set $SPfighter1MF to 3>>\
<br>The Human male has:
Brawn: $SPfighter1B
Agility: $SPfighter1A
Lifeforce: $SPfighter1LF / $SPfighter1MLF <<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>
Endurance: $SPfighter1E
Fatigue: $SPfighter1F / $SPfighter1MF
[[Continue.|Sea Pit Combat][$combat to "true"]]\
\
<<elseif _seapitEvent1 == "george">>\
<<set $opponent to "George">><<print "Your combatant is a Human male named George. The man looks quicker and healthier than other opponents, but his muscles are smaller in mass.">>\
<<set $SPfighter1B to 2>><<set $SPfighter1A to 4>><<set $SPfighter1LF to 28>><<set $SPfighter1MLF to 28>><<set $SPfighter1E to 4>><<set $SPfighter1F to 4>><<set $SPfighter1MF to 4>>\
<br>The Human male has:
Brawn: $SPfighter1B
Agility: $SPfighter1A
Lifeforce: $SPfighter1LF / $SPfighter1MLF <<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>
Endurance: $SPfighter1E
Fatigue: $SPfighter1F / $SPfighter1MF
[[Continue.|Sea Pit Combat][$combat to "true"]]\
\
<<elseif _seapitEvent1 == "fred">>\
<<set $opponent to "Fred">><<print "Your combatant is a Human male named Fred. The man is a bit hulkish in shape due to his large set of muscles, however his eyes look a bit tired as though he's been fighting for a while today.">>\
<<set $SPfighter1B to 6>><<set $SPfighter1A to 3>><<set $SPfighter1LF to 23>><<set $SPfighter1MLF to 23>><<set $SPfighter1E to 2>><<set $SPfighter1F to 2>><<set $SPfighter1MF to 2>>\
<br>The Human male has:
Brawn: $SPfighter1B
Agility: $SPfighter1A
Lifeforce: $SPfighter1LF / $SPfighter1MLF <<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>
Endurance: $SPfighter1E
Fatigue: $SPfighter1F / $SPfighter1MF
[[Continue.|Sea Pit Combat][$combat to "true"]]<</if>>You are fighting <<print $opponent>>.
$opponent has:
Brawn: $SPfighter1B
Agility: $SPfighter1A
Lifeforce: $SPfighter1LF / $SPfighter1MLF <<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>
Endurance: $SPfighter1E
Fatigue: $SPfighter1F / $SPfighter1MF
<<if $enemyhealthpercent > 90>> Your opponent is full of vigor!
\<<elseif $enemyhealthpercent > 70>> Your opponent seems a little roughed up.
\<<elseif $enemyhealthpercent > 50>> Your opponent has seen better days.
\<<elseif $enemyhealthpercent > 30>> Your opponent sways a bit from exhaustion.
\<<elseif $enemyhealthpercent > 0>> Your opponent is on his last legs!<</if>>
[[Attack normally.|Sea Pit Attack]]
<<if $fatigue > 0>>[[Heavy attack.|Sea Pit Heavy Attack]]
[[Trip them.|Sea Pit Trip Attack]]<</if>>\<<set $seapitattack to [-1, 0, 1, 2, 3, 4, 5]>>\
\
<<set _seapitAttack1 = $seapitattack.random()>>\
\
<<if _seapitAttack1 + $agility > $SPfighter1A>>You hit!\
\
<<set $seapitdamage to [1, 2, 3]>>\
\
<<set _seapitDamage1 = $seapitdamage.random()>>\
\
<<set $damage to _seapitDamage1 + $brawn>>\
<<set $SPfighter1LF to $SPfighter1LF - $damage>>\
<<if $SPfighter1LF < 1>><br>You knock him out.
//[[Continue.|Sea Pit Win]]//<<else>>\
<br>He has $SPfighter1LF / $SPfighter1MLF left.
<<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>\
<<if $enemyhealthpercent > 90>> Your opponent is full of vigor!
\<<elseif $enemyhealthpercent > 70>> Your opponent seems a little roughed up.
\<<elseif $enemyhealthpercent > 50>> Your opponent has seen better days.
\<<elseif $enemyhealthpercent > 30>> Your opponent sways a bit from exhaustion.
\<<elseif $enemyhealthpercent > 0>> Your opponent is on his last legs!<</if>>
//[[Continue.|Sea Pit Combat Response]]//<</if>>
\
<<elseif _seapitAttack + $agility === $SPfighter1A>>You hit!\
\
<<set $seapitdamage to [1, 2, 3]>>\
\
<<set _seapitDamage1 = $seapitdamage.random()>>\
\
<<set $damage to _seapitDamage1 + $brawn>>\
<<set $SPfighter1LF to $SPfighter1LF - $damage>>\
<<if $SPfighter1LF < 1>><br>You knock him out.
//[[Continue.|Sea Pit Win]]//<<else>>\
<br>He has $SPfighter1LF / $SPfighter1MLF left.
<<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>\
<<if $enemyhealthpercent > 90>> Your opponent is full of vigor!
\<<elseif $enemyhealthpercent > 70>> Your opponent seems a little roughed up.
\<<elseif $enemyhealthpercent > 50>> Your opponent has seen better days.
\<<elseif $enemyhealthpercent > 30>> Your opponent sways a bit from exhaustion.
\<<elseif $enemyhealthpercent > 0>> Your opponent is on his last legs!<</if>>
//[[Continue.|Sea Pit Combat Response]]//<</if>>\
\
<<else>>You missed!
//[[Continue.|Sea Pit Combat Response]]//<</if>><<set $fatigue to $fatigue - 1>>\
<<set $seapitattack to [-3, -2, -1, 0, 1, 2, 3, 4]>>\
\
<<set _seapitAttack1 = $seapitattack.random()>>\
\
<<if _seapitAttack1 + $agility > $SPfighter1A>>You hit!\
\
<<set $seapitdamage to [2, 3, 4, 5, 6]>>\
\
<<set _seapitDamage1 = $seapitdamage.random()>>\
\
<<set $damage to _seapitDamage1 + $brawn>>\
<<set $SPfighter1LF to $SPfighter1LF - $damage>>\
<<if $SPfighter1LF < 1>><br>You knock him out.
//[[Continue.|Sea Pit Win]]//<<else>>\
<br>He has $SPfighter1LF / $SPfighter1MLF left.
<<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>\
<<if $enemyhealthpercent > 90>> Your opponent is full of vigor!
\<<elseif $enemyhealthpercent > 70>> Your opponent seems a little roughed up.
\<<elseif $enemyhealthpercent > 50>> Your opponent has seen better days.
\<<elseif $enemyhealthpercent > 30>> Your opponent sways a bit from exhaustion.
\<<elseif $enemyhealthpercent > 0>> Your opponent is on his last legs!<</if>>
//[[Continue.|Sea Pit Combat Response]]//<</if>>
\
<<elseif _seapitAttack + $agility === $SPfighter1A>>You hit!\
\
<<set $seapitdamage to [2, 3, 4, 5, 6]>>\
\
<<set _seapitDamage1 = $seapitdamage.random()>>\
\
<<set $damage to _seapitDamage1 + $brawn>>\
<<set $SPfighter1LF to $SPfighter1LF - $damage>>\
<<if $SPfighter1LF < 1>><br>You knock him out.
//[[Continue.|Sea Pit Win]]//<<else>>\
<br>He has $SPfighter1LF / $SPfighter1MLF left.
<<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>\
<<if $enemyhealthpercent > 90>> Your opponent is full of vigor!
\<<elseif $enemyhealthpercent > 70>> Your opponent seems a little roughed up.
\<<elseif $enemyhealthpercent > 50>> Your opponent has seen better days.
\<<elseif $enemyhealthpercent > 30>> Your opponent sways a bit from exhaustion.
\<<elseif $enemyhealthpercent > 0>> Your opponent is on his last legs!<</if>>
//[[Continue.|Sea Pit Combat Response]]//<</if>>\
\
<<else>>You missed!
//[[Continue.|Sea Pit Combat Response]]//<</if>><<if $SPfighter1F > 0>>\
<<set $seapitattacktype1 to ["normal", "heavy", "trip"]>>\
\
<<set _seapitattacktype1 = $seapitattacktype1.random()>>\
\
<<if _seapitattacktype1 == "normal">>\
\
<<set $seapitresponse to [-1, 0, 1, 2, 3, 4, 5]>>\
\
<<set _seapitResponse1 = $seapitresponse.random()>>\
\
<<if _seapitResponse1 + $SPfighter1A > $agility>>You were hit! (normal attack)\
\
<<set $seapitresponsedamage to [1, 2, 3]>>\
\
<<set _seapitresponseDamage1 = $seapitresponsedamage.random()>>\
\
<<set $responsedamage to _seapitresponseDamage1 + $SPfighter1B>>\
<<set $lifeforce to $lifeforce - $responsedamage>>\
<<if $lifeforce < 1>><br>He knocks you out. (normal attack)
//[[Continue.|Sea Pit Defeat]]//<<else>>\
<br>You have <<print $lifeforce>> / <<print $maxlifeforce>> left.
//[[Continue.|Sea Pit Combat]]//<</if>>\
<<elseif _seapitResponse1 + $SPfighter1A === $agility>>You were hit! (normal attack)\
\
<<set $seapitresponsedamage to [1, 2, 3]>>\
\
<<set _seapitresponseDamage1 = $seapitresponsedamage.random()>>\
\
<<set $responsedamage to _seapitresponseDamage1 + $SPfighter1B>>\
<<set $lifeforce to $lifeforce - $responsedamage>>\
<<if $lifeforce < 1>><br>He knocks you out. (normal attack)
//[[Continue.|Sea Pit Defeat]]//<<else>>\
<br>You have <<print $lifeforce>> / <<print $maxlifeforce>> left.
//[[Continue.|Sea Pit Combat]]//<</if>>\
<<else>>He missed! (normal attack)
//[[Continue.|Sea Pit Combat]]//<</if>>\
<<elseif _seapitattacktype1 == "heavy">>\
\
<<set $seapitresponse to [-3, -2, -1, 0, 1, 2, 3, 4]>>\
\
<<set _seapitResponse1 = $seapitresponse.random()>>\
\
<<if _seapitResponse1 + $SPfighter1A > $agility>>You were hit! (heavy attack)<<set $SPfighter1F to $SPfighter1F - 1>>\
\
<<set $seapitresponsedamage to [2, 3, 4, 5, 6]>>\
\
<<set _seapitresponseDamage1 = $seapitresponsedamage.random()>>\
\
<<set $responsedamage to _seapitresponseDamage1 + $SPfighter1B>>\
<<set $lifeforce to $lifeforce - $responsedamage>>\
<<if $lifeforce < 1>><br>He knocks you out. (heavy attack)
//[[Continue.|Sea Pit Defeat]]//<<else>>\
<br>You have <<print $lifeforce>> / <<print $maxlifeforce>> left.
//[[Continue.|Sea Pit Combat]]//<</if>>\
<<elseif _seapitResponse1 + $SPfighter1A === $agility>>You were hit! (heavy attack)<<set $SPfighter1F to $SPfighter1F - 1>>\
\
<<set $seapitresponsedamage to [2, 3, 4, 5, 6]>>\
\
<<set _seapitresponseDamage1 = $seapitresponsedamage.random()>>\
\
<<set $responsedamage to _seapitresponseDamage1 + $SPfighter1B>>\
<<set $lifeforce to $lifeforce - $responsedamage>>\
<<if $lifeforce < 1>><br>He knocks you out. (heavy attack)<<set $SPfighter1F to $SPfighter1F - 1>>
//[[Continue.|Sea Pit Defeat]]//<<else>>\
<br>You have <<print $lifeforce>> / <<print $maxlifeforce>> left.
//[[Continue.|Sea Pit Combat]]//<</if>>\
<<else>>He missed! (heavy attack)<<set $SPfighter1F to $SPfighter1F - 1>>
//[[Continue.|Sea Pit Combat]]//<</if>>\
<<elseif _seapitattacktype1 == "trip">>\
\
<<set $seapitresponse to [-1, 0, 1, 2, 3]>>\
\
<<set _seapitResponse1 = $seapitresponse.random()>>\
\
<<if _seapitResponse1 + $SPfighter1A > $agility>>You were hit! (tripped)<<set $SPfighter1F to $SPfighter1F - 1>>\
\
<<set $seapitresponsedamage to [0, 1, 2]>>\
\
<<set _seapitresponseDamage1 = $seapitresponsedamage.random()>>\
\
<<set $responsedamage to _seapitresponseDamage1 + $SPfighter1B>>\
<<set $lifeforce to $lifeforce - $responsedamage>>\
<<if $lifeforce < 1>><br>He knocks you out. (tripped)
//[[Continue.|Sea Pit Defeat]]//<<else>>\
<br>You have <<print $lifeforce>> / <<print $maxlifeforce>> left.
//[[Continue.|Sea Pit Combat Response]]//<</if>>\
<<elseif _seapitResponse1 + $SPfighter1A === $agility>>You were hit! (tripped)<<set $SPfighter1F to $SPfighter1F - 1>>\
\
<<set $seapitresponsedamage to [0, 1, 2]>>\
\
<<set _seapitresponseDamage1 = $seapitresponsedamage.random()>>\
\
<<set $responsedamage to _seapitresponseDamage1 + $SPfighter1B>>\
<<set $lifeforce to $lifeforce - $responsedamage>>\
<<if $lifeforce < 1>><br>He knocks you out. (tripped)
//[[Continue.|Sea Pit Defeat]]//<<else>>\
<br>You have <<print $lifeforce>> / <<print $maxlifeforce>> left.
//[[Continue.|Sea Pit Combat Response]]//<</if>>\
<<else>>He missed! (tripped)<<set $SPfighter1F to $SPfighter1F - 1>>
//[[Continue.|Sea Pit Combat]]//<</if>><</if>>\
<<elseif $SPfighter1F < 1>><<set $seapitresponse to [-1, 0, 1, 2, 3, 4, 5]>>\
\
<<set _seapitResponse1 = $seapitresponse.random()>>\
\
<<if _seapitResponse1 + $SPfighter1A > $agility>>You were hit! (normal attack)\
\
<<set $seapitresponsedamage to [1, 2, 3]>>\
\
<<set _seapitresponseDamage1 = $seapitresponsedamage.random()>>\
\
<<set $responsedamage to _seapitresponseDamage1 + $SPfighter1B>>\
<<set $lifeforce to $lifeforce - $responsedamage>>\
<<if $lifeforce < 1>><br>He knocks you out. (normal attack)
//[[Continue.|Sea Pit Defeat]]//<<else>>\
<br>You have <<print $lifeforce>> / <<print $maxlifeforce>> left.
//[[Continue.|Sea Pit Combat]]//<</if>>\
<<elseif _seapitResponse1 + $SPfighter1A === $agility>>You were hit! (normal attack no energy)\
\
<<set $seapitresponsedamage to [1, 2, 3]>>\
\
<<set _seapitresponseDamage1 = $seapitresponsedamage.random()>>\
\
<<set $responsedamage to _seapitresponseDamage1 + $SPfighter1B>>\
<<set $lifeforce to $lifeforce - $responsedamage>>\
<<if $lifeforce < 1>><br>He knocks you out. (normal attack no energy)
//[[Continue.|Sea Pit Defeat]]//<<else>>\
<br>You have <<print $lifeforce>> / <<print $maxlifeforce>> left.
//[[Continue.|Sea Pit Combat]]//<</if>>\
<<else>>He missed! (normal attack no energy)
//[[Continue.|Sea Pit Combat]]//<</if>><</if>>\<<if $hour is 22>><<set $hour to 1>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae"<<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>>\
<<elseif $hour is 23>><<set $hour to 2>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>>\
<<elseif $hour is 24>><<set $hour to 3>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae"<<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>>\
<<elseif $hour is 24>><<set $hour to 4>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae"<<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>>\
<<else>><<set $hour to $hour + 3>><</if>>You were knocked out! You wake up later feeling bruised and battered.
//[[Continue.|Sea Pit][$combat to "false"]]//<<set $skript to $skript + 100>><<if $skript > 999>><<set $skript to $skript - 1000>><<set $gold to $gold + 1>><</if>><<if $gold > 999>><<set $gold to $gold - 1000>><<set $zyrgot to $zyrgot + 1>><</if>>Congratz you knocked him out! (Bookkeeper pays you 100 skript)
//[[Continue.|Sea Pit][$combat to "false"]]//
[[Quests]]
[[Beastiary]]
[[Botany]]
<<back "Back.">><<back "Back.">><<back "Back.">><<back "Back.">><<if $trainedsouthdistrict is "true">>Captain Wallace glances up at your approach. His voice is gruff but a light of approvement shines in his gaze, "Back for more?"<<else>>You approach the armored male, his captain's insignia embedded into the steel shoulder pauldrons he's wearing. His greying hair is buzzed short to his scalp, a clean and well groomed full goatee lines his jaw. The man glances up at you with a weary expression, "Yes?"<</if>>
<<if $fatigue > 0>>[['"Can I use your training grounds?"'|South District Training Grounds]]<<else>>//You are too tired to train.//<</if>>
\<<if $askedjoinguard is "false">><br>[['"I would like to join the guard."'|Join South District Military]]<</if>>
[[Nevermind.|South District Guard Tower Interior]]You decide to approach the fruit vendor and browse his selection, a single basket sitting out for display. A series of varying fruit are set with great care in the large basket. The Giant-kin's arms are crossed as you approach, but more in a casual stance than one that is imposing. The man is a good 14 foot tall, his bald scalp gleaming in the clouded sunlight. Based on his rosy yet pale skin and sky blue gaze, you assume that he hails from the Grish'na tribe far to the north. <<if $race is "Giant-kin" and $gender is "male">>"//Hevout! (Pronounced: Hay-Voot. Translates to: Hello!)// Come to browse my wares? I've got all sorts of fruits from my homeland. But surely, you've come to taste a bit of your own home? I've traveled far and have learned to grow each tribe's local fruits." the Giant-kin grins proudly while waiting for your response.<<elseif $race is "Giant-kin" and $gender is "female">>"//Hevout maarsvel (Pronounced: Hay-Voot Marsh-shvel. Translates to: Hello impressive woman!)// Come to browse my wares? I've got all sorts of fruits from my homeland. But surely, you've come to taste a bit of your own home? I've traveled far and have learned to grow each tribe's local fruits." the Giant-kin grins proudly. You swear you saw his biceps flex as he awaited your response.<<else>>"Hello! Come to browse my wares? I've got all sorts of fruits from my homeland. I've traveled far and have learned to grow each tribe's local fruits." the Giant-kin grins proudly while waiting for your response.<</if>>
Three hand painted signs crudely label the baskets as Chivor, Ungarvu, and Poppinok. They are each listed for 20 skript a piece.
[[Inspect the Chivor.]]
[[Inspect the Ungarvu.]]
[[Inspect the Poppinok.]]<<if $FergusMet is "false">>As you approach, the Feral salesman is currently leaning over a wary shopper. "This venison was chased down and brought to you fresh from the kill, full of lean energy and packed with delicious spices. What more could you want from your meat?"
"Look, I don't doubt its freshness." The shopper was leaning back with a foot leaned out towards the rest of the plaza, looking ready to bolt. "All I'm saying, is that I could buy 6 whole fish for the price of one of your slabs of flesh."
The Feral's muzzle rears back into an ugly maw of razor sharp teeth, "Then go buy your damn fish!" he snaps, growling through every word.
Needing no more prodding, the person scampers off towards the other stalls, clearly glad to get away from the raging wolf. After a moment the Feral releases a long exhale, as though to calm his agitated state. His gaze scans the crowd before meeting yours, a startled and curious look in his eyes as you approach.
His coal black fur pushes out against his leather vest, multiple tears and stitches hinting that he often switched between aspects. His muzzle pulled back into what could be considered an attempt at smiling; a frightening visage of sharp fangs baring as he eyes you. "You look to be starving." His furry claw of a hand waves over his table towards a set of cloth bundles tied together with a thread of yarn.
As he ushers you closer, the smell of smoked meat washes over you. The man sidesteps to behind the counter, quickly sweeping up one of the packages before his large claws delicately undoes the knot in a practiced manner. The cloth falls open like a beautiful gift, a large slab of venison smoked to perfection revealed to you.
[['"How much?"'|Inquire South District Meat Price]]<<else>>You approach Fergus' stall, not surprised at the lack of crowd for his product. He had a viscious look to him from a distance, his demeanor only slightly improving when he notices you. "Fresh venison my good $ladysir." The aroma of seasoned cuts hangs heavily around his counter, promising a good meal if you buy it.
[[Purchase the venison from Fergus.]]
[['"Nevermind."'|His muzzle widens into a large toothy grin, "This is prime venison, freshly caught." He pauses, "But I'm a humble man," he pulls the meat back, wrapping it up before leaning close to you across the stall, "I'll give it to ya at a discount. 30 skript. What do ya say?"
His predatory slit gaze travels along your being with renewed interest, creating goosebumps that trail along your spine.
Turning to walk away, you can feel his intense gaze on your back, feeling awfully like the prey he stalked in the wilds.
[[Buy 1 slab of venison.|South District Buy Meat]]
[[Nevermind.|Leave Meat Vendor SD]]1st Time:
As you approach, a rather huffy looking male impatiently shoves skript at the stall. "I don't care what the others have offered you, I need to get one of these to my lady //today//." A leather pouch swings at his hip as he switches to a stance of agitation.
The lady running the stall scowls while dangling a golden chain in front of the man, a pendant of sorts glinting in the sunlight. She leans down towards the man, using the swell of her breasts to her advantage, "If it's that important to you, then I require double the price for putting my other customers on hold."
"Yea, yea." The man replied, "Sure, whatever, I'll give you double." The woman's eyes light up greedily as the man reaches to his side for his bag.
[[Market.|South District Market]]
------MAKE CODING-------
Sapphire: Wit
Topaz: Brawn
Ruby: Agility
Emerald: Endurance
Opal: Majick
Amethyst: Personality
*Chokers, chains, ,necklaces, collar, amulet, etc that give + 1 to stat; costs 1,000 skript.
------------------------
AFTER FIRST:
The woman running the stall smailes at the crowd while displaying her cleavage and wares. Curling black strands frame her face as she beams in your direction, <<if $gender is "female">>"A lovely pendant to accent your lovely neck?">><<else>>"A lovely pendant for a lovely lady?">><</if>>
In front of her lay a series of neck jewelry, each adorn with different gems. To the far left sits a black satin choker with a large square sapphire in the center. Beside it is a delicate gold chain with multiple small topaz gems strung along it like pearls. In the center of the stand is a bold looking choker with large square sections of silver inlaid with ruby drops. Also in the center is a multi-chain necklace layering the fake neck; square emerald cuts line the middle column. Beside it is a large circle cut opal hanging from a single vine like a pendant. At the end of these necklaces sits a cute heart-cut amethyst on a slender golden chain.
***MAKE CODING; sapphire choker, topaz chain, ruby choker, emerald necklace, opal pendant, amethyst heart necklace (+1 wit/brawn/agility/endurance/majick/personality; cost 1000 skript).1st Time
The wolf holds out his claws, "30 skript for a slab of venison."
With little hesitation, you scrounge up the skript from your bag and hang it over. His jaws stretch into a grin far wider than you thought possible for his skull's frame as he pockets the skript and promptly brings a handful of packages from below the table. He sets them in view, <<if $gender is "female">>"For you my lady, whatever choice of cut you'd like.<<else>>"For you my good sir, whatever choice of cut you'd like.<</if>> I have many to choose from, all from the same body."
You have a feeling that the man hasn't been making many sales, especially with his attitude towards potential customers. A sense of pity hits you, "I'll have whatever you feel is worth the skript."
Those predatory slits widen, absorbing you with wells of emotion from the Feral before he straightens and regains his composure. "The loins are the most tender meats you will find on these beasts." His voice is smooth, almost humbled, a stark contrast to the seething entity he had been only moments before.
You purchase the loin, the man happily handing you the package and mentioning, "The name's Fergus. Come back anytime!"
***CODE PURCHASE***
***CODE SET FergusMet to True!***
[['"Thank you."'|South District Market]]You take a hesitant step back from the woman, "My business is my own, and a shady lady coming from who knows where is not my business."
The female's plump lips pout, as if rejection wasn't a possibility in her mind. "My girl, I have very fair skin that burns in the sun. You're smart. Surely you can understand taking alternative measures than spending skript for protecting the skin." She delicately grabs the rim of her hood and pulls it down, revealing pearl white skin and pronounced cheekbones. The woman is stunning to behold, a bright contrast to the grimy denizens of the South District.
The woman's cheeks redden as you scrutinize her face, before clearing her throat, "Not that I'm unfamiliar with these kinds of looks, but I prefer them to be in dark rooms than the open road."
[['"You are beautiful."'|Flirt Valerie During Recruitment]]
[[Market.|South District Market]][[Market.|South District Market]][[Market.|South District Market]][[Market.|South District Market]][[Market.|South District Market]]<<set $LilacPlaypenFirstTime to "false">>1st Time Visit!!
Hours:
6pm-4am OPEN
5am-5pm CLOSED
<<if $hour > 17>>OPEN
<<elseif $hour < 5>>OPEN
<<else>>CLOSED
<</if>>
-----MAKE CODING-----
*Ask for work (female only) + 50-200skript
*Watch dancer (based on day)
*Partake in Ivory Crush (backroom; costs 100 skript)
*Purchase lap dance (25skript)
*Purchase Sex (100skript for 1 hour)
---------------------
Valerie: cascading blonde hair, human, pearl white skin, kind, sultry green eyes, lead.
Nadiha: black hair, zulin, olive tone skin, cold shoulder, citrine eyes, doesn't like new girls.
Hollie: curly red hair, short human, freckld pale skin, bubbly, hazel eyes, excitable.
Merith: raven-haired, tall human, dark skin, recruiter, blue eyes, head of LP.
[[Back.|South District Downtown]]Hours:
6pm-4am OPEN
5am-5pm CLOSED
<<if $hour > 17>>OPEN
<<elseif $hour < 5>>OPEN
<<else>>CLOSED
<</if>>
-----MAKE CODING-----
*Ask for work (female only) + 50-200skript
*Watch dancer (based on day)
*Partake in Ivory Crush (backroom; costs 100 skript)
*Purchase lap dance (25skript)
*Purchase Sex (100skript for 1 hour)
---------------------
Valerie: cascading blonde hair, human, pearl white skin, kind, sultry green eyes, lead.
Nadiha: black hair, zulin, olive tone skin, cold shoulder, citrine eyes, doesn't like new girls.
Hollie: curly red hair, short human, freckld pale skin, bubbly, hazel eyes, excitable.
Merith: raven-haired, tall human, dark skin, recruiter, blue eyes, head of LP.
[[Back.|South District Downtown]]Pushing through the strong odor of ale and fish, you make your way to the front. The man running the stall is covered in grime, his body scrawny and shaky, with oily brown hair sticking to his face. He looked as though he lived on the waters' edge, his voice hoarse as he spoke, "Bait here, best bait for catching the tastiest of fish!"
His gaze shifted back and forth, meeting the eyes of those standing around his stall. One of the fishermen squeezed forward, setting down a parchment with '100' scrawled on it. The vendor snatched the paper and reached below the counter, pulling out a small jar of worms and shoving it towards the man. "Good luck to ya, next!" This process repeats a couple times, each fisherman purchasing a single jar of worms and clutching it close to their person.
The vendor peers up at you as you watch, "Care to make a purchase?"
[[Inquire on the cost.|Ask Bernie Bait Price.]]
[["Nevermind, I'm not interested."|Refuse Bait.]]"100 skript." he replies promptly. You give him an incredulous look, to which he shrugs, "You want that fish? You buy my bait. Plain an' simple." He quickly licks up the spittle that laced his lower lip from speaking as he holds his shaking hand out expectantly.
[[Pay the 100 skript.|Buy Bernie's Bait.]]
[[Nevermind, I'm not interested.|Refuse Bait.]]You shake your head, not interested in the lousy jars of fish bait.
//[[Continue.|South District Market]]//<<if $skript > 99>><<set $skript to $skript - 100>><<set $BernieBait to $BernieBait + 1>>You set the 100 skript firmly into his outstretched palm. His beady brown eyes shift back and forth to the other stalls before slowly pulling out a small glass jar of worms. "Good luck to ya <<if $gender is "female">>missy<<else>>lad<</if>>." after thrusting the jar into your arms he snatches the skript up and spits out, "Next."
[[You place Bernie's Bait into your belongings.|South District Market]]
\<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 900>><<set $BernieBait to $BernieBait + 1>>You set the 100 skript firmly into his outstretched palm. His beady brown eyes shift back and forth to the other stalls before slowly pulling out a small glass jar of worms. "Good luck to ya <<if $gender is "female">>missy<<else>>lad<</if>>." after thrusting the jar into your arms he snatches the skript up and spits out, "Next."
[[You place Bernie's Bait into your belongings.|South District Market]]
\<<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 900>><<set $BernieBait to $BernieBait + 1>>You set the 100 skript firmly into his outstretched palm. His beady brown eyes shift back and forth to the other stalls before slowly pulling out a small glass jar of worms. "Good luck to ya <<if $gender is "female">>missy<<else>>lad<</if>>." after thrusting the jar into your arms he snatches the skript up and spits out, "Next."
[[You place Bernie's Bait into your belongings.|South District Market]]
\<<else>>You go to pull out the required skript, only to find yourself short of the funds. A deep scowl crosses the man's face as he watches you dig in your pockets. "If ye ain't got the money, come back some other time."
You nod and shuffle back towards the other stalls.
//[[Continue.|South District Market]]//<</if>>"Uh, hem," Craig coughs into his hand with reddened cheeks, "I'm sure a lovely lass such as yerself doesn't actually want to sleep with a mangy innkeeper smellin' of wet dog, right?" He glances up at you, posed ready for rejection.
[['"I guess not."'|Denied Craig Flirt.][$NOCraigRomance to "true"]]
[['"Actually, I do."'|Continue Flirt with Craig pt 2][$CraigTinnRep to $CraigTinnRep + 5]]<<if $RefusedDogSleep is "true">><<if $gender is "female">>"Not sure why you'd wanna do tha'...seein' as you wanted nothing to do with 'em before...Besides, I have an inn to run lass. While I appreciate the offer, I'm 'fraid I just don't have time to get 'involved'."
[['"Oh...alright I understand."'|Slobbery Hound][$NOCraigRomance to "true"]]
[['"What about a single night of fun?"'|Continue Flirt with Craig.][$CraigTinnRep to $CraigTinnRep + 5]]
<<else>>""Uh, hem," Craig coughs into his hand with reddened cheeks, "Sorry lad, I don't really fanceh bumpin' uglies with another guy. Sorry."
[['"Oh...alright I understand."'|Slobbery Hound][$NOCraigRomance to "true"]]<</if>><<else>><<if $gender is "female">>"I have an inn to run lass. While I appreciate the offer, I'm 'fraid I just don't have time to get 'involved'."
[['"Oh...alright I understand."'|Slobbery Hound][$NOCraigRomance to "true"]]
[['"What about a single night of fun?"'|Continue Flirt with Craig.][$CraigTinnRep to $CraigTinnRep + 5]]
<<else>>""Uh, hem," Craig coughs into his hand with reddened cheeks, "Sorry lad, I don't really fanceh bumpin' uglies with another guy. Sorry."
[['"Oh...alright I understand."'|Slobbery Hound][$NOCraigRomance to "true"]]<</if>><</if>>*Buying goods from player*
[[Sell fish to the vendor|South District sell fish]]
[[Market.|South District Market]]<<set $skript to $skript + $FishValue>><<set $FishValue to 0>><<set $Fish to 0>>
[[Market.|South District Market]][[Go back to the docks.|South District Docks]]
------MAKE CODING-----
*Description of street*
*waterlogged, flodded, broken down buildings
*chance of being mugged (for all money)
*chance of nothing happening
*chance of kid thief
*If quest (Round Up Crooks); special combat versus muggers (success = bring 1 crook to guard tower; make 50 skript). 5 Crooks = mugging stops). (failure = wake up 8 hours later in the street missing all money.)
Mugged Event:
Something disturbs the gravel behind you. As you turn around to see what it is you hear the subtle sound of a blade against its sheathe.
1.) Before you stands a gruff looking male, his clothes torn and sagging from years of wear. In his hand is a deadly looking dagger, "Giv me wha' ya got, else I gut ya an' leave ya fer the gulls ta eat." (+E, -A)
2.) Before you stands a thin gaunt woman, her filthy clothes clinging to her frame. In her hand is a deadly looking dagger, "Evrythin' or ya life." (-B -E ++A)
3.) Before you stands a burly woman missing half of her teeth. In her hand is a deadly looking dagger, "Gimme all yer skript or else." (++B +E -A --P)
4.) Before you stands a scrawny teen, his body twtiching with energy and anticipation. In his hand is a deadly looking dagger, "Yer purse or ya life, old <<if $gender is "female">>hag."<<else>>man."<</if>> (+++A -E -B -P)
5.) Before you stands a strong looking man, his arms covered with scars. In his hand is a deadly looking dagger, "Dead er alive, yer choice but I'm takin' yer money." (+B +E --P)
Options:
A.) Give them all of your money.
* You hand over all of the money on your person. "Right. Have a good one." They nod before running off with your money. -all gold/zyrgot/skript. +mugger 1-5 fund (if you beat them later, you find the money they took n their unconscious body).
B.) Refuse (Combat)
* If Quest Round Up Crooks is active; winning = take Crook to guard tower
* Lose = unconscious; lose all money
* Win = k'o mugger
------MAKE CODING-------<<removeclass 'body'>>
<<if $hour < 8>>
<<addclass 'body' 'night'>>
<<elseif $hour > 16>>
<<addclass 'body' 'night'>>
<<else>>
<<addclass 'body' 'day'>>
<</if>>He gives you an incredulous look, <<if $CraigKnowsName is "false">>"Lass I don't even know yer name.." You quickly inform him that your name is $name, to which he scratches the back of his head, <</if>>"Well, if yer certain, meet me in my room tonight once everyone's tucked in fer the night. It's the last door on the righ'." <<set $CraigRoom to "open">>
[['"See you then."'|Slobbery Hound]]<<set $CraigTinnRep to $CraigTinnRep - 3>>His shoulders slump as he mutters, "Probably fer the best."
//[[Continue.|Slobbery Hound]]//<<set $npc to "Craig">><<set $CraigSex to "true">><<set $CraigRoom to "closed">>Now that everyone has gone to bed, you make your way up the stairs that lead to the bedrooms. Recalling that Craig told you his room was the last on the right, you make your way down the hallway and knock on his door. Several shuffling sounds make their way towards you before the door creaks open, revealing a very surprised Craig. Before he can say anything, Craig's form slumps as his legs are barreled through. All three of his dogs sniff excitedly at you as he straightens his composure. "Ah, $name, I won't lie, I wasn't expecting ye to actually show up."
[['"Well here I am."'|CraigSex1]]
[['"Shut up and take me."'|CraigSex1]]His cheeks redden as he nods, "Right." Craig takes a step back, letting the door swing fully open. He stands before you in naught but his sleep trousers. Thick dark blonde tufts of hair adorn his burly chest. "Come in," he gestures in invitation as the three hounds trod back inside.
Following behind the dogs you peer around the dimly lit room. A single lantern hanging from the ceiling illuminates the corners of the room, revealing multiple worn down pillows scattered for the dogs to rest on. His furnishings are comprised of a queen sized bed, a small disorganized dresser, and a small trunk at the foot of the bed. A door leading to what you presume to be his private bathing room is shut. The three dogs pile together on the largest of the pillow mounds, each of them watching you with content expressions.
As Craig gently closes the door behind you he murmurs, "Don't pay 'em no mind. They know betta than to mess with a guest."
[['"Get guests often?"'|CraigGuestsOften]]
//[[Strip.|CraigSexSubmit]]//
//[[Tell him to strip. (Dominate him)|CraigSexDominate]]//He runs his fingers through his hair in thought, "Not often, no. Haven't had comp'ny in a while."
//[[Strip.|CraigSexSubmit]]//
//[[Tell him to strip. (Dominate him)|CraigSexDominate]]//<<set $CraigType to "dom">><<if $explicit is "false">>Without another word you remove your clothes, letting them pile at your feet. A boyish smile creeps up his weary face as Craig takes in your naked visage. It doesn't take long before he approaches you, leading into a long enjoyable night of sex.
//[[Continue.|Wake up with Craig.]]//<<else>>Without another word you remove your clothes, letting them pile at your feet. A boyish smile creeps up his weary face as Craig takes in your naked visage. It doesn't take long before he approaches you, his presence backing you up against the nearest wall. <<if $race is "Giant-kin">>Craig braces his hands on your shoulders, guiding you lower so that his head is above your own. <</if>>Craig cups your chin and lifts your face to meet his, lips pressing down on yours passionately. As the two of you kiss he reaches down and fondles your supple breasts, his rough thumbs rolling over your tender nipples.
A soft moan escapes you as he pulls away, taking the moment to drop his trousers and toss them aside. Craig guides you down onto your knees, his cock hardening before you. Understanding his intent, you quickly get to work on his shaft, your lips surrounding his tip as your hands stroke him.<<if $race is "Homai">> His hands gently caress the base of your flowering skull, gliding upwards along the petals in a pleasurable way. Your petals part for him, as do your legs as you begin teasing your folds with your free hand.<<elseif $race is "Feral">><<if $aspect is "Avian">> His hands gently caress the downy feathers on your skull, gliding through them in a pleasurable way. You spread your legs while still kneeling as you begin teasing your folds with your free hand.<<elseif $aspect is "Reptilian">> His hands gently caress across the scaley ridges on your skull, gliding across them in a pleasurable way. You spread your legs while still kneeling as you begin teasing your folds with your free hand.<<else>> His hands gently caress the fur on your skull, gliding through it in a pleasurable way. You spread your legs while still kneeling as you begin teasing your folds with your free hand.<</if>><<else>> His hands gently caress your hair, gliding through the strands in a pleasurable way. You spread your legs while still kneeling as you begin teasing your folds with your free hand.<</if>>
//[[Continue.|CraigSexSubmit2]]//<</if>><<set $CraigType to "sub">><<if $explicit is "false">>You command him to strip, full authority in your voice. Based on his eagerness as he complies, you can tell that Craig has no qualms in you taking charge. Directing him to the bed you soon join him for a long enjoyable night of sex.
//[[Continue.|Wake up with Craig.]]//<<else>>You command him to strip, full authority in your voice. Based on his eagerness as he complies, you can tell that Craig has no qualms in you taking charge. His cock is already swelling before your eyes with excitment. With a sly smile teasing your lips you stride towards him, pointing silently towards the bed. He gulps but quickly sits down on the edge of the mattress, awaiting your next move. You stand before him still fully clothed, legs spread in a power stance as he gazes up at you.
"Undress me." you whisper seductively, the words leaving you with a barely restrained heady sensation. It felt Good being in total control. Craig leaned upwards to remove your top, his fingers moving delicately as the fabric grazed teasingly across your torso. With your breasts exposed he went to work on your drawers, his breath a little shallow with anticipation. When he finally had you fully stripped, you pushed him back down on the bed, leaving him in a sitting position. Stepping just close enough for your mound to hover in front of him, you crinkle your finger in a 'come hither' gesture. He does so without hesitation, his hands grabbing at your hips to pull you closer. You hold yourself back, keeping your position upright to force him to work for it.
//[[Continue.|CraigSexDominate2]]//<</if>><<set $fatigue to $fatigue + 3>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 4>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 3>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">>You yawn groggily and smile at the sensation of warmth enveloping you. Around your waist lies Craig's arm, clutching at you protectively. You turn your head against the pillow and are greeted by one of the dogs resting its head directly in front of yours.
//[[Time to get up.|Slobbery Hound][$sleeping to "false"]]//<<set $CraigTinnRep to $CraigTinnRep + 3>>You agree that sharing a bed with another person is preferable to sleeping alone. His face lights up, "Feel free ta head up whenever, I'll be up soon as the lot head to bed."
Nodding, you make your way up the stairs and down the hall. You find the room is left unlocked and enter the familiar place. A single lantern hanging from the ceiling illuminates the corners of the room, revealing multiple worn down pillows scattered for the dogs to rest on. His furnishings are comprised of a queen sized bed, a small disorganized dresser, and a small trunk at the foot of the bed. A door leading to what you presume to be his private bathing room is shut.
[[Go to bed.|Sleep in Craig's Bed.]]
[[Look around.|Snoop Craig's Room.]]<<set $CraigTinnRep to $CraigTinnRep + 2>>You agree that sharing a bed with another person is preferable to sleeping alone. His face lights up, "Feel free ta head up whenever, I'll be up soon as the lot head to bed."
Nodding, you make your way up the stairs and down the hall. You find the room is left unlocked and enter the familiar place. A single lantern hanging from the ceiling illuminates the corners of the room, revealing multiple worn down pillows scattered for the dogs to rest on. His furnishings are comprised of a queen sized bed, a small disorganized dresser, and a small trunk at the foot of the bed. A door leading to what you presume to be his private bathing room is shut.
[[Wait for Craig in bed.|Sex in Craig's Bed.]]
[[Look around.|Snoop Craig's Room Sex.]]<<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 3>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 2>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $fatigue to $fatigue + 2>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">><<set $CraigTinnRep to $CraigTinnRep - 1>>Craig sighs a little disappointed, but doesn't argue with you, "Alrigh'. But I ain't chargin' ya. Hav' a good night, $name." He turns his back and returns his attention to cleaning his inn, his movements a little more sluggish.
You make your way to the back of the building where a wooden stair case leads up to the second floor. The stairway opens up to a tight corridor lined with four doors before turning out of sight, possibly leading to more rooms. Proceeding to the first door on the left, you push it open to reveal a compact single bed room. The floor, while wooden, is covered with leftover dirt from the last renter. The walls of the room are a mere two feet away from all sides of the straw bed in front of you. A lone chamberpot sits nestled into the farthest corner, thankfully scent-free.
With a tired yawn, you settle down ontop of the straw bed, shifting your weight around until you can get comfortable. Finally, you drift asleep.
Several hours pass, and you wake up feeling slightly refreshed. Dim sunlight filters in through cracks in the wooden walls, letting you see dust drifting down from the beams above.
[[Get up for the day.|Slobbery Hound][$sleeping to "false"]]<<set $CraigTinnRep to $CraigTinnRep - 1>><<set $fatigue to $fatigue + 1>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 1>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 1>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">>Craig sighs a little disappointed, but doesn't argue with you, "Alrigh'. I'll keep the pups locked up tonight." He turns his back and returns his attention to cleaning his inn, his movements a little more sluggish.
You give him a nod of appreciation before leaving the counter to take up a spot on the floor next to the fireplace. A few patrons give you a curious glance before returning back to their conversations. The noise of the inn drones on around you, but after a short while it acts as a muffled lullaby.
You find yourself quickly asleep, only waking up several hours later to an empty room. You sit up stiffly from the wooden floor, your spine and joints aching from the poor night's sleep.
//[[Time to get up.|Slobbery Hound][$sleeping to "false"]]//<<set $CraigTinnRep to $CraigTinnRep - 1>><<set $fatigue to $fatigue + 1>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 1>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 1>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">><<set $HoundsRep to $HoundsRep + 1>>Craig sighs a little disappointed, but doesn't argue with you, "Alrigh'. I'll leave the pups out tonight." He turns his back and returns his attention to cleaning his inn, his movements a little more sluggish.
You give him a nod of appreciation before leaving the counter to take up a spot on the floor next to the fireplace. A few patrons give you a curious glance before returning back to their conversations. The noise of the inn drones on around you, but after a short while it acts as a muffled lullaby.
You find yourself quickly asleep, only waking up several hours later to the sound of rested breathing. Your head is elevated on a warm moving surface and as you glance around you notice that one of the dogs has become your pillow. Presumably Neela, this bloodhound's wrinkled face is smooshed into her front paws, deep asleep as you were.
On either side of you are Arvo and Barum, both snoring soundly.
//[[Time to get up.|Slobbery Hound][$sleeping to "false"]]//<<set $fatigue to $fatigue + 3>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 4>><</if>><<if $majicka < $maxmajicka>><<set $majicka to $majicka + 3>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $hour to 8>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>><<set $sleeping to "true">>You yawn groggily and smile at the sensation of warmth enveloping you. Around your waist lies Craig's arm, clutching at you protectively. You turn your head against the pillow and are greeted by one of the dogs resting its head directly in front of yours.
//[[Time to get up.|Slobbery Hound][$sleeping to "false"]]//You decide to take your time alone to snoop about Craig's room.
\<<if $CraigPouchSpotted is "false">><br>[[Look through the dresser.|Snoop Craig Dresser]]<</if>><<if $CraigPouchSpotted is "true">><<if $CraigMoneyStolen is "false">><br>[[Take the pouch of money from his dresser.|Steal from Craig Dresser]]<</if>><</if>>
[[Look through the trunk.|Snoop Craig Trunk]]
[[Enter the next room.|Snoop Craig Bathing Room]]
[[Go to bed.|Sleep in Craig's Bed.]]Pulling off your clothing, you lay down on the feather mattress; though worn, it is very comfortable. You've nearly fallen asleep when you hear the bedroom door creak open. A sudden jolting disturbance makes you sit up in slight panic as three dogs pounce the bed, announcing that they've discovered you. After a few pats and soft murmurs they trod off to the pillow piles scattered about the room. Craig mutters an apology that you brush off, knowing that the dogs meant no harm by it.
It's then that he sees your stark naked body in the dim lighting.<<if $explicit is "false">><<if $CraigTinnRep > 100>><<if $CraigType is "dom">> Craig rushes forward, not even giving you a moment to respond as he jumps into bed with you. His sheer presence gives you a heady feeling as he takes your breath with his impassioned kisses. All you can do is clutch tightly to his muscular shoulders as he takes you again and again, leaving you echoing your pleasure through the walls. You pass out with a smile on your lips after hours of being ravaged by your lover.<<else>> Craig tries his best to keep his eyes from meeting yours, knowing you prefer his subservient behavior. You croon softly and he answers your call, approaching your bed with a bulge and wet stain in his trousers. Barely containing your happiness you pat the bedding between your legs. He assumes the position and gets down to business, kissing up along your body. Starting at your feet, to your calves, between the thighs, and then finally reaching the sweet spot. Your audible sighs of pleasure are his reward, and he spends the remainder of the night pulling the sounds from you before you both fall asleep.<</if>><<elseif $CraigTinnRep > 60>><<if $CraigType is "dom">> Craig grins with a knowing look as he takes in your form, already dropping his trousers before striding confidently towards you. He grabs your naked self and pulls you in tight for a deliberately languid kiss, teasing your body with his own. He spends the next few hours ravishing you with skillful passion before the two of you pass out from blissful exertion.<<else>> Craig swallows with nervous anticipation as he takes in your form, waiting for your command before proceeding. With a content smile you lean back against the wall and motion for him to join you in bed. He does so obediently, crawling forward before laying between your legs. Throughout the night he pleases you, bringing you several moments of bliss before the two of you pass out happily.<</if>><<elseif $CraigTinnRep < 61>><<if $CraigType is "dom">> Craig smirks as he takes in your form, excitement obvious by the large bulge in his trousers. It doesn't take him long to make his way to the bed, sliding his body on top of yours and dipping his head down for a deep kiss. The two of you spend the next couple of hours enjoying each other's bodies before passing out.<<else>> Craig gulps as he takes in your form, excitement obvious by the large bulge in his trousers. You crook your finger in a 'come hither' motion and he proceeds to walk towards you. Pulling him down to the bed you direct him to please you. The man is happy to oblige, and the two of you spend the next couple of hours enjoying each other's bodies before passing out.<</if>><</if>><</if>><<if $explicit is "true">><<if $CraigTinnRep > 100>><<if $CraigType is "dom">> Craig smirks as he takes in your form, excitement obvious by the large bulge in his trousers. It doesn't take him long to make his way to the bed, sliding his body on top of yours and dipping his head down for a deep kiss. He takes your breath away, his very touch sending little jolts of pleasure through you with the knowledge of what he can do to you. After a few more kisses he pulls away from you, staring down at you passionately. A wicked grin appears on his face as he reaches above you, his movements jostling the two of you about. A soft velvety material is wrapped around your wrists, secured by knotted ropes that keep your arms spread above your head. He trails kisses down your body before attaching the same bindings to your legs, spreading them wide for his viewing. You are officially tied down to the bed in spread eagle formation, naked body awaiting his next move.
Leaving you there for a moment, Craig digs through his dresser to retrieve the vibrating crystal, smiling at the way your gaze stays glued on it. Anticipation floods your system, your breath catching involuntarily as he approaches you with the crystal. He playfully draws the cool surface of the rock across your breasts, circling your nipples to make them harden for him. His lips follow soon after, capturing your nipples before suckling hard on them, pulling small moans from you. As he massages your breasts with one hand his other hand travels below to cup your hot pussy in a possessive manner, a small growl of approval rumbling from him. You pant lightly, the attention and anticipation getting the best of you as your arousal rises.
Shifting his weight to being on top of you again, Craig positioned the crystal over your clit and attached the adhesive cords. He murmured the phrase to activate it and began rubbing your breasts, his hardening cock rubbing across your thighs. The vibration always surprised you, it's tempo and intensity switching every few moments, causing your body to tremble with pleasure. Craig held his cock in hand, slowly feeding it into your wet folds. His lips kissed the nape of your neck and along your collarbone as he teasingly slid in and out at a crawling pace. Unable to take anymore, you whimper for more, making him chuckle in response. Biting down gently at your neck, Craig began to suckle at your skin as he thrust harder, but not faster. Each bounce had his balls slap against your ass, the movement matching the crystal for a moment before the stone switched to a faster pulse.
The signals built up pressure in your body, causing you to cry out in orgasm, only to be muffled by Craig's lips on yours. <<if $race is "Homai">>Your flower bursts open, releasing its pollen into the room, where it drifts down and sticks to your sweaty body. <</if>>He smiles in the kiss, his pumping still measured and controlled. Pulling out of your slick hole, he undoes your bindings and rolls you over onto your stomach, leaving the crystal to continue its vibrations. You tremble as he moves behind you, the unseen movement adding to your sensory as each touch was amplified. His hands brace themselves on your ass, his hard tip pressing up against your puffy folds. Despite the copious amounts of girl cum, his cock did not slide in. You rock your hips back in an effort to take him in, but he resists, instead chuckling at your desperate actions.
After a few more minutes of teasing, he finally grips your hips and tugs you back onto his cock, pushing his entire length inside you with one fell thrust. He sits there for a moment, letting your clit throb while his shaft keeps you filled. Then, with renewed vigor, he begins pumping at a furious pace, his balls slapping against your clit and the crystal. Each time it only pressed the crystal harder against your sensitive nerves. "Farheir." you hear him say, activating a new setting on the stone. Its pulse becomes harder and faster than before, constantly thrumming your clit. Your body convulses as he pounds into you, almost matching the crystal in intensity and speed. Unable to contain yourself, you scream, the sound echoing through the walls of the inn. You turn your face into the covers to try and muffle it, your <<if $race is "Zulin">>claws<<elseif $race is "Feral">><<if $aspect is "Avian">>talons<<else>>claws<</if>><<else>>nails<</if>> tearing into the blankets as you clench them. <<if $race is "Homai">>Your bloomed skull is fully blossomed, the aroma of your arousal wafting from both ends of your body. <</if>>Craig pants behind you as he gets closer to coming, his cock throbbing deep inside of you until it finally floods your walls.
The two of you stay still, both heaving with pleasure. Your own body twitches as the crystal continues thrumming, forcing your clit to remain stimulated as the rest of your body sags into the bed. Craig pulls out and gently rolls you over, de-activating the crystal and removing it from your skin. Holding the stone in one hand, he leans down and gently kisses your forehead before leaving to put it away. You've nearly passed out when you feel him slide into the bed beside you, his arm wrapping around your midsection. The two of you fall asleep soundly.<<else>> THIS IS EXPLICIT SUB DESCRIPTION PLACEHOLDER.<</if>><<elseif $CraigTinnRep > 60>><<if $CraigType is "dom">> Craig grins with a knowing look as he takes in your form, already dropping his trousers before striding confidently towards you. He grabs your naked self and pulls you in tight for a deliberately languid kiss, teasing your body with his own. His motions lead you towards the dresser in the room, your backside pressing against the rough texture as he pushes into you. You can feel his length swelling against your inner thigh, his arousal obvious as he cupped your ass with both hands. He pulls away and smiles at your pout, holding up a finger, "One moment. Got us somethin'." Craig gently repositions you to sit on the bed as he pulled open his drawer and started digging through his possessions. You lean up trying to see what it was but he already has it in his hand and behind his back before you can get a glimpse of it.
A devilish look overcomes him as he approaches, "Got it from a Zulin lass, says it's "All da rage" wit the women." Curiosity gets the best of you as you lean forward in an attempt to view it from behind his back. He chuckles and shakes his head, "If'n ya want it, ya gotta earn it. Deal?" He clutches the item in one hand while the other reaches out to tip your face upwards by the chin. His tip is already dribbling it's pre into your lap, ready to be taken. You accept the challenge and bring your palms up to his thighs, thumbs rubbing idly against the skin. He steps forward to give you an easier reach, sighing with pleasure as your lips part over his tip.
You suckle against the salty head, your tongue swirling around it as your hands brace against his thighs for support. "Tha's it." he groans, eyes closing to appreciate your efforts. Sucking as you lower your head along his shaft, you take in as much of his length as you can bear. Your nose is tickled by the dirty blonde pubes around his base, your throat full with cock. He stands there, waiting on you to get to work, making sure to keep his other hand behind his back to obscure the item from view. You begin stroking his shaft with your throat, bobbing your head back and forth on it while trying your hardest not to gag when it hits the back of your throat. Craig drags the back of his knuckles gently across your cheek in silent praise, soft moans leaving him from your sucking.
"I'm cummin' $name." He warns, allowing you to pull back enough that only the tip remained in your mouth. His seed sprayed the inside of your mouth with warm salty jizz, coating your tongue with his taste. As he removed his penis you swallowed the cum, leaving no trace beside the saliva that drooled down your chin. Craig smiled at you before laying you out on the bed spread eagle for him, staring at your moist folds with an eager energy about him. Bringing his hand forward, he revealed the object he'd been hiding the whole time. It appeared as a small crystal with adhesive cording attached to it. You watched with mild confusion as he attached the four cords to the sides of your bikini line. They stuck in place but were not painful.
The crystal sat coldly on top of your clit, feeling as strange as any rock there would. Craig peered down at it and your folds before pressing his finger against your entrance, playing in the wetness. His hot breath fanned across your hole as he softly spoke, "Lumein". As soon as the words left his lips, the crystal lit up, a soft blue glow lighting the area around it. He plunged his fingers into your vagina just as a strange sensation hit your clit. It felt like an electrocution, a rumble, the buzzing of intoxicated lips, something incredible. A small cry of surprise left you as pleasure immediately flooded you, his fingers quick to pump in and out of your orifice. The crystal hummed solidly on your clit. But then it changed. It flickered, sending small intermittent pulses of energy through your sensitive nerves. It thrummed and grew in intensity, switching its tempo every time you got adjusted to it. Craig's fingers were the only consistent movement, causing your pleasure to swell with every thrust.
The strange sensations and constant attention to your clit had you cumming hard, a guttural scream being wrenched from your lips. Craig captured it with a kiss, muffling your moan with his lips. Once he pulled away, he muttered "Siloin", causing the crystal to dim down before becoming as still as any other stone. Gently he pulled the adhesive away from your skin before putting it away in his dresser. Seeing your expression he chuckled and climbed into bed, wrapping his arm around your waist and pulling you close to him, where the two of you passed out.<<else>>THIS IS EXPLICIT SUB DESCRIPTION PLACEHOLDER.<</if>><<elseif $CraigTinnRep < 61>><<if $CraigType is "dom">> Craig rushes forward, not even giving you a moment to respond as he jumps into bed with you. His sheer presence gives you a heady feeling as he takes your breath with impassioned kisses. All you can do is clutch tightly to his muscular shoulders as he leans in, covering your body with his own. Craig palms your breasts roughly, his thumbs pinching and tweaking your nipples. They raise from his attentions, small gasps leaving you as he suckles on the tender points. He nips one of them playfully before capturing your lips with his, moaning with you. His right hand lowers to your slick pot, fingers quickly entering you as his left hand continues to grope your breast. Panting between kisses you reach up to wrap your arms around his broad shoulders, digging your <<if $race is "Zulin">>claws<<elseif $race is "Feral">><<if $aspect is "Avian">>talons<<else>>claws<</if>><<else>>nails<</if>> into his skin. He raises up and smiles down on you before guiding his dick into your vagina with an approving grunt, the mushroom head popping inside. His thrusts are slow in the beginning, allowing you to adjust to his girth as your lust rises. <<if $race is "Homai">>Your petals spread open in response, releasing the scented pollen into the air around you. <</if>>
With a devious grin, Craig digs his hands below you, lifting you up into his arms with little effort. <<if $race is "Giant-kin">>You stare down at him with amazement, as most Humans were not strong enough to lift a woman of your size. <</if>>You clutch his back tightly, both arms and legs wrapped around him to secure your position. He remains inside of you the entire time, leading you towards the nearest wall and pinning you up against it. The cool of the wood grain against your spine versus the heat of his chest on yours sends goosebumps through you. He smiles at your reaction, taking your mouth with his once more as he begins thrusting. Your back rubs against the wall, his shaft pistoning in and out of you, using the pin as leverage to push deeper within.
His thrusts speed up, becoming a pounding sensation as his balls slap against the bottom of your ass. The position causes you to bounce on his dick, adding extra sensation each time gravity pulls you back down. The two of you moan against each other's mouths, panting with pleasure as he continued the fast pace. After several minutes the two of you are sweating and sticking to each other, your wetness dribbling down your thighs and onto his. You feel as his cock begins to throb inside of you, feeling like a vibration of sorts and letting you know he was close. This time he doesn't pull out, instead he continues to slam his length inside of you, marking you with his cum as he climaxes. You shudder from the sensation as it splashes within, his thrusts still going but at a slower, more leisurely pace.
With you still sitting on his dick, Craig kisses up your neck between pants. Your folds feel puffy and bruised, your clit throbbing with arousal, begging for your own release. Your gazes meet as he looks up at you, a knowing smile creeping up his face. He carries you over to the bed and gently lies you down on it, placing you spread eagle on the covers. His lips start at the nape of your neck before making their way down to your navel and finally the top of your mound. You barely have time to wonder if he's willing to taste himself in you before his tongue is delving deep within. The sensation on your throbbing clit is almost overwhelming, causing you to squirm in response. His hands grip your hips tightly, almost fiercely as he drags you to him, not letting you pull away. You feel his arm dig below you, wrapping around to grip you closely and freeing up his other arm.
Before you can react, his fingers are shoving themselves deep into you, curling upwards to hit your g-spot. Colors bloom in your sight as pleasure surges through you, his fingers constantly stimulating the nerves there, his tongue pressing rapidly against your clit. Your <<if $race is "Zulin">>claws<<elseif $race is "Feral">><<if $aspect is "Avian">>talons<<else>>claws<</if>><<else>>nails<</if>> clench into the blankets as you raise your hips into him, your body aching to release. A tremor sets through you as it hits you in waves, his fingers pumping into you to maintain the jolts of pleasures through your climax. A few after-shocks tremble through you as you pant heavily, body covered with sweat. Craig moves his arm out from under you so you can lay back properly, chuckling at the sight of your relaxed pose. After a few more gentle kisses along your neck, Craig covers the both of you with a light sheet, letting you pass out with a smile on your lips. <<else>>SUB EXPLICIT PLACEHOLDER<</if>><</if>><</if>>
//[[Continue.|Wake up with Craig.]]//Approaching the disorganized dresser you notice clothes and tools sticking out of the drawers. Among the clutter a single leather pouch catches your attention. Upon opening it you inhale sharply; a solid gold coin and a handful of skript lay inside. <<set $CraigPouchSpotted to "true">>
[[Swipe the money.|Steal from Craig Dresser]]
[[Leave the money alone and continue snooping around.|Snoop Craig's Room.]]Curious as to what lies beyond the door in Craig's room, you decide to push it open. Peering inside reveals a small room with a chamberpot, luckily recently cleaned, and some buckets and rags. A single stool sits in the middle with a washbin in front of it. An unlit lantern sits ontop of a crate in the back of the room.
[[Keep looking around.|Snoop Craig's Room.]]You decide to take your time alone to snoop about Craig's room.
\<<if $CraigPouchSpotted is "false">><br>[[Look through the dresser.|Snoop Craig Dresser Sex]]<</if>><<if $CraigPouchSpotted is "true">><<if $CraigMoneyStolen is "false">><br>[[Take the pouch of money from his dresser.|Steal from Craig Dresser Sex]]<</if>><</if>>
[[Look through the trunk.|Snoop Craig Trunk Sex]]
[[Enter the next room.|Snoop Craig Bathing Room Sex]]
[[Wait for Craig in bed.|Sex in Craig's Bed.]]Approaching the trunk in front of Craig's bed you notice that it is severely worn and a bit molded. Opening the trunk reveals nothing but a bunch of clothes stuffed within, most of them riddled with holes from use.
[[Keep looking around.|Snoop Craig's Room.]]Approaching the disorganized dresser you notice clothes and tools sticking out of the drawers. Among the clutter a single leather pouch catches your attention. Upon opening it you inhale sharply; a solid gold coin and a handful of skript lay inside. <<set $CraigPouchSpotted to "true">>
[[Swipe the money.|Steal from Craig Dresser Sex]]
[[Leave the money alone and continue snooping around.|Snoop Craig's Room Sex.]]Approaching the trunk in front of Craig's bed you notice that it is severely worn and a bit molded. Opening the trunk reveals nothing but a bunch of clothes stuffed within, most of them riddled with holes from use.
[[Keep looking around.|Snoop Craig's Room Sex.]]Curious as to what lies beyond the door in Craig's room, you decide to push it open. Peering inside reveals a small room with a chamberpot, luckily recently cleaned, and some buckets and rags. A single stool sits in the middle with a washbin in front of it. An unlit lantern sits ontop of a crate in the back of the room.
[[Keep looking around.|Snoop Craig's Room Sex.]]<<set $stealing to "true">><<set $stealingresult to ["success", "almostcaught", "almostcaught", "almostcaught", "almostcaught", "caught"]>>\
\
<<set _stealingEvent1 = $stealingresult.random()>>\
\
\<<if _stealingEvent1 == "success">>\You quickly empty the contents of the pouch into your own money purse. Tucking it carefully to sit as though it has never been touched, you step away from the dresser.<<set $skript to $skript + 500>><<set $gold to $gold + 1>><<if $skript > 999>><<set $skript to $skript - 1000>><<set $gold to $gold + 1>><</if>><<if $gold > 999>><<set $gold to $gold - 1000>><<set $zyrgot to $zyrgot + 1>><</if>><<set $CraigMoneyStolen to "true">>
[[Continue looking around.|Snoop Craig's Room.]]
[[Wait for Craig in bed.|Sleep in Craig's Bed.]]
\<<elseif _stealingEvent1 == "almostcaught">>\You go to grab the pouch but hear footsteps approaching the room. Not wanting to get caught red handed, you quickly climb into the bed and force yourself to lay still. Craig enters the room as you pretend to sleep, quietly joining to lay beside you. Considering yourself lucky, you decide to let the night end.
//[[Continue.|Sleep in Craig's Bed.]]//
\<<elseif _stealingEvent1 == "caught">>\You reach into the pouch, fingers latched around the gold coin, when you hear it. The door behind you swings open, and you have no time to hide. Craig croaks out, confusion and pain in his voice, "$name?"
You turn around, releasing the coin back into the pouch, caught red handed. The dogs around his legs whimper, sensitive to their owner's current emotions at catching his lover stealing from him. A pang of guilt hits you but you're already set on this path. He shakes his head and points out the door, "Leave. Don't come back."
You pass him as he walks to the dresser to count how much was remaining. You're sure if you had actually taken some he'd call the guards to arrest you. Instead he sighs and sits on the edge of his bed, leaving you with a solemn image branded to your mind. You leave, knowing you won't be allowed back to the inn.<<set $SHBanned to "true">><<set $CraigTinnRep to -100>>
//[[Continue.|South District Downtown]]//<</if>>\<<set $stealing to "true">><<set $stealingresult to ["success", "almostcaught", "almostcaught", "almostcaught", "almostcaught", "caught"]>>\
\
<<set _stealingEvent1 = $stealingresult.random()>>\
\
\<<if _stealingEvent1 == "success">>\You quickly empty the contents of the pouch into your own money purse. Tucking it carefully to sit as though it has never been touched, you step away from the dresser.<<set $skript to $skript + 500>><<set $gold to $gold + 1>><<if $skript > 999>><<set $skript to $skript - 1000>><<set $gold to $gold + 1>><</if>><<if $gold > 999>><<set $gold to $gold - 1000>><<set $zyrgot to $zyrgot + 1>><</if>><<set $CraigMoneyStolen to "true">>
[[Continue looking around.|Snoop Craig's Room Sex.]]
[[Wait for Craig in bed.|Sex in Craig's Bed.]]
\<<elseif _stealingEvent1 == "almostcaught">>\You go to grab the pouch but hear footsteps approaching the room. Pulling off your clothing, you lay down on the feather mattress; though worn, it is very comfortable. The bedroom door creaks open. A sudden jolting disturbance makes you sit up in slight panic as three dogs pounce the bed, announcing that they've discovered you. After a few pats and soft murmurs they trod off to the pillow piles scattered about the room. Craig mutters an apology that you brush off, knowing that the dogs meant no harm by it.
It's then that he sees your stark naked body in the dim lighting. <<if $CraigType is "dom">>Craig smirks as he takes in your form, excitement obvious by the large bulge in his trousers. It doesn't take him long to make his way to the bed, sliding his body ontop of yours and dipping his head down for a deep kiss. The two of you spend the next couple of hours enjoying each other's bodies before passing out.<<else>>Craig gulps as he takes in your form, excitement obvious by the large bulge in his trousers. You crook your finger in a 'come hither' motion and he proceeds to walk towards you. Pulling him down to the bed you direct him to please you. The man is happy to oblige, and the two of you spend the next couple of hours enjoying each other's bodies before passing out.<</if>>
//[[Continue.|Wake up with Craig.]]//
\<<elseif _stealingEvent1 == "caught">>\You reach into the pouch, fingers latched around the gold coin, when you hear it. The door behind you swings open, and you have no time to hide. Craig croaks out, confusion and pain in his voice, "$name?"
You turn around, releasing the coin back into the pouch, caught red handed. The dogs around his legs whimper, sensitive to their owner's current emotions at catching his lover stealing from him. A pang of guilt hits you but you're already set on this path. He shakes his head and points out the door, "Leave. Don't come back."
You pass him as he walks to the dresser to count how much was remaining. You're sure if you had actually taken some he'd call the guards to arrest you. Instead he sighs and sits on the edge of his bed, leaving you with a solemn image branded to your mind. You leave, knowing you won't be allowed back to the inn.<<set $SHBanned to "true">><<set $CraigTinnRep to -100>>
//[[Continue.|South District Downtown]]//<</if>><<set $CraigDateResponded to "true">><<set $CraigDating to "true">><<set $PlayerInRelationship to "true">>You agreed to start dating, though neither of you are sure when you'll have time outside of your night rendezvous.
//[[Continue.|Slobbery Hound]]//<<set $CraigDateResponded to "true">>You decide to keep it casual. He seems a bit disappointed that things did not progress farther, but will not try to push you past your boundaries.
//[[Continue.|Slobbery Hound]]//<<set $CraigTinnRep to $CraigTinnRep + 20>>
He loves you 20 points more.
[[Passing Time]]<<if $skript > 19>><<set $skript to $skript - 20>><<set $chivor to $chivor+ 1>>You now have <<print $chivor>> in your inventory.
//[[Continue.|South District Market]]//<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 980>><<set $chivor to $chivor + 1>>You now have <<print $chivor>> in your inventory.
//[[Continue.|South District Market]]//<<elseif $zyrgot > 0>><<set $gold to $gold + 999>><<set $skript to $skript + 980>><<set $chivor to $chivor + 1>>You now have <<print $chivor>> in your inventory.
//[[Continue.|South District Market]]//<<else>>You don't have enough money.
//[[Continue.|South District Market]]<</if>><<if $skript > 19>><<set $skript to $skript - 20>><<set $ungarvu to $ungarvu + 1>>You now have <<print $ungarvu>> in your inventory.
//[[Continue.|South District Market]]//<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 980>><<set $ungarvu to $ungarvu + 1>>You now have <<print $ungarvu>> in your inventory.
//[[Continue.|South District Market]]//<<elseif $zyrgot > 0>><<set $gold to $gold + 999>><<set $skript to $skript + 980>><<set $ungarvu to $ungarvu + 1>>You now have <<print $ungarvu>> in your inventory.
//[[Continue.|South District Market]]//<<else>>You don't have enough money.
//[[Continue.|South District Market]]<</if>><<if $skript > 19>><<set $skript to $skript - 20>><<set $poppinok to $poppinok + 1>>You now have <<print $poppinok>> in your inventory.
//[[Continue.|South District Market]]//<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 980>><<set $poppinok to $poppinok + 1>>You now have <<print $poppinok>> in your inventory.
//[[Continue.|South District Market]]//<<elseif $zyrgot > 0>><<set $gold to $gold + 999>><<set $skript to $skript + 980>><<set $poppinok to $poppinok + 1>>You now have <<print $poppinok>> in your inventory.
//[[Continue.|South District Market]]//<<else>>You don't have enough money.
//[[Continue.|South District Market]]<</if>>You peel open the shriveled skin of the Chivor revealing a royal blue treat within. As you bite into the tough and slimy fruit your tastebuds are overwhelmed with sour flavor. By the time you reach the large pit within your teeth are stained blue and you are left feeling refreshed.<<set $chivor to $chivor - 1>><<set $lifeforce to $lifeforce + 1>><<set $fatigue to $fatigue + 2>><<set $majicka to $majicka + 2>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<set $eating to "true">>
//[[Continue.|Slobbery Hound][$eating to "false"]]//You crack the husk of the Ungarvu against a hard surface and lift it above your head with both hands. A thick yolk-like yellow liquid spills into your open mouth. While the juice has a putrid scent, the flavor is extremely sweet and invigorating. You pry the shell open and scoop out the orange layer within, shoveling hte husk's insulation into your mouth. It is dry and tasteless but helps ofset the overly sweet fluids, leaving you feeling relaxed.<<set $ungarvu to $ungarvu - 1>><<set $lifeforce to $lifeforce + 1>><<set $fatigue to $fatigue + 4>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>><<set $eating to "true">>
//[[Continue.|Slobbery Hound][$eating to "false"]]//You unwrap the bundle securing the Poppinok berries together and gently pull them off the vine. Tossing a handful into your mouth you salivate from the tart taste and chew through dozens of tiny seeds. The berries are packed with juice and leave you feeling rejuvenated.<<set $poppinok to $poppinok - 1>><<set $lifeforce to $lifeforce + 1>><<set $majicka to $majicka + 4>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><</if>><<if $majicka > $maxmajicka>><<set $majicka to $maxmajicka>><</if>><<set $eating to "true">>
//[[Continue.|Slobbery Hound][$eating to "false"]]//Drugs:
Red Mamba: +2 Agility -1 Personality Ingested Stimulant; jittery/irritated. 4 hour duration.
Ivory Crush: +2 Personality -1 Agility Inhaled Recreational Psychoactive; sleepy. 4 hour duration.
Gypsy's Kiss: +2 Wit -1 Brawn Inhaled Hallucinogen + Prophecy (?); Weakened. 4 hour duration.
1 hit = 100 skript cost.
Azure Core: costs 200 skript. Solid 1 inch orb with chilled mint taste; bite to split the core open and swallow after chewing. Gives + 3 Majick at the cost of lifeforce/maxlifeforce (feels sickened).
Ragefin's Pheromone: costs 300 skript. Also known as Rager; clear liquid in tiny vial meant to be injected into bloodstream. Gives + 5 Brawn at the cost of Personality/Wit (aggressive).
Addiction is negative effect until take another hit; followed by 4 hours positive effect after taking hit. Takes 7 days of no hits to "get clean".[[Return to Evrin's South District.|South District South Gate]]
-----MAKE CODING-------
Random chance
5 peaceful walk
2 attacked by rattleclaw (2-3); 1-10 scales per rattleclaw, 10 skript per at guard tower
1 attacked by Grimmtor; 1-2 horns per grimmtor, 100 skript per at guard tower
1 spot deer; deer hide sells 15 skript, deer meat sells 7 skript.
3 spot rabbit; rabbit fur sells 5 skript, rabbit meat sells 2 skript.
if deer/rabbit; check for bow; check for arrows; may shoot (-1 arrow); random hit chance based on agility (they either get hit and die, hit and run, or miss and run)
if attacked; try run or confront (agility to run or combat)
--------------------------MAKE CODING-----
Sells: Practice Sword (+1 damage) 20 skript
Crude Bow (allows hunting) 20 skript
Arrows (10 units) 10 skript
----------------------
[[Market.|South District Market]]<<if $DockOldManStage is 0>><<set $DockOldManDay to $day>><<set $DockOldManStage to $DockOldManStage + 1>><<set $fishing to "true">><<set $hour to $hour + 1>>Deciding to visit the old man, you walk up beside him and smile politely. He <<if $race is "Homai">><<if $gender is "female">>stares for a moment before he <</if>><</if>>tips his head in response, the brim of his heavily patched hat bouncing with the motion. Without a word you get your fishing pole out and cast its hook into the waters. The two of you quietly wait for some time for the fish to bite.
An hour slips by without so much as a nibble. The old man sighs, "Well, it was nice, but I'm gonna call it. These bones can only wait so long anymore." He gives you a weak smile before packing up and leaving you alone at the docks.
//[[Continue.|South District Docks][$fishing to "false"]]//<<elseif $DockOldManStage is 1>><<set $DockOldManDay to $day>><<set $DockOldManStage to $DockOldManStage + 1>><<set $fishing to "true">><<set $hour to $hour + 1>>You decide to visit the old man again. He gives you a short nod in greetings. Once more you cast your line out to sea.
As the two of you wait on a bite, the man remarks, "It's a beautiful day." His gaze is fixated on the island miles out from shore, "I bet the prismarilies are in full bloom by now."
[['"Prismarilies?"'|Prismarilies?]]<<elseif $DockOldManStage is 2>><<set $DockOldManDay to $day>><<set $DockOldManStage to $DockOldManStage + 1>><<set $fishing to "true">><<set $hour to $hour + 1>>Without hesitation you move to stand beside the old man to fish. He smiles as you cast your line, "Welcome back." The two of you exchange pleasantries as you fish, the sea water calmly lapping at the shore. You've nearly nodded off before the man speaks, "Used to tend to those gardens, the ones owned by the Loire family." Once more his gaze is stuck on the island at sea. Even at this distance you can make out the estate and its courtyard walls sitting on the island's horizon.
[['"What was that like?"'|Dock Old Man Ask What Garden Like]]<<elseif $DockOldManStage is 3>><<set $DockOldManDay to $day>><<set $DockOldManStage to $DockOldManStage + 1>><<set $fishing to "true">><<set $hour to $hour + 1>>The old man is sitting on a crate today, his feet firmly planted on the dock. His fishing pole bobs for a moment, and excitedly the man reels in his line. A clump of seaweed hangs heavily from it, causing him to curse, "Just my damn luck," he mutters. As he spends time degunking his line, he asks, "You ever love someone?"
[['"What?"'|Dock Old Man Love Someone What?]]
\<<if $PlayerInRelationship is "false">><br>[['"Not yet."'|Dock Old Man Love Someone Not Yet.]]<</if>>\
\<<if $PlayerInRelationship is "true">><br>[['"Yes."'|Dock Old Man Love Someone Yes.]]<</if>><<elseif $DockOldManStage is 4>><<set $DockOldManDay to $day>><<set $DockOldManStage to $DockOldManStage + 1>><<set $fishing to "true">><<set $hour to $hour + 1>>The old man is leaning his back against a pile of crates as he sits on them. His eyes are closed as you approach, his fishing pole held loosely. You fear he may have passed away in his old age. Lightly you touch his shoulder, to which he stirs slowly, tired eyes finding you, "Ah, sorry $lassson, must've drifted off."
He wipes the drool off his face with his sleeve before sitting upright. After a bit of fishing he gestures off into the distance, "We used to dance, me and Shiorel, up at the Estate. They had these grand masquerades, an' all were welcome, so long as they showed up proper."
His gaze drifts off as he becomes lost in thought. When he returns his attention to you, it's with a smile, "But tha's a story fer another time." He gathers his stuff up and puts his free hand on your shoulder, "I'll see ya 'round $lassson."
//[[Continue.|South District Docks][$fishing to "false"]]//<<elseif $DockOldManStage is 5>><<set $DockOldManDay to $day>><<set $DockOldManStage to $DockOldManStage + 1>><<set $fishing to "true">><<set $hour to $hour + 1>>When you approach the old man the first thing you notice is the absence of his fishing gear and in its place he is rubbing his hands in massaging circles. At your inquisitive glance he states, "Hands' been givin' me problems today. But I knew ye would return, so I figure I'd stop by."
The two of you sit on the docks' edge with your feet hanging over the waters. The old man sighs while staring into his own reflection, "You shoulda seen it $lassson; the Loire Estate." He glances towards you, "If you ever get the chance, jump on it."
After idly nodding to himself he continues on, "It's a beautifully crafted marble mansion sitting ontop of the best ocean view for miles. The entrance has these huge crystal winda's in the ceiling, that fill it up with natural lighting." Halfway in his arms wave upwards as though painting the scene with his words, "The mansion itself's got mahogany floors and a mural stretching the ceiling far as the eye can see."
The old man's eyes close and after a few minutes of silence you wonder if he's fallen asleep. Just as you go to shake him, his eyes slowly open, "Course, still couldn't compare to Her." He smiles, "The sun would catch her skin an' she would just Glow."
[['"What happened?"'|'"What happened?"']]<<elseif $DockOldManStage is 6>><<set $DockOldManDay to $day>><<set $DockOldManStage to $DockOldManStage + 1>><<set $fishing to "true">><<set $hour to $hour + 1>>The old man has his fishing pole in hand, but his enthusiasm is lackluster at best. His skin appears pale beneath his normal tanned hide, giving it a blotchy effect. He waves you towards him, setting his fishing pole off to the side. When you finally sit beside him the old man looks away, "You've been a kind a blessin', keepin' me comp'ny all this time." He pauses to cough heavily, "I've thought to myself, if'n I pass, I should pass with my regrets spoken, an' not carried to the grave."
You go to protest such talk but he simply waves his hand dismissively, "Don't lie, I've felt the time go by like the fish feel the water flowin' 'round 'em." He runs his hand over his scraggly beard, "Work was long, but paid well. I wanted to see Shiorel more, so I figured I needed somethin' ta get my job done quicker."
Leaning back against a nearby barrel, the old man shakes his head, "There's this thing, Red Mamba they call it. Sure as anythin' ta get ya goin'. I bought some, an' it gave me the energy needed ta get my work done, an' then some." A half-hearted chuckle leaves his lips, "Many a night did I spend wit Shiorel in her 'diplomatic chambers'."
He gives a long drawn out sigh, "Shoulda known betta, cheatin' life don't work out well. Tha' shit messes wit yer mind, makes ya irritable, an' it's addictive as you can imagine. " He gives you a look of shame, "Of course I was caught, lost my job wit the Loires. It just got worse from there. "
He drags a shaky hand down along his face, "As the money dried up, so did my supply. The withdrawals got stronger over time until I could no longer contain myself. Shiorel, bless her, was jus' tryin' to comfort me, support me an' such." His breath rattles a bit, "I...I snapped on her, an' she, of course, ended things between us. As she was right to."
When he looks up at you, it is with eyes filled with remorse, "By the time it all left my body, it was too late. She's long gone now, probably forgotten me fer a better, brighter future."
[[Berate the old man for getting into drugs.|Berate Dock Man]]
[[Give him hope; Shiorel may take him back now that he is clean.|Hope Dock Man]]
[[Sympathize with his predicament.|Sympathize Dock Man]]<</if>>"It was hard work, but honest and well payin'. The Loires spare no expense, that's fer sure." He scratches the underside of his gray beard, "Damn near made the same as a doctor in the North District, but the days were long an' strenuous."
[['"Why do you not work there now?"'|'"Why don't you work there now?"']]He gives a disheartened laugh, "Far too old, couldn't keep up on my best days now." With a sigh he reels in his empty line, "If I'd been smart, I'd still be livin' off my makin's. But, well, smart don't always pair well with young." The man tips his hat at you, "Catch ya next time." With a slight limp to his movements, he wanders off, leaving you alone at the docks once more.
//[[Continue.|South District Docks][$fishing to "false"]]//You blink, taken back by the question. He ignores your confusion, "I had me a lady,<<if $race is "Homai">><<if $gender is "female">> you remind me of her,<</if>><</if>> she was beautiful like a rose. Had the smoothest skin and emerald eyes that could capture any man's heart."
The old man clutches at his chest before pulling out a rusted locket. Its chain has been tied in some places to keep it together. Opening it to look inside at the faded image of a Homai woman, he sighs, "I met her at the Estate. While gardening, she approached me, her fancy bell blue gown draggin' across the dirt."
His lips turn up as he smiles in thought, "I said to her, told her, 'Yer gonna get that dress o' yers ruined miss.' And ya know what? She laughed, said she hated the damn thing anyhow." His thumb idly caresses the locket, "I never heard a proper lady curse before."
A moment of silence passes between the two of you before he closes the locket. "Think I'm gonna head home, if'n ya don't mind." After tucking the locket back into his shirt, the old man gathers his belongings and leaves.
//[[Continue.|South District Docks][$fishing to "false"]]//You blink, taken back by the question, and tell him that no you have not. He sighs softly, "I had me a lady,<<if $race is "Homai">><<if $gender is "female">> you remind me of her,<</if>><</if>> she was beautiful like a rose. Had the smoothest skin and emerald eyes that could capture any man's heart."
The old man clutches at his chest before pulling out a rusted locket. Its chain has been tied in some places to keep it together. Opening it to look inside at the faded image of a Homai woman, he sighs, "I met her at the Estate. While gardening, she approached me, her fancy bell blue gown draggin' across the dirt."
His lips turn up as he smiles in thought, "I said to her, told her, 'Yer gonna get that dress o' yers ruined miss.' And ya know what? She laughed, said she hated the damn thing anyhow." His thumb idly caresses the locket, "I never heard a proper lady curse before."
A moment of silence passes between the two of you before he closes the locket. "Think I'm gonna head home, if'n ya don't mind." After tucking the locket back into his shirt, the old man gathers his belongings and leaves.
//[[Continue.|South District Docks][$fishing to "false"]]//You blink, taken back by the question but tell him, yes, you're dating <<if $CraigDating is "true">>Craig from the Slobbery Hound<</if>>. He smiles, nodding, "I had me a lady,<<if $race is "Homai">><<if $gender is "female">> you remind me of her,<</if>><</if>> she was beautiful like a rose. Had the smoothest skin and emerald eyes that could capture any man's heart."
The old man clutches at his chest before pulling out a rusted locket. Its chain has been tied in some places to keep it together. Opening it to look inside at the faded image if a Homai woman, he sighs, "I met her at the Estate. While gardening, she approached me, her fancy bell blue gown draggin' across the dirt."
His lips turn up as he smiles in thought, "I said to her, told her, 'Yer gonna get that dress o' yers ruined miss.' And ya know what? She laughed, said she hated the damn thing anyhow." His thumb idly caresses the locket, "I never heard a proper lady curse before."
A moment of silence passes between the two of you before he closes the locket. "Think I'm gonna head home, if'n ya don't mind." After tucking the locket back into his shirt, the old man gathers his belongings and leaves.
//[[Continue.|South District Docks][$fishing to "false"]]//-----MAKE CODING-----
*Arm Wrestling with Terrena male;
*flirts with other terrena & giant-kin
*Laughs at lykra/homai if challenged
*25 skript bet; winner takes full (50 skript)
*Tattooed with various sea and boat symbols, his vines are pulled back into a long braid, the front mimicking a receding hairline.
*If you win 3 games, he will invite you to drink with him. If festival hasn't happened yet, he will say you should join the competition (300 skript prize); if after festival he will mention you missed out.
*He works on a bay crab boat, 5 days at sea, comes back to rest with his woman (burly lass; only woman strong enough to keep him from staying at sea).
*Will invite to drinking competition during festival after arm wrestling competition.
-------------------
[[Back.|Slobbery Hound]]Continuing along the path South brings you to downtown and the cheapest inn in Evrin; the Slobbery Hound. Next to the Slobbery Hound sits the public bathhouse, using the inn's cooking heat to keep the bath waters warm. Across the street sits the local clinic where a pair of healers tend to the sick. Nestled among the back rows of housing lies the only Orphanage in Evrin. <<if $LPHeard is "true">>The Lilac Playpen hides among the run down residential buildings beyond the inn. <</if>>At the very end of the southern path lies the South Gate, which leads into the wilderness; a pine forest filled with various creatures and vegetation.
------MAKE CODING-----
*Public Baths
*Orphanage
*hospital
---------------------
<<if $SHBanned is "false">><<if $SlobberyHoundFirstTime is "false">>[[Go South to the Slobbery Hound.|Slobbery Hound]]<</if>>\
<<if $SlobberyHoundFirstTime is "true">>[[Go South to the Slobbery Hound.|Slobbery Hound 1st Time]]<</if>><</if>>
\<<if $ESDHome is "true">><br>[[Go home.|South District Home]]<</if>>
\<<if $LilacPlaypenFirstTime is "true" and $LPHeard is "true">><br>[[Head over to the Lilac Playpen.|Lilac Playpen 1st Time]]<<elseif $LPHeard is "true">><br>[[Head over to the Lilac Playpen.|Lilac Playpen]]<</if>>
[[Enter the Public Baths.|South District Baths]]
[[Approach the Orphanage.|South District Orphanage]]
[[Enter the Hospital.|South District Hospital]]
[[Go to the South Gate.|South District South Gate]]
[[Return to the path's crossroads|Evrin: South District]]-------MAKE CODING-----
South Gate:
*stables
*lumberyard
----------------------
[[Approach the lumberyard.|South District Lumberyard]]
[[Approach the stables.|South District Stables]]
[[Enter the wilderness.|South District Wilderness]]
[[Back.|South District Downtown]]Warm muggy air greets you as you enter the bathhouse. The stone bricks on the exterior are over-run with moss, but inside the bricks are scrubbed clean.<<if $hour > 9>><<if $hour < 15>> A pair of young boys carry a soap bucket between them, used sponges in hand. <</if>><</if>><<if $hour > 8>><<if $hour < 21>> At the desk sits an ebony skinned Human woman, her attention deep in the book she's reading. <</if>><</if>><<if $hour < 9>> The bathhouse is empty, your footsteps echoing against the brick enclosure.
[[Leave.|South District Downtown]]<<elseif $hour > 20>>The bathhouse is empty, your footsteps echoing against the enclosure.
[[Leave.|South District Downtown]]<</if>>
<<if $hour > 8>><<if $hour < 21>>[[Talk to the woman.|Talk SD Bath Woman]]
\<<if $hour > 9>><<if $hour < 15>><br>[[Talk to the boys.|SD Bathhouse scrubbers]]<</if>><</if>>
[[Enter the baths.|South District Take Bath]]
[[Leave.|South District Downtown]]<</if>><</if>>
-----MAKE CODING------
*bathing (restores fatigue)
*npcs based on date/hour
--------------------------MAKE CODING-----
*charity option (gives buff?)
*orphanage lady
*run down sign
*kids in windows
*hours 10am-5pm
*can donate skript
*donations 10-100-500 skript at a time
*after 1g: improved kid's meals
*after 5g: improved kid's beds
*after 10g: improved yard (playground added)
*after 15g: improved exterior & interior
*after 20g: giggling children & most gone due to adoptions
--------------------
[[Back.|South District Downtown]]--------MAKE CODING------
*npc lighthouse keeper
-------------------------
[[South District Docks]]-----MAKE CODING-----
*stealing option
*npc workers
*cock-fighting but with different animal
----------------------
[[South District Docks]]The plaza marks the central hub of the South District of Evrin. From here you can see a guard tower in the distance, along with the outskirts of the marketplace. Before reaching the market lies the District's temple, where people worship Shala, Valla, and Xelaaria.
[[Go to the guard tower.|South District Guard Tower]]
[[Go to the market.|South District Market]]
[[Enter the temple.|South District Temple]]
[[Return to the path's crossroads|Evrin: South District]]You enter the stone brick building and are greeted by a heady amount of incense musk. The gentle glow of sunlight filters through color-tinted windows, each depicting a scene of seas and women. Three altars take up the majority of hte floor space. A smaller shrine hugs the left wall. <<if $hour > 8>><<if $hour < 18>><<if $SerahMet is "false">>A woman clothed in a sea green robe is lighting a ruzea reed at the nearest altar, her hair pulled carefully into a rotated crescent shape.<<else>>Serah is lighting a ruzea reed at the nearest altar<</if>><</if>><</if>>
\<<if $hour > 8>><<if $hour < 18>><<if $SerahMet is "false">>[[Approach the woman.|Approach Serah 1st time]]<<elseif $SerahMet is "true">>[[Approach Serah.|Approach Serah Altar]]<</if>><</if>><</if>>
[[Pray at the Altar of Shala.|Altar of Shala South District]]
[[Pray at the Altar of Xelaaria.|Altar of Xelaaria South District]]
[[Pray at the Altar of Valla.|Altar of Valla South District]]
[[Pray at the Shrine.|Shrine South District]]
[[Return to the plaza.|South District Plaza]]-----MAKE CODING-----
*poor place/terminally ill
*Halvia worship
*healing/cure disease
*lead healer 5am-8pm
*assistant healer noon-8pm
----------------------
A small white carving of Halvia's lantern on the front of the building's roof marks the place as one of healing. The small stone brick building stinks of soap and various herbs, within it is a well pump and stone basin for washing. A desk keeps you from reaching the four cots in the back. <<if $hour > 4>><<if $hour < 12>>At the desk sits a Homai woman studiously scribing in her journal.<<if $SDClinic1stTime is "true">> She wears a two piece body suit made of bleached leaves and a mask covering her nose and mouth. The blue flower part of her skull is tightly pinned shut in a bandage, probably to keep it from opening in moments of intense emotion.<<set $SDClinic1stTime to "false">><</if>><</if>><</if>><<if $hour > 11>><<if $hour < 21>><<if $date is "Undae">> At the desk the Homai woman is instructing her assistant in making some sort of healing balm.<<elseif $date is "Duodae">> At the desk the Homai woman and her assistant are filling small cloths with measured amounts of herbs. They wrap the small bundles up with a short knotted twine, making a pile of the makeshift pouches.<<elseif $date is "Triadae">> You spot the assistant watering the potted herbs along the wall while the Homai healer prunes them.<<elseif $date is "Forthdae">> The two healers have gathered a set of bedding and are soaking them in the stone basin for cleaning. Fresh bedding has been placed on the cots in the back.<<elseif $date is "Fervdae">> The healers can be seen scrubbing mortars and pestles in the stone basin.<<elseif $date is "Ixdae">> The assistant healer is on his hands and knees scrubbing at the floor with a strong smelling soap. The lead healer can be seen in the back scrubbing a wall with the same soap.<<elseif $date is "Sevordae">> The healers are in the delicate process of harvesting the herbs' leaves and petals.<</if>><</if>><</if>><<if $hour < 5>> The clinic is currently empty of any healers or patients.<</if>><<if $hour > 20>> The clinic is currently empty of any healers or patients.<</if>>
<<if $hour > 4>><<if $hour < 21>>[[Ask the healer to help you.|SD Clinic Heal Me]]<</if>><</if>>
[[Leave.|South District Downtown]]
[[DEBUG HURT ME]]-----MAKE CODING-----
*earn skript; uses fatigue. gain 10skript/hour
---------------------
[[Return to the South Gate.|South District South Gate]]--------MAKE CODING-----
*if have horse, stable it here
*travel point (fast travel to North Gate stables)
----------------------
[[Return to the South Gate.|South District South Gate]]<<set $fatigue to $fatigue - 1>>\
<<set $seapitattack to [-1, 0, 1, 2, 3]>>\
\
<<set _seapitAttack1 = $seapitattack.random()>>\
\
<<if _seapitAttack1 + $agility > $SPfighter1A>>You hit!\
\
<<set $seapitdamage to [0, 1, 2]>>\
\
<<set _seapitDamage1 = $seapitdamage.random()>>\
\
<<set $damage to _seapitDamage1 + $brawn>>\
<<set $SPfighter1LF to $SPfighter1LF - $damage>>\
<<if $SPfighter1LF < 1>><br>You knock him out.
//[[Continue.|Sea Pit Win]]//<<else>>\
<br>He has $SPfighter1LF / $SPfighter1MLF left.
<<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>\
<<if $enemyhealthpercent > 90>> Your opponent is full of vigor!
\<<elseif $enemyhealthpercent > 70>> Your opponent seems a little roughed up.
\<<elseif $enemyhealthpercent > 50>> Your opponent has seen better days.
\<<elseif $enemyhealthpercent > 30>> Your opponent sways a bit from exhaustion.
\<<elseif $enemyhealthpercent > 0>> Your opponent is on his last legs!<</if>>
//[[Continue.|Sea Pit Combat Go Again]]//<</if>>
\
<<elseif _seapitAttack + $agility === $SPfighter1A>>You hit!\
\
<<set $seapitdamage to [0, 1, 2]>>\
\
<<set _seapitDamage1 = $seapitdamage.random()>>\
\
<<set $damage to _seapitDamage1 + $brawn>>\
<<set $SPfighter1LF to $SPfighter1LF - $damage>>\
<<if $SPfighter1LF < 1>><br>You knock him out.
//[[Continue.|Sea Pit Win]]//<<else>>\
<br>He has $SPfighter1LF / $SPfighter1MLF left.
<<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>\
<<if $enemyhealthpercent > 90>> Your opponent is full of vigor!
\<<elseif $enemyhealthpercent > 70>> Your opponent seems a little roughed up.
\<<elseif $enemyhealthpercent > 50>> Your opponent has seen better days.
\<<elseif $enemyhealthpercent > 30>> Your opponent sways a bit from exhaustion.
\<<elseif $enemyhealthpercent > 0>> Your opponent is on his last legs!<</if>>
//[[Continue.|Sea Pit Combat Go Again]]//<</if>>\
\
<<else>>You missed!
//[[Continue.|Sea Pit Combat Response]]//<</if>>You are fighting <<print $opponent>>. He is recovering from you tripping him.
$opponent has:
Brawn: $SPfighter1B
Agility: $SPfighter1A
Lifeforce: $SPfighter1LF / $SPfighter1MLF <<set $enemyhealthpercent to (($SPfighter1LF / $SPfighter1MLF) * 100)>>
Endurance: $SPfighter1E
Fatigue: $SPfighter1F / $SPfighter1MF
<<if $enemyhealthpercent > 90>> Your opponent is full of vigor!
\<<elseif $enemyhealthpercent > 70>> Your opponent seems a little roughed up.
\<<elseif $enemyhealthpercent > 50>> Your opponent has seen better days.
\<<elseif $enemyhealthpercent > 30>> Your opponent sways a bit from exhaustion.
\<<elseif $enemyhealthpercent > 0>> Your opponent is on his last legs!<</if>>
[[Attack normally.|Sea Pit Attack]]
<<if $fatigue > 0>>[[Heavy attack.|Sea Pit Heavy Attack]]
[[Trip them.|Sea Pit Trip Attack]]<</if>>\<<set $lifeforce to $maxlifeforce>>
<<set $fatigue to $maxfatigue>>
//This heal will be removed in the official gameplay; it is only here for debugging purposes.//
[[Sea Pit]]His expression darkens, a sadness entering his gaze, "I was a fool. An' like a fool, I lost sight of what was most important." The old man wheezes into his fist, obviously agitated, "Not today $lassson, that bit I'm jus' not ready for." He falls silent before asking with a hoarse voice, "Please, give me some time."
//[[Continue.|South District Docks]]//<<set $DockOldManGone to "true">>The old man's face reflects only pain as he nods slowly, "Aye, I understand. Make no mistake, I have been disappointed in myself every day since." He leans down to pick up his fishing pole, straightening only to cast you a somber glance, "I'll...I'll be off." He coughs hard into his fist before wandering off, his pace slower than ever. The old man doesn't glance back as he disappears into the South District.
//[[Continue.|South District Docks][$fishing to "false"]]//<<set $oldmanpole to "true">><<set $DockOldManGone to "true">>The old man smiles weakly, "Thank ye $lassson, but it's too late fer me to make amends. Shiorel set sail back home years ago, and my time isn't much longer." He leans down to pick up his fishing pole before handing it to you, "I'll be off $lassson, an' I want you to have this. I'm jus' gettin' too old and an' weary to keep fishin' anymore."
You accept his gift with a heavy heart as he coughs hard into his fist. The old man's pace is slower than ever as he wanders off. He glances back, a smile on his face before he disappears into the South District.
//[[Continue.|South District Docks][$fishing to "false"]]//<<set $oldmanpole to "true">><<set $DockOldManGone to "true">>The old man smiles weakly, "Thank ye $lassson, but it's too late fer me to make amends. Shiorel set sail back home years ago, and my time isn't much longer." He leans down to pick up his fishing pole before handing it to you, "I'll be off $lassson, an' I want you to have this. I'm jus' gettin' too old and an' weary to keep fishin' anymore."
You accept his gift with a heavy heart as he coughs hard into his fist. The old man's pace is slower than ever as he wanders off. He glances back, a smile on his face before he disappears into the South District.
//[[Continue.|South District Docks][$fishing to "false"]]//<<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<elseif $date is "Sevordae">><<set $date to "Undae">><</if>>[[Passing Time]]A small smile crinkles the man's face, "Yeah. They're a type of lily flower that Lady Loire adores." He glances at you, "They've got these petals that look hand painted, with all sorts of colors. More than a simple man could imagine. Truly a work of the Origin."
The two of you quietly fish in peace for the remainder of the hour before the man packs up. "Thanks fer the company, $lassson." He smiles before slowly making his way off the docks, leaving you alone.
//[[Continue.|South District Docks][$fishing to "false"]]//<<if $skript > 99>><<set $skript to $skript - 100>><<set $trainedsouthdistrict to "true">>You dig through your belongings and pull out 100 skript. The man takes it, asking as he counts it, "What are you looking to use? We can have a tutor take you through the obstacle course, train you in basic hand to hand combat, or squeeze in some archery lessons." After he finishes counting the skript, he looks up to hear your answer.
[['"I want to use the obstacle course."'|Train obstacle course]]
[['"I want to train in hand to hand combat."'|Train hand to hand combat]]
[['"I want to practice archery."'|Train archery]]
\<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 900>><<set $trainedsouthdistrict to "true">>You dig through your belongings and pull out 100 skript. The man takes it, asking as he counts it, "What are you looking to use? We can have a tutor take you through the obstacle course, train you in basic hand to hand combat, or squeeze in some archery lessons." After he finishes counting the skript, he looks up to hear your answer.
[['"I want to use the obstacle course."'|Train obstacle course]]
[['"I want to train in hand to hand combat."'|Train hand to hand combat]]
[['"I want to practice archery."'|Train archery]]
\<<elseif $zyrgot > 0>><<set $gold to $gold + 999>><<set $skript to $skript + 900>><<set $trainedsouthdistrict to "true">>You dig through your belongings and pull out 100 skript. The man takes it, asking as he counts it, "What are you looking to use? We can have a tutor take you through the obstacle course, train you in basic hand to hand combat, or squeeze in some archery lessons." After he finishes counting the skript, he looks up to hear your answer.
[['"I want to use the obstacle course."'|Train obstacle course]]
[['"I want to train in hand to hand combat."'|Train hand to hand combat]]
[['"I want to practice archery."'|Train archery]]
\<<else>>You dig through your belongings but find that you are short on funds. The captain simply shrugs, "Come back when you've got the skript, we're not going anywhere."
//[[Continue.|South District Guard Tower Interior]]//<</if>>"Suit yourself." he returns his attentions to the papers in front of him without another word.
//[[Continue.|South District Guard Tower Interior]]//<<if $trainedobstaclecourse is 0>>The man nods, "You'll be needing Entonae's assistance then." Turning his head towards the side, he shouts, "Benyarr! Send for Entonae!"
A few minutes pass before two men, presumably guards, return through the door to your left. The captain nods in acknowledgement on their entrance before speaking, "Thank you, Benyarr."
The guard bows his head slightly in response before silently leaving the way he came in. The other stands before you wearing casual linens, a bored expression on his face, "Yes Captain Wallace?"
Wallace looks between the two of you, "This young $manlady wishes to use our obstacle course. Make sure $heshe doesn't break anything while they're out there."
Entonae gives the captain a confused look but nods, "Yes sir." He gestures for you to follow him outside.
//[[Continue.|Train obstacle course 2]]//
\<<else>>The man nods, "I'll call for Entonae then." Turning his head to the side, he shouts, "Benyarr! Send for Entonae!"
A few minutes pass before Benyarr returns with Entonae following suit. Captain Wallace thanks Benyarr before gesturing towards you, "They've paid to train some more. See to it that they get good use out of the equipment."
<<if $EntonaeRaced is "true">>Entonae smirks in your direction before responding, "Yes sir." He gestures for you to follow him outside.<<else>>Entonae nods, "Yes sir." He gestures for you to follow him outside.<</if>>
//[[Continue.|Train obstacle course 2]]//<</if>>Domanek: increases Brawn & gives combat abilities
[[Leave.|South District Guard Tower]]
****CODING****
learn Disarm after 2nd class
Disarm: uses 1 fatigue. only available if the opponent has a weapon; attempts to make them drop it.
Success is based on agility with same modifiers as Trip.
You knock the 'weapon' out of their hands. (set oppdamage to oppdamage -1, -2, or -3 depending on the weapon. set status to weaponless; dialogue of punches)
Failure
You go to knock the 'weapon' out of their hands but miss!
learn Feint after 5th class
Feint: uses 1 fatigue.
Success is based on wit with same modifiers as Trip.
No weapon: You aim your left hook for their face but strike with your right into their midsection as they block the fakeout.
With weapon: You turn as though to hit their left side but strike them on the opposite side as they block the fakeout.
Failure
You go to fake them out but your body language betrayed your intent. They easily block your real attack!
Kris: increases Agility and gives archery abilities.
[[Leave.|South District Guard Tower]]You step out of the tower into a mostly open field. The long stone brick wall marking the barracks encircles the back of the area. A wooden fence lines the public's view of the yard. Even now a handful of citizens wander past, none of which particularly interested in the going ons within.
Entonae takes you to the far left side of the field, past a few guards practicing archery. A series of ropes, logs, and hay bales make up the meat of the course. The ground it rests on is slick and muddy, a thousand footprints pressing a path from use. <<if $trainedobstaclecourse is 0>>The guard points out the start of the course and explains each obstacle in detail to you. It looks simple enough, but as you approach the first part you slip in the mud, catching your elbow on the log. As you cry out in pain and shock you hear the guard laughing at you. "Sure you wanna do this?"
[[Ignore the mockery and push through it.|Train obstacle course 1st time]]
[['"If you would actually train me, it would not be so bad."'|Train obstacle course 1st time train me]]<<elseif $trainedobstaclecourse is 1>>Entonae gestures for you to start running the course. You approach the first part and push through the slick mud, scrambling over the log with a little effort.
//[[Continue.|Train Obstacle Course 2nd Time]]//<<elseif $trainedobstaclecourse is 2>>Entonae watches as you walk ahead of him to the course, his pace slower today. When you glance back at him, his head is cocked to the side as he stares in thought. Seeming to come to a conclusion, he says, "You don't really need my help with the course." His gaze travels over the obstacles, "How about a race? Just to see how much you've improved."
[[Turn him down. You're here to train not race.|Entonae race disagreed.]]
[[Agree to race.|Entonae race agreed.]]<<elseif $trainedobstaclecourse is 3>><<if $EntonaeRaced is "false">>//
[[Continue.|Standard Obstacle Training]]//
<<else>>//
[[Continue.|Obstacle Training After Raced]]//<</if>><</if>><<set $trainedobstaclecourse to 1>><<set $hour to $hour + 1>><<set $fatigue to $fatigue - 1>>
\<<set $TrainedEndurance to $TrainedEndurance + 1>><<if $TrainedEndurance is 3>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 6>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 9>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><</if>><<if $TrainedEndurance > 9>>//Your Endurance is fully trained!//<<else>>//You feel healthier from all your hard work!//<</if>>
\<<set $TrainedAgility to $TrainedAgility + 1>><<if $TrainedAgility is 3>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 6>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 9>><<set $agility to $agility + 1>><</if>><<if $TrainedAgility > 9>> //Your Agility is fully trained!//<<else>> //You feel quicker and more agile than before!//<</if>>
\<<set $TrainedBrawn to $TrainedBrawn + 1>><<if $TrainedBrawn is 3>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 6>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 9>><<set $brawn to $brawn + 1>><</if>><<if $TrainedBrawn > 9>> //Your Brawn is fully trained!//<<else>> //You feel stronger with each session!//<</if>>
You ignore the guard's mockery and take a deep breath to calm yourself. Making sure to take everything slow and steady, you successfully complete the course twice within an hour. Entonae yawns when you finish, clearly unimpressed, "Alright, that's enough for now." Sore and covered in mud, you follow the guard as he escorts you back to the tower.
//[[Continue.|South District Guard Tower]]//<<set $trainedobstaclecourse to 1>><<set $hour to $hour + 1>><<set $fatigue to $fatigue - 1>>
\<<set $TrainedEndurance to $TrainedEndurance + 1>><<if $TrainedEndurance is 3>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 6>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 9>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><</if>><<if $TrainedEndurance > 9>>//Your Endurance is fully trained!//<<else>>//You feel healthier from all your hard work!//<</if>>
\<<set $TrainedAgility to $TrainedAgility + 1>><<if $TrainedAgility is 3>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 6>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 9>><<set $agility to $agility + 1>><</if>><<if $TrainedAgility > 9>> //Your Agility is fully trained!//<<else>> //You feel quicker and more agile than before!//<</if>>
\<<set $TrainedBrawn to $TrainedBrawn + 1>><<if $TrainedBrawn is 3>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 6>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 9>><<set $brawn to $brawn + 1>><</if>><<if $TrainedBrawn > 9>> //Your Brawn is fully trained!//<<else>> //You feel stronger with each session!//<</if>>
Entonae gives you a long stare before sighing, "Yeah, I guess." The guard takes you through the ropes one by one, making sure to help you as needed. With his aid, you're able to complete the course three times within an hour. Entonae watches as you finish the third go before saying, "Alright, that's enough for now." Sore and covered in mud, you follow the guard as he escorts you back to the tower.
//[[Continue.|South District Guard Tower]]//<<set $trainedobstaclecourse to 2>><<set $hour to $hour + 1>><<set $fatigue to $fatigue - 1>>
\<<set $TrainedEndurance to $TrainedEndurance + 1>><<if $TrainedEndurance is 3>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 6>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 9>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><</if>><<if $TrainedEndurance > 9>>//Your Endurance is fully trained!//<<else>>//You feel healthier from all your hard work!//<</if>>
\<<set $TrainedAgility to $TrainedAgility + 1>><<if $TrainedAgility is 3>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 6>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 9>><<set $agility to $agility + 1>><</if>><<if $TrainedAgility > 9>> //Your Agility is fully trained!//<<else>> //You feel quicker and more agile than before!//<</if>>
\<<set $TrainedBrawn to $TrainedBrawn + 1>><<if $TrainedBrawn is 3>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 6>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 9>><<set $brawn to $brawn + 1>><</if>><<if $TrainedBrawn > 9>> //Your Brawn is fully trained!//<<else>> //You feel stronger with each session!//<</if>>
Within the hour, you're able to complete the course a solid 5 times. Your chest hurts from all of the running and your muscles are burning, but you find yourself smiling with pride. Entonae calls out to you, "I think that's enough for now." Sore and covered in mud, you follow the guard as he escorts you back to the tower.
//[[Continue.|South District Guard Tower]]//<<set $trainedobstaclecourse to 3>><<set $hour to $hour + 1>><<set $fatigue to $fatigue - 1>>
\<<set $TrainedEndurance to $TrainedEndurance + 1>><<if $TrainedEndurance is 3>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 6>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 9>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><</if>><<if $TrainedEndurance > 9>>//Your Endurance is fully trained!//<<else>>//You feel healthier from all your hard work!//<</if>>
\<<set $TrainedAgility to $TrainedAgility + 1>><<if $TrainedAgility is 3>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 6>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 9>><<set $agility to $agility + 1>><</if>><<if $TrainedAgility > 9>> //Your Agility is fully trained!//<<else>> //You feel quicker and more agile than before!//<</if>>
\<<set $TrainedBrawn to $TrainedBrawn + 1>><<if $TrainedBrawn is 3>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 6>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 9>><<set $brawn to $brawn + 1>><</if>><<if $TrainedBrawn > 9>> //Your Brawn is fully trained!//<<else>> //You feel stronger with each session!//<</if>>
You shake your head, turning down the opportunity to race. Instead you focus on beating your last record, and are able to barely squeeze in a sixth lap of the course. Entonae claps from the sidelines before gesturing that it was time to go. Sore and covered in mud, you follow him as he escorts you back to the tower.
//[[Continue.|South District Guard Tower]]//<<set $EntonaeRaced to "true">><<set $trainedobstaclecourse to 3>><<set $hour to $hour + 1>><<set $fatigue to $fatigue - 1>>
\<<set $TrainedEndurance to $TrainedEndurance + 1>><<if $TrainedEndurance is 3>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 6>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 9>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><</if>><<if $TrainedEndurance > 9>>//Your Endurance is fully trained!//<<else>>//You feel healthier from all your hard work!//<</if>>
\<<set $TrainedAgility to $TrainedAgility + 1>><<if $TrainedAgility is 3>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 6>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 9>><<set $agility to $agility + 1>><</if>><<if $TrainedAgility > 9>> //Your Agility is fully trained!//<<else>> //You feel quicker and more agile than before!//<</if>>
\<<set $TrainedBrawn to $TrainedBrawn + 1>><<if $TrainedBrawn is 3>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 6>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 9>><<set $brawn to $brawn + 1>><</if>><<if $TrainedBrawn > 9>> //Your Brawn is fully trained!//<<else>> //You feel stronger with each session!//<</if>>
The two of you set your starting marks at the front of the obstacle course. Whoever can complete the most laps before the hour is up is declared the winner, testing both speed and stamina over time.
<<if $agility < 5 and $endurance < 7>><<set $entonaerace to "lost">>Entonae completely blows your skills out of the water, as he laps you time and time again. At the end of the hour, he laughs heartily, "Maybe we should have waited til you were more fit, eh?" The two of you head back to the tower together, exhausted from the race.
//[[Continue.|South District Guard Tower]]//
\<<elseif $agility < 5 and $endurance > 6>><<set $entonaerace to "lost">>While you keep a steady pace, Entonae is simply faster than you are, allowing him to keep ahead of you the entire time. At the end of the hour, he laughs heartily, "Maybe we should have waited til you were more fit, eh?" The two of you head back to the tower together, exhausted from the race.
//[[Continue.|South District Guard Tower]]//
\<<elseif $agility > 4 and $endurance < 7>><<set $entonaerace to "lost">>You burst forward with great speed, quickly clearing ahead of Entonae in the first lap. However as time progresses, his steady pace overtakes yours. You eventually fall behind, too out of breath to continue your great lead. At the end of the hour, he laughs heartily, "Maybe we should have waited til you were more fit eh?" The two of you head back to the tower together, exhausted from the race.
//[[Continue.|South District Guard Tower]]//
<<elseif $agility > 4 and $endurance > 6>><<set $entonaerace to "won">>The two of you throw yourselves into the race, staying neck and neck for a majority of it. However, you have been training diligently and eventually outpace him. Just as the hour wraps up, you complete a final lap past him, covered in sweat and dirt as he finishes the course behind you. Entonae approaches you, also drenched in sweat from exertion. He's grinning when he speaks, "I haven't had a race like that in ages." He pats you on the back, then braces you before you fall over from the impact, "We should do that again if you ever feel up to the challenge." The two of you head back to the tower together, exhausted from the race.
//[[Continue.|South District Guard Tower]]//<</if>>//<<set $hour to $hour + 1>><<set $fatigue to $fatigue - 1>>
\<<set $TrainedEndurance to $TrainedEndurance + 1>><<if $TrainedEndurance is 3>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 6>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 9>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><</if>><<if $TrainedEndurance > 9>>//Your Endurance is fully trained!//<<else>>//You feel healthier from all your hard work!//<</if>>
\<<set $TrainedAgility to $TrainedAgility + 1>><<if $TrainedAgility is 3>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 6>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 9>><<set $agility to $agility + 1>><</if>><<if $TrainedAgility > 9>> //Your Agility is fully trained!//<<else>> //You feel quicker and more agile than before!//<</if>>
\<<set $TrainedBrawn to $TrainedBrawn + 1>><<if $TrainedBrawn is 3>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 6>><<set $brawn to $brawn + 1>><</if>><<if $TrainedBrawn is 9>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn > 9>> //Your Brawn is fully trained!//<<else>> //You feel stronger with each session!//<</if>>
Entonae silently watches you go through the obstacle course with ease. When your hour of training ends, Entonae gestures that it is time to go. Sore and covered in mud, you follow him as he escorts you back to the tower.
//[[Continue.|South District Guard Tower]]//<<set $hour to $hour + 1>><<set $fatigue to $fatigue - 1>><<set $TrainedEndurance to $TrainedEndurance + 1>><<if $TrainedEndurance is 3>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 6>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><<elseif $TrainedEndurance is 9>><<set $endurance to $endurance + 1>><<set $lifeforce to $lifeforce + 2>><<set $maxlifeforce to $maxlifeforce + 2>><<set $fatigue to $fatigue + 1>><<set $maxfatigue to $maxfatigue + 1>><</if>><<if $TrainedEndurance > 9>>//Your Endurance is fully trained!//<<else>>//You feel healthier from all your hard work!//<</if>>
\<<set $TrainedAgility to $TrainedAgility + 1>><<if $TrainedAgility is 3>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 6>><<set $agility to $agility + 1>><<elseif $TrainedAgility is 9>><<set $agility to $agility + 1>><</if>><<if $TrainedAgility > 9>> //Your Agility is fully trained!//<<else>> //You feel quicker and more agile than before!//<</if>>
\<<set $TrainedBrawn to $TrainedBrawn + 1>><<if $TrainedBrawn is 3>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 6>><<set $brawn to $brawn + 1>><<elseif $TrainedBrawn is 9>><<set $brawn to $brawn + 1>><</if>><<if $TrainedBrawn > 9>> //Your Brawn is fully trained!//<<else>> //You feel stronger with each session!//<</if>>
Entonae cheers you on as you go through the ropes of the course, a sense of comradery between the two of you helping push you through your training. When you've finished a good dozen laps, Entonae pats you on the back and walks with you back to the tower. The two of you say your farewells, knowing you'll see each other again the next time you train.
//[[Continue.|South District Guard Tower]]//<<if $hour > 19>><<if $SeaPitVisited is "true">>Bernie watches as you head towards the trapdoor, his beady eyes glued to you the whole time.
[[Enter the Sea Pit Arena.|Sea Pit Bookkeeper]]<<else>>Bernie waves over his shoulder as he shuffles toward the back room.
[[Follow Bernie.|Bernie Back Room.]]
[[Nevermind.|Bernie's Bait Shop]]<</if>><<elseif $hour < 8>><<if $SeaPitVisited is "true">>Bernie watches as you head towards the trapdoor, his beady eyes glued to you the whole time.
[[Enter the Sea Pit Arena.|Sea Pit Bookkeeper]]<<else>>Bernie waves over his shoulder as he shuffles toward the back room.
[[Follow Bernie.|Bernie Back Room.]]
[[Nevermind.|Bernie's Bait Shop]]<</if>><<else>>An immense stench greets your nose, as though the building had never been aired out or cleaned before. A thick odor of mildew and urine mingled with musk, causing bile to rise in your throat. From behind the counter the shopkeeper stands up, his matted hair sticking to his brow. His beady eyes hone in on you, "What'd'ya'wan?"
[[Buy regular bait.|Purchase bait from Bernie]]
[[Buy live bait.|Purchase live bait from Bernie]]
[[Leave Bernie's Bait Shop.|Bernie's Bait Shop]]
<</if>>He eyes you warily, "10 skript fer 10 werms."
[[Pay Bernie 10 skript.|Bought bait from Bernie]]
[[Nevermind.|Bernie's Bait Shop Interior]]He eyes you warily, "10 skript fer fish bait."
[[Pay Bernie 10 skript.|Bought live bait from Bernie]]
[[Nevermind.|Bernie's Bait Shop Interior]]<<if $skript > 9>><<set $skript to $skript - 10>><<set $bait to $bait + 10>>He accepts your skript and hands you a moist sack of worms.
//[[Continue.|Bernie's Bait Shop Interior]]//
\<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 990>><<set $bait to $bait + 10>>He accepts your skript and hands you a moist sack of worms.
//[[Continue.|Bernie's Bait Shop Interior]]//
\<<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 990>><<set $bait to $bait + 10>>He accepts your skript and hands you a moist sack of worms.
//[[Continue.|Bernie's Bait Shop Interior]]//
\<<else>>You cannot afford the bait.
//[[Continue.|Bernie's Bait Shop Interior]]//<</if>><<if $skript > 9>><<set $skript to $skript - 10>><<set $livebait to $livebait + 1>>He accepts your skript and hands you a small bucket with a live fish in it.
//[[Continue.|Bernie's Bait Shop Interior]]//
\<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 990>><<set $livebait to $livebait + 1>>He accepts your skript and hands you a small bucket with a live fish in it.
//[[Continue.|Bernie's Bait Shop Interior]]//
\<<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 990>><<set $livebait to $livebait + 1>>He accepts your skript and hands you a small bucket with a live fish in it.
//[[Continue.|Bernie's Bait Shop Interior]]//
\<<else>>You cannot afford the live bait.
//[[Continue.|Bernie's Bait Shop Interior]]//<</if>>You follow the scrawny man and enter a packed storage area filled to the brim with what smells like rotting fish. Large barrels and crates are toppled above each other, teetering as though it may all collapse at any moment. Bernie squats down over a frayed rug and pulls the cover up, revealing a handle carved in the floorboard.
[[Go down through the trapdoor.|Enter Sea Pit Tunnel]]
[[Nevermind.|Bernie's Bait Shop]]<<set $SeaPitVisited to "true">>Bernie pulls open the trapdoor, allowing you to climb down the series of rungs dug into the dirt tunnel below. You lower yourself into the man-made tunnel before reaching a smooth slimy stone flooring. The stench from before is even greater down here. You can hear the sound of running water nearby. The trapdoor above you is sealed shut, and other than a single torch in the distance it is pitch black.
//[[Continue.|Sea Pit Tunnel]]//The noise of the running water grows with each step, the air replaced with the familiar briny scent of the ocean. Mixing with it is an undertone of something metallic, similar to copper. The area becomes brighter the further along the tunnel you go until you come across a steady stream of torches illuminating your path. The dirt tunnel gives way to one built of stone bricks with a wide channel of flowing sewage flowing beside it. Up ahead, an open iron grate partially blocks the water flow and pathway.
[[Approach the iron grate.|Sea Pit Iron Grate]]A large gathering of people stand in an immense room through the iron gate. Identical to the waterway and grate near you are five other gated paths that redirect the water in and out of the center room. The pathways merge into a broad flooring that enclose where the water meets in a congealed pool. In the center of all of this, a single stone pedestal about 20 feet in diameter sits just below the water's surface. A good 10 feet or so of deep waters separate the pedestal from the surrounding stone floors.
[[Enter the Sea Pit.|Sea Pit Start]]The shopkeeper peers his head out the door and holds his hand open for payment, "The jar." he spits. You pull the jar of worms you bought from him out of your belongings and hand it over. He snatches it and opens the door wide enough for you to enter, then quickly slames it behind you.<<set $BernieBait to $BernieBait - 1>>
//[[Continue.|Bernie's Bait Shop Interior]]//Along the outskirting wall of the room is a large desk where a small crowd of people are gathered. A haggard old man is poised above this crowd, a large tome flipped open in front of him. People went to and from the center of the area, where the largest gathering cheered and boo'd in a clamoring noise.
[[Approach the bookkeeper.|Sea Pit Bookkeeper]]The bookkeeper notices you among the small crowd and calls out, "Bidding or fighting?"
[[Bid 100 skript.|Bid Sea Pit 100]]
[[Fight for 100 skript.|Go to Challenge combatant.]]
<<if $skript > 99>><<set $skript to $skript - 100>>His gnarled hand clutches the money with a vice grip. Spittle flies from his mouth as he sneers, "We accept your wager."
//[[Continue.|Completed Sea Pit Bid]]//
\<<elseif $gold > 0>><<set $gold to $gold - 1>><<set $skript to $skript + 900>>His gnarled hand clutches the money with a vice grip. Spittle flies from his mouth as he sneers, "We accept your wager."
//[[Continue.|Completed Sea Pit Bid]]//
\<<elseif $zyrgot > 0>><<set $zyrgot to $zyrgot - 1>><<set $gold to $gold + 999>><<set $skript to $skript + 900>>His gnarled hand clutches the money with a vice grip. Spittle flies from his mouth as he sneers, "We accept your wager."
//[[Continue.|Completed Sea Pit Bid]]//
\<<else>>You search your belongings but do not have enough on your person to pay the bid. The bookkeeper sneers at you, "Perhaps you should fight then?"
[[Fight for 100 skript.|Go to Challenge combatant.]]
[[Nevermind. Leave the Sea Pit.|Bernie's Bait Shop]]<</if>>The bookkeeper nods and explains the rules to you. The winner of the fight takes home 100 skript, while the loser goes home with a mild concussion. The fight's rules are that each combatant may not use weapons, armor, majick, or items. These matches are purely fisticuff fights.
//[[Continue.|Challenge combatant.]]//\<<set $bidding to "true">>\
\<<set $seapitmatchup to ["winner", "loser", "tie", "winner", "loser", "bigwin", "loser", "loser", "loser", "winner", "tie"]>>
\
\
\<<set _seapitmatchupEvent1 = $seapitmatchup.random()>>\
\
\<<if _seapitmatchupEvent1 == "winner">>\
\<<set $skript to $skript + 200>><<if $skript > 999>><<set $gold to $gold + 1>><<set $skript to $skript - 1000>><</if>><<if $gold > 999>><<set $zyrgot to $zyrgot + 1>><<set $gold to $gold - 1000>><</if>> The combatant you bid on won! You come out 100 skript on top!
//[[Continue.|Sea Pit Earnings from BID][$bidding to "false"]]//
\<<elseif _seapitmatchupEvent1 == "loser">>\
The combatant you bid on lost. That's 100 skript down the hole.
//[[Continue.|Sea Pit Earnings from BID][$bidding to "false"]]//
\<<elseif _seapitmatchupEvent1 == "tie">>\
\<<set $skript to $skript + 100>><<if $skript > 999>><<set $gold to $gold + 1>><<set $skript to $skript - 1000>><</if>><<if $gold > 999>><<set $zyrgot to $zyrgot + 1>><<set $gold to $gold - 1000>><</if>> The combatant you bid on tied with the other; they knocked each other out! You're given back the amount you paid in.
//[[Continue.|Sea Pit Earnings from BID][$bidding to "false"]]//
\<<elseif _seapitmatchupEvent1 == "bigwin">>\
\<<set $skript to $skript + 500>><<if $skript > 999>><<set $gold to $gold + 1>><<set $skript to $skript - 1000>><</if>><<if $gold > 999>><<set $zyrgot to $zyrgot + 1>><<set $gold to $gold - 1000>><</if>> The combatant you bid on was the underdog and won! You just won 400 skript plus your bid!
//[[Continue.|Sea Pit Earnings from BID][$bidding to "false"]]//<</if>>The bookkeeper takes care of all losses and wins, sending each person on their way once their bid has been accounted for.
//[[Continue.|Sea Pit Bookkeeper]]//<<if $HulnaStage is 0>><<set $HulnaDay to $day>>A very tall Giant-kin woman clad in baggy trousers and a tight fitting linen top stands at the end of the dock. Her muscles bulge impressively as she casts her line out to sea. She doesn't notice you walking up to her, instead grunting with effort to reel in her catch.
[[Greet the woman.|Greet Hulna 1st Time]]
\<<elseif $HulnaStage is 1>><<set $HulnaDay to $day>>The Giant-kin glances back just as you approach. <<if $HulnaRep < 5>>She rolls her eyes, calling out, "Come to scare the fish off again?"<<else>>She simply ignores your presence, putting her attention back to fishing.<</if>>
[[Introduce yourself.|Tell Name to Hulna Stage 1]]
[[Fish beside her.|Fish with Hulna Stage 1]]
[[Nevermind.|Leave Hulna Stage 1]]
\<<elseif $HulnaStage is 2>><<set $HulnaDay to $day>>The woman looks up at the sound of your footsteps, <<if $HulnaRep < 5>>a scowl on her face.<<elseif $HulnaRep < 10>>an indifferent look on her face.<<else>>a bemused look on her face.<</if>>
\<<if $HulnaKnowsName is "false">>[[Introduce yourself.|Tell Name to Hulna Stage 2]]<</if>>
[[Fish beside her.|Fish with Hulna Stage 2]]<<elseif $HulnaStage is 3>><<set $HulnaDay to $day>><<if $HulnaRep < 50>>You swear you can make out the outline of a smile on Hulna's lips as you approach. But as you get closer it's back to her normal passive expression.<<else>>Hulna is slightly smiling as you approach.<</if>>
[[Fish together.|Fish with Hulna Stage 3]]
\<<elseif $HulnaStage is 4>><<set $HulnaDay to $day>>Hulna is content with your arrival, but says nothing when you approach.
[[Fish together.|Fish with Hulna Stage 4]]
\<<elseif $HulnaStage is 5>><<set $HulnaDay to $day>>Hulna smiles at your arrival, even going as far as to wave you over to her.
[[Fish with Hulna.|Fish with Hulna Stage 5]]<</if>>
<<set $HulnaStage to 1>>She looks over her shoulder as you call out in greeting, her long black hair falling to the side. "What?" her brows furrow in confusion before her pole bends precariously. "Yiro!" she cries out as she releases a bit of line to lower its tautness. After a bit of frustrated grunting the woman finally reels in an ornery looking tuna.
Tossing the fish into the bucket beside her, the woman says, "Can I help ya?"
[['"Actually, I came to see if you needed help."'|Offer Hulna Help]]
[['"Just came out to fish"'|Just fishing Hulna]]
[['"Nevermind, I see you are busy."'|Nevermind Hulna]]<<set $HulnaRep to $HulnaRep + 5>>The woman gives you an incredulous look before bursting out laughing, "Wha'? Help me?" She clutches her midsection as if to contain herself, before shaking her head, "I'm jus' fish'in' ya git." Now that she faces you, you notice that her hair is shaven on the right side, a series of scars grooved through old tribal ink.<<if $race is "Giant-kin">> You recognize it as a symbol of banishment or abandonment. She either gave up her tribe or was exiled; either way she would probably keep the section shaven to honor the decision. <</if>>Before you can respond, the woman leans down to pick up her bucket, "I'm done fer the day anyhow." She pushes by you with her fishing gear, leaving you alone at the docks.
//[[Continue.|South District Docks]]//<<set $HulnaRep to $HulnaRep + 0>>The woman shrugs her shoulders, "If that's all, then have at it." She leans down to pick up her bucket of fish, giving you a full view of the side of her head. You notice that her hair is shaven on the right side, a series of scars grooved through old tribal ink.<<if $race is "Giant-kin">> You recognize it as a symbol of banishment or abandonment. She either gave up her tribe or was exiled; either way she would probably keep the section shaven to honor the decision. <</if>>Before you can respond, she says, "I'm done fer the day anyhow." She pushes by you with her fishing gear, leaving you alone at the docks.
//[[Continue.|South District Docks]]//<<set $HulnaRep to $HulnaRep - 5>>The woman scowls, "Clearly." She leans down to pick up her bucket of fish, giving you a full view of the side of her head. You notice that her hair is shaven on the right side, a series of scars grooved through old tribal ink.<<if $race is "Giant-kin">> You recognize it as a symbol of banishment or abandonment. She either gave up her tribe or was exiled; either way she would probably keep the section shaven to honor the decision. <</if>>"Welp, since you've scared off the fish, I'm just gonna bugger off." She hefts her fishing pole over her shoulder before wandering off, leaving you alone at the docks.
//[[Continue.|South District Docks]]//<<set $HulnaKnowsName to "true">><<set $HulnaStage to 2>><<set $hour to $hour + 1>>Ignoring the woman's behavior you move to stand beside her. "My name's $name."
<<if $HulnaRep < 10>>She grunts dismissively, "I dinnae think I asked ye."<<else>>She shrugs her shoulders, "Alrigh', an'?"<</if>>
The two of you stand in a rather uncomfortable silence as the woman continues to fish. After adding a few to her bucket she glances up at you, confused as to why you're still standing there. Shaking her head she gathers her supplies and leaves without a word.
//[[Continue.|South District Docks]]//<<set $HulnaRep to $HulnaRep + 5>><<set $fishing to "true">><<set $hour to $hour + 1>><<set $Fish to $Fish + 3>><<set $FishValue to $FishValue + 12>>You ignore the woman's behavior and cast your your hook, standing beside her as you fish. <<if $HulnaRep < 20>>An hour goes by in dead silence before she starts packing up. The two of you each caught a few fish during this time. After grabbing her fishing gear the woman grunts in a sort of farewell before leaving you alone at the docks.
//[[Continue.|South District Docks][$fishing to "false"]]//<<else>><<set $HulnaName to "true">><<set $HulnaStage to 3>><<set $HulnaMet to "true">>"Hulna" she says without explanation. At your confused expression the woman shrugs, "Seein' as this 'as been becomin' a bit of a habit, figure I'd tell ya my name."
<<if $HulnaKnowsName is "false">>She looks at you expectantly. Realizing she wants your name in return, you say, "$name."
"Alrigh' $name," she picks up her supplies, "Guess'n' I'll be seein' ya around."<<else>>After a moment she picks up her supplies, "Guess'n' I'll be seein' ya around."<</if>> Hulna tilts her head at you in farewell before leaving you at the docks.
//[[Continue.|South District Docks][$fishing to "false"]]//<</if>><<set $HulnaRep to $HulnaRep - 5>>You ignore the woman's behavior and leave. You don't feel like dealing with her attitude.
//[[Continue.|South District Docks]]//<<set $HulnaKnowsName to "true">><<set $HulnaStage to 3>><<set $hour to $hour + 1>>Ignoring the woman's behavior you move to stand beside her. "My name's $name."
<<if $HulnaRep < 10>>She grunts dismissively, "I dinnae think I asked ye."<<else>>She shrugs her shoulders, "Alrigh', an'?"<</if>>
The two of you stand in a rather uncomfortable silence as the woman continues to fish. After adding a few to her bucket she glances up at you, confused as to why you're still standing there. Shaking her head she gathers her supplies and leaves without a word.
//[[Continue.|South District Docks]]//<<set $fishing to "true">><<set $HulnaRep to $HulnaRep + 5>><<set $hour to $hour + 1>><<set $Fish to $Fish + 2>><<set $FishValue to $FishValue + 6>>The two of you fish in silence, the only sound is that of the waters lapping around you. <<if $HulnaRep < 20>>An hour goes by in dead silence before she starts packing up. The two of you each caught a few fish during this time. After grabbing her fishing gear the woman grunts in a sort of farewell before leaving you alone at the docks.
//[[Continue.|South District Docks][$fishing to "false"]]//<<else>><<set $HulnaName to "true">><<set $HulnaStage to 3>><<set $HulnaMet to "true">>"Hulna" she says without explanation. At your confused expression the woman shrugs, "Seein' as this 'as been becomin' a bit of a habit, figure I'd tell ya my name."
<<if $HulnaKnowsName is "false">>She looks at you expectantly. Realizing she wants your name in return, you say, "$name."
"Alrigh' $name," she picks up her supplies, "Guess'n' I'll be seein' ya around."<<else>>After a moment she picks up her supplies, "Guess'n' I'll be seein' ya around."<</if>> Hulna tilts her head at you in farewell before leaving you at the docks.
//[[Continue.|South District Docks][$fishing to "false"]]//<</if>><<set $fishing to "true">><<set $Fish to $Fish + 2>><<set $FishValue to $FishValue + 5>><<set $hour to $hour + 1>><<set $HulnaRep to $HulnaRep + 5>><<if $HulnaRep < 40>>Quietly the two of you fish, occassionally exchanging complaints of lousy fish and small catches. After a while, the two of you part ways with your fish in hand.
//[[Continue.|South District Docks][$fishing to "false"]]//
\<<elseif $HulnaRep > 39>>Quietly the two of you fish, occassionally exchanging complains of lousy fish and small catches. After a while, Hulna murmurs, "Hey...we've been fishin', a lot, together lately." she runs her fingers over the shaven side of her scalp, "Do ya wanna get a bite ta eat?" At your curious glance she puts her hands up defensively, "Not any funneh business. Just sick of eatin' fish."
[['"Sure, why not."'|Go eat with Hulna][$fishing to "false"]]
[['"No, sorry."'|Reject eating with Hulna][$fishing to "false"]]<</if>><<set $HulnaStage to 5>><<set $AteWithHulna to "true">><<set $HulnaRep to $HulnaRep + 20>><<if $SHBanned is "true">>Hulna offers that the two of you go to the Slobbery Hound to eat. You shake your head and explain that you don't think you're welcome there anymore. She gives you a curious look but doesn't pry, instead she shrugs, "We can eat elsewhere." Hulna tells you of a clearing in the woods that she likes to visit when she isn't busy fishing. The two of you stop by the market and purchase a slab of meat along with some fruit before heading out to the South Gate.
CONTINUE
\<<else>>Hulna offers that the two of you go to the Slobbery Hound to eat.
[[Eat at the Slobbery Hound.|Eat with Hulna at Slobbery Hound]]
[[Eat someplace else.|Eat with Hulna someplace else]]
<</if>>
**NEEDS TO BE CODED**
//[[Continue.|South District Docks]]//<<set $HulnaRep to $HulnaRep - 20>><<set $HulnaStage to 4>><<set $AteWithHulna to "false">>She shrugs in response, "Suit yerself." Despite her non-chalant reply, Hulna appears a bit disappointed. The two of you continue fishing in a very awkward silence before finally splitting ways.
//[[Continue.|South District Docks]]//if: giant-kin male; sex scene ?
//[[Continue.|South District Docks]]//
CODING NOTES:
$CraigKnowsName to "false"
$CraigTinnMet to "false"
$CraigDateResponded to "false"
$CraigDating to "false"
$PlayerInRelationship to "false"Hulna tells you of a clearing in the woods that she likes to visit when she isn't busy fishing.
[[Decide on eating at the Slobbery Hound.|Eat with Hulna at Slobbery Hound]]
[[Agree to eat in the woods.|Eat with Hulna in the Woods]]The two of you stop by the market and purchase a slab of meat along with some fruit before heading out to the South Gate.
discuss markings on her scalp
if: giant-kin male; sex scene ?
//[[Continue.|South District Docks]]//<<set $fishing to "true">><<set $Fish to $Fish + 2>><<set $FishValue to $FishValue + 5>><<set $hour to $hour + 1>>Quietly the two of you fish, occassionally exchanging complaints of lousy fish and small catches. After a while, the two of you part ways with your fish in hand.
//[[Continue.|South District Docks][$fishing to "false"]]//<<set $fishing to "true">><<set $Fish to $Fish + 2>><<set $FishValue to $FishValue + 5>><<set $hour to $hour + 1>>The two of you fish together, talking about your day and telling stories to each other. <<if $HulnaSex is "true">>As the day goes on, Hulna gives you a lusty look, to which you knowingly grin in return. She shoves you a bit to knock it off, but the heat is still in her cheeks. "Do ya wanna 'ave a go?" she asks, jutting her thumb back towards one of the empty warehouses nearby.
[[Of course.|Hulna Sex in Warehouse Repeatable][$fishing to "false"]]
[[Not today.|Hulna no Sex no problem][$fishing to "false"]]<<else>>After a while, the two of you decide to pack things up and call it a day. You both wave farewell to each other with smiles on your faces.
//[[Continue.|South District Docks]]//<</if>>sex scene in warehouse; 8 hours later (passed out in end)
//[[Continue.|South District Docks]]//You politely decline and she shrugs, "No harm done." After a while, the two of you decide to pack things up and call it a day. You both wave farewell to each other with smiles on your faces.
//[[Continue.|South District Docks]]//The woman barely glances your way, peering at you past a bundle of frizzy brown hair. As you approach she sighs and sets aside her book, leaving a bookmark within to keep her place. "Looking for something Special?" she asks, her hazel eyes scanning you idly, "Must be, since you haven't headed in."
<<if $knowsbathhousespecial is "false">>[['"Special?"'|Ask SD bathhouse special]]<<else>>[[Order a Special.|Order SD Public Bath Special]]<</if>>
[['"Just wanted to talk."'|Want talk SD bathhouse]]
[[Nevermind.|South District Baths]]You approach the two cleaning boys only for them to take off to the servant door. The woman at the desk tells you, "They don't talk to strangers. So you best stop tryin'."
//[[Continue.|South District Baths]]//<<set $fatigue to $fatigue + 1>><<if $fatigue > $maxfatigue>><<set $fatigue to $maxfatigue>><</if>>
***CODING***
take bath, lots of people, restores 1 fatigue takes 1 hour.
[[Back.|South District Baths]]
You walk around the corner and are immediately hit by the scent of soap and sweat. A wall of steam shrouds much of the building and clings to your body. Small wooden baskets line the wall, some of them empty while the rest are filled with clothes. Taking the hint, you strip down and drop your clothing into the nearest empty bucket. Shelving on the same wall holds faintly damp towels folded on it. you grab one and head farther in towards the sound of water echoing off the bricks.
Turning a final corner brings you to the bathing section. Four pillars hold up the roofing and allow natural sunlight to shine down on the giant basin in the center. The glass above is filmed with steam and moss, making the lighting dim and green hued. A group of people sit at the edges of the large tub. You take a seat at one of the less crowded sections of the bath. (if vagueR; You spend an hour cleaning yourself and relaxing in the tub before drying off and redressing. You leave the bathhouse feeling refreshed. + 1hour/fatigue)
If ExplicitR;
check day/time
if hour > 12; same as vague
if hour < 13;
if Fervdae; human female Miccah dirty blonde A cup slim/petite hand job/pussy play may accept/deny (full bathouse)
if Duodae; same female; sitting cowgirl/handjob or fingering/double rod (hides it in herself/toy in towel<<set $knowsbathhousespecial to "true">>She nods casually, "Bathing is free, but Specials are extra." When you still stare she rolls her eyes, "Sex!" she blurts exasperatedly. "We've got a small selection of workers from the Lilac Playpen who side gig here."
//[[Continue.|Talk SD Bath Woman]]//The woman nods in a no-nonsense manner, "Of course." she then bangs her knuckles on the wall behind her, "Got a customer out here." A door to the side opens up, a swirling fog following three figures as they exit.
***CODING***
Undae, Triadae, Fervdae, Sevordae: Lykra female, Human woman, Zulin female
*Lykra female: long shimmering silver hair, milky white skin, dainty, pearl gray bits. "Alieh."
**Submissive to either gender/race. Extra special scene with lykra (how far we've come sisja/brodre; Marai's light guide you safely.)
*Human female: short (head reaches stomach unless giant-kin; reaches groin), pale freckled skin, rosy pink bits, bubbly personality, curvy, curly scarlet lockes. "Hollie."
**energetic, will wear you out (but not remove fatigue gain), eager partner. Extra special scene with giant-kin (climbs you like a tree; is up for any challenge).
*Zulin female: duo black braids, dark tan skin, ashy bits, bronze scales, thick accent; rolls with broad intonation. citrine irises. "Nadiha."
**tsudere; pretends to just be doing it for the cash but secretly enjoys it. Extra special scene with zulin (tail fucks you if you're female, takes both dicks in vagina if you're male).
*can order all 3 for 'massage' scene:
**if female: nadiha sits on your face, hollie eats you out fiercely, alieh fondles your breasts and plays with your hair relaxingly.
**if homai female: nadiha sits on your face and comments to the others as your flower opens, all 3 giggling as they get you off; hollie same but alieh only fondles breasts.
**if male: nadiha sits on your face, hollie bounces giddily on your dick, alieh kisses at your skin and plays with hollie's tits for you to watch
**if zulin male: hollie and alieh both bounce on your dicks, making out as they do so. nadiha rides your mouth before getting jealous, shoving them off to take both your dicks at once; the other two procede to play with her clit and tits til you all get off.
**if giant-kin male: hollie rides while alieh sucks the section of your cock that can't fit, nadiha rides your face.
**if homai male: hollie same, alieh traces the tattoos on your skin with kisses and touches, nadiha rides your face but also grips your antlers for support.
Duodae, Forthdae, Ixdae: Zulin male, Feral male, Human male
*Zulin male: dark brown hair, olive skin, dark brown nipples, double human cocks (side by side), interior balls. "Micco."
**dominant but playful, will have you come sit on his lap for a double dicking. Extra special scene with zulin (puts both dicks in your vagina if you're female, 69 sloppy dicks if you're male)
*Feral male: orange tiger, broad shoulders, ripped, short soft fur, sheathed pale-orange heavily barbed cock, large fuzzy balls, black nipples. "Lake-strider. Call me Strider, or your Rider, your choice. *wink*"
**very dominant and a little aggressive; only does anal, regardless of gender. will thoroughly lick your hole and put a 'sleeve' inside to protect you from being ripped from his barbs. Extra special scene if you're feral (treats you as prey regardless of your type/gender).
*Human male: dirty blonde hair, rugged 5'oclock shadow stubble, average human cock, tan skin. "Kolbi."
**submissive/giving; will always give oral regardless of gender/race. Extra special if giant-kin male (looks doubtful he can suck it; licks instead) or zulin male (takes turns going back and forth between cocks)
*can order all 3 for gangbang scene
**if female: micco takes your vagina, his secondary dick sliding across your stomach, strider takes your asshole, and kolbi fondles your tits while making out with you, occassionally teasing your clit.
**if zulin female: micco takes your vagina with both cocks, showing off zulin superiority in sex to the others, strider/kolbi same
**if homai female: micco points out your flower blooming as you cum, all three chuckling and calling it cute; otherwise same.
**if male: kolbi sucks your cock while micco fucks your mouth, his second cock sitting on your face, strider fucks your asshole.
**if zulin male: kolbi goes back and forth sucking your cocks, micco/strider same
**if giant-kin male: kolbi licks your dick, micco/strider same
**if homai male: kolbi/strider same; micco uses your antlers for support for face fucking.
Special restores 3 fatigue and takes 3 hours regardless of type chosen and take you into the private baths (those not chosen will leave the private room until you're done).
1 person = 100 skript, 3 people = 300 skript.
[[Nevermind.|South District Baths]]Before you can even finish your sentence she raises her hand to stop you. "Nuh uh. I'm no Special and I'm not interested."
//[[Continue.|Talk SD Bath Woman]]//<<set $healthpercent to (($lifeforce / $maxlifeforce) * 100)>>The woman glances up at you <<if $healthpercent > 99>>before huffing, "You're fine. Don't waste my time." She returns her attention to the task at hand.<<elseif $healthpercent > 79>>before shaking her head, "It's just a scuff. Come here." She dresses you with a minty ointment and cloth bandage before shoving you out of her clinic.<<elseif $healthpercent > 59>>before sighing and ushering you inside. She shoves a nasty tasting herb in your mouth and tells you to chew it up. You do while making a face. The healer ignores this and dresses your wounds with a miny ointment and cloth bandage. When she finishes patching you up she sends you on your way out of the clinic.<<elseif $healthpercent > 39>>before leading you to one of the cots in the back. As you sit down on it she shoves a nasty tasting herb in your mouth and tells you to chew it. You make a face while chewing, watching as she pulls out a vial of dark liquid. "Drink this." she commands, tipping it into your lips before you can protest. It travels down your throat like warm tar, coating your tongue with a bitter taste somehow worse than the herbs you chewed. The healer ignores your complaints as she dresses your wounds with a minty ointment and cloth bandages. When she finishes patching you up she sends you on your way out of the clinic.<<elseif $healthpercent > 19>><<set $hour to $hour + 3>>before ushering you over to one of the cots, forcing you to lay down on it. As you lay down she shoves a nasty tasting herb in your mouth and tells you to chew it. You make a face while chewing, watching as she pulls out a vial of dark liquid. "Drink this." she commands, tipping it into your lips before you can protest. It travels down your throat like warm tar, coating your tongue with a bitter taste somehow worse than the herbs you chewed. The healer ignores your complaints as she dresses your wounds with a minty ointment and cloth bandages.
After she finishes bandaging you up she goes to the water basin and brings you a cool damp rag to lay on your forehead. You thank her but she waves it away, quietly tutting before leaving your side. After a few minutes, you pass out, only to wake up three hours later feeling much better. The Homai healer smiles down at you, scanning your body for a moment. Satisfied with your recovery, she helps you up and shoos you out of her clinic.<<else>><<set $hour to 5>><<set $day to $day + 1>><<if $date is "Undae">><<set $date to "Duodae">><<elseif $date is "Duodae">><<set $date to "Triadae">><<elseif $date is "Triadae">><<set $date to "Forthdae">><<elseif $date is "Forthdae">><<set $date to "Fervdae">><<elseif $date is "Fervdae">><<set $date to "Ixdae">><<elseif $date is "Ixdae">><<set $date to "Sevordae">><<else>><<set $date to "Undae">><</if>>before rushing to your side. She half carries, half drags you over to one of the cots, laying you out on it. The woman shoves a nasty tasting herb in your mouth and tells you to chew it. You make a face while chewing, watching as she pulls out a vial of dark liquid. "Drink this." she commands, tipping it into your lips before you can protest. It travels down your throat like warm tar, coating your tongue with a bitter taste somehow worse than the herbs you chewed. The healer ignores your complaints as she dresses your wounds with a minty ointment and cloth bandages.
Your eyes close as she tends to your wounds, your body too tired to stay awake. When you finally do wake, it's the following morning with the woman staring over you. The scent of incense wafts past her, having you believe she may have prayed for you. The Homai healer smiles down at you, scanning your body for a moment. Satisfied with your recovery, she helps you up and shoos you out of her clinic.<</if>>
<<set $lifeforce to $maxlifeforce>>[[Leave.|South District Downtown]]
How much?
[[Hurt me 1.]]
[[Hurt me 5.]]
[[Hurt me 10.]]<<set $lifeforce to $lifeforce - 1>>
[[Clinic Time?|South District Hospital]]
[[Hurt me more!|DEBUG HURT ME]]<<set $lifeforce to $lifeforce - 5>>
[[Clinic Time?|South District Hospital]]
[[Hurt me more!|DEBUG HURT ME]]<<set $lifeforce to $lifeforce - 10>>
[[Clinic Time?|South District Hospital]]
[[Hurt me more!|DEBUG HURT ME]]<<set $explicit to "false">>Alright, you will not see the explicit scenes in this playthrough.
[[Start the Game]]<<set $explicit to "true">>Alright, you will see the explicit scenes in this playthrough.
[[Start the Game]]His precum mixes with your saliva, coating your throat and making it easier to take in more of him. He coos happily as your tongue swirls around his length, the tip hitting the back of your mouth. Your fingers move at a quickened pace, switching between sliding in and out of your hole and jiggling your clit. You can tell he is close, as his hands grasp your skull for support, his hips bucking to thrust into your mouth. Your own body begins to tremble as pleasure shoots through you. <<if $race is "Homai">> Your petals spread far apart, revealing the pollen coated anthers within. After a few more minutes of thrusting and moaning in unison the two of you cum. His load coats your throat and lips as he pulls out, a bit of it drizzling down your chin. At the same time, your pollen puffs into the air, releasing a scent that would act as an aphrodisiac if Craig were also Homai.<<else>> After a few more minutes of thrusting and moaning in unison the two of you cum. His load coats your throat and lips as he pulls out, a bit of it drizzling down your chin.<</if>>
Craig pulls away from you, only to take your hand and help you to your feet, ignoring the drips left on the floor. The two of you walk over to the bed together before Craig pushes you onto it. A devious smile is on his face as he gazes at you sprawled out on his covers. His fingers caress your hips as he leans forward, his lips gently pressing against your navel and working their way southward. A rush of heat spreads through you as you gaze down at him lustfully. His hands gently yet firmly spread your legs apart, revealing your soaked folds for him to view. Your breath catches as you anticipate his next actions, a joyful moan leaving you as he lowers himself and suckles on your clit. His fingers find your hole below his mouth, easily sliding into the moist folds. You clutch his hair instinctively as his tongue laps at your clit and his fingers thrust within.
Already another climax builds, your hips rolling upwards to recieve more of the pleasure he was giving you. He happily obliged, picking up speed to hear more of your fervent moans. <<if $race is "Homai">>Your flower has yet to re-seal, your pleasure too high to calm down as you come closer to cumming again.<<else>>Your pleasure rises as you come closer to cumming again.<</if>> With a final swirl of his tongue and pressure against your clit you scream with orgasm. Your <<if $race is "Zulin">>claws<<elseif $race is "Feral">><<if $aspect is "Avian">>talons<<else>>claws<</if>><<else>>nails<</if>> dig into his hair as you clamp down on his fingers, body convulsing with pleasure.<<if $race is "Homai">> Another burst of pollen explodes from your skull, causing a small haze to form around the two of you.<</if>>
//[[Continue.|CraigSexSubmit3]]//As you're recovering from your second climax of the night, Craig crawls forward above you. His length has hardened once more and its heat presses against your stomach. Both of you are wearing dopey smiles as he grabs his cock and redirects it into your puffy folds. The tip is mushroom-like, a soft pop sounding as it pushed inside, eliciting another moan from your lips. He captures the sound with his own, pressing your lips together as he slides the rest of his length in. The two of you pant and groan with pleasure as he thrusts into you, your legs wrapping around his hips for a deeper angle. Several strokes of heaven later and his shaft throbs in your core, ready to release. Just as he's about to cum he pulls out, allowing his seed to spill across your tummy, staining your <<if $race is "Feral">><<if $aspect is "Avian">>feathers<<else>>fur<</if>><<else>>skin<</if>> with it.
Craig momentarily collapses on top of you, his weight comforting after such a long enjoyable night of sex. The two of you roll over and cuddle under the bed's covers before falling asleep.
//[[Continue.|Wake up with Craig.]]//He gives you a confused look, his thumbs rubbing little circles along your outer thighs. With a grin you raise your left leg up, propping your <<if $race is "Zulin">>hoof<<elseif $race is "Feral">><<if $aspect is "Avian">>talons<<elseif $aspect is "Herbivore">>hoof<<elseif $aspect is "Reptilian">>scaly foot<<else>>paw<</if>><<else>>foot<</if>> on his leg. Craig gazes up at you lustfully before raising your leg gently, his lips meeting your ankle. Your eyelids flutter from the sense of control flooding through you, your arousal rising with it. His kisses traveled slowly up your leg until it reached your inner thigh, each brush of his lips sending pleasure through you. When he finally reached the last kiss before your mound, Craig waited for your approval to procede.
Spreading your leg you prop your <<if $race is "Zulin">>hoof<<elseif $race is "Feral">><<if $aspect is "Avian">>talons<<elseif $aspect is "Herbivore">>hoof<<elseif $aspect is "Reptilian">>scaly foot<<else>>paw<</if>><<else>>foot<</if>> beside him to give him better access to your folds. Taking it as permission, Craig grazed his lips across your clit before licking up your moist slit. A content sigh left you as he began licking and teasing your folds with his warm tongue. It swirled around your clit and prodded your tight hole for entrance. His nose pressed up against your clit as he dug deep inside with his tongue, the muscle spreading you slightly as it went in.
You grab his skull with your <<if $race is "Zulin">>claws<<elseif $race is "Feral">><<if $aspect is "Avian">>talons<<else>>claws<</if>><<else>>nails<</if>> as you dig through his hair for support. Clutching his hair you let loose a few soft moans, letting him know he was doing a good job. <<if $race is "Homai">>You can feel your flowery skull parting, the petals opening in reaction to your arousal. <</if>>Wanting more, you pull his head away from your pussy, smiling at the confused pout on his face. With both hands you slowly lower him into a laying postion, pushing his back down into the bedding. He gives you no resistance, allowing you to do what you want with him.
//[[Continue.|CraigSexDominate3]]//Satisfied with the new position, you crawl ontop of him until your hips straddle his face. With your thighs wrapped around his head you lower yourself until you're nearly smothering him with your pussy. He gives no sign of rebuttle, seeming more than happy to continue in the new position. His tongue reaches even farther now, eliciting soft moans from you as he lapped away. You lean backwards, arching your spine as you brace yourself with your arms, giving his nose more room for air. Between pants you moan, "Fingers. Hah-. Now." He quickly shifts himself to give his arm room to maneuver, his fingers sliding across your slick folds. You coo softly as they slide inside two at a time, pistoning slowly as his tongue swirls around your clit. You begin riding his face, nearly smooshing his nose in the process, your hips rolling earnestly.
With a final swirl of his tongue and pressure against your clit you groan with orgasm. Your <<if $race is "Zulin">>claws<<elseif $race is "Feral">><<if $aspect is "Avian">>talons<<else>>claws<</if>><<else>>nails<</if>> dig into the bedding as you clamp down on his fingers, body convulsing with pleasure.<<if $race is "Homai">> Your petals spread far apart, revealing the pollen coated anthers within. As you cum, your flower releases pollen puffs into the air, releasing a scent that would act as an aphrodisiac if Craig were also Homai.<</if>> Panting happily you climb off of his face, letting him gasp for breath, his cock appearing to throb almost painfully.
Deciding to give back to such a great performance, you strut around the bed until you're back in front of him. Craig lifts his head only slightly, enough to crane and look at you with hope in his eyes. You lick your lips in a slow enticing manner, pleased as his cock twitched in response. Precum dribbled down the sides of his tip as you crawled over him, raising your pelvis over his groin. Bracing your knees on either side of his hips you lower yourself onto him. Your bits mash against each other, sliding from the precum and girl cum. His breath catches in a hiss from the teasing, but he dared not interrupt you. Using one hand to guide the tip in, you both simultaneously let out a moan of pleasure. The head was mushroom-like, giving a soft pop as it pushed its way in. You could feel his muscles clench below you as he resisted thrusting up inside of you.
//[[Continue.|CraigSexDominate4]]//
With a smile you lean down and kiss him on the neck, leading a trail until you meet with his lips. His mouth is soft and giving against yours, his breath sounding a little pained as you take your time sliding down his shaft. Once fully hilted, you sit there, letting your walls adjust to his girth and feeling the length throb inside of you. After a moment of relishing in his tortured restraint you start moving, raising your hips slow and deliberately. This continues for a few minutes as you agonizingly drag your body up and down on his shaft as slowly as possible. Your saliva mingles together as you exchange kisses, his fists clenching into the bed as he refrains from interferring with your fun.
"Time for your reward~." You breathe out, fanning your hot breath out across his neck before sitting up straight. His gaze widens with renewed excitement as he watches you brace your <<if $race is "Zulin">>claws<<elseif $race is "Feral">><<if $aspect is "Avian">>talons<<else>>claws<</if>><<else>>nails<</if>> on his chest for support, your hips rising and falling with increased tempo. Your bodies slap against each other loudly as you ride him with vigor, your walls squeezing his shaft with each movement. It's too much for him, and after only a few moments he finally shudders on the brink of release. You quickly slide off of his dick, the sudden cool air enough to finish him. His load shoots upwards, landing across his hairy chest in small splatters.
The two of you untangle, both panting as he gets up to grab a towel and clean himself off. He gives you a gentle smile before joining you once more in the bed. The two of you roll over and cuddle under the bed's covers before falling asleep.
//[[Continue.|Wake up with Craig.]]//<<set $SerahMet to "true">>"Grant the sailors safe passage in your skirt, and hold thy wrath o' storms for those who plunder your depths. Alu, Xelaaria." The woman lifts her gaze from the altar and smiles in your direction, "Welcome to Our temple, I am Serah. How may We help you?"
[['"We?"'|We Serah ?]]Serah is finishing her prayer when you approach. She glances up at you and smiles warmly, "Welcome back. How may We help you?"
[['"Tell me about the Goddesses worshipped here."'|Lore Goddesses South District]]
[['"Tell me about the other deities."'|Lore Other Gods South District]]
[['"Nevermind, thank you."'|South District Temple]]//[[Continue.|South District Temple]]////[[Continue.|South District Temple]]////[[Continue.|South District Temple]]////[[Continue.|South District Temple]]//"Well, I am a simple guidance for the Origin. My job is to help connect you with the desired deity. What they choose to do with that connection is between them and you."
[[Tell me about the deities.|Deity Serah Lore]]The woman stands and faces you fully, "It is commonplace to worship Shala, Xelaaria, and Valla here in Evrin. As a port town, however, we have come to tolerate worship of all walks of life. I could tell you much about our Goddesses, but I only have a small grasp on the others." Serah continues to smile, it seems this is what she lives for. "Would you like to know about our Goddesses, or others'?"
[['"Tell me about the Goddesses worshipped here."'|Lore Goddesses South District]]
[['"Tell me about the other deities."'|Lore Other Gods South District]]
[['"Nevermind, thank you."'|South District Temple]]***MAKE CODING***
North District South Gate: guard inspection on entry (place at the end of the arrival TO North District).
Guards do a patdown.
If weapon; check for certification.
If no certification; weapons are confiscated until one is gotten.
**Certification allows carrying weapons in North District and cost 500 skript.
If certification; pass through.
If no weapon; pass through.
***********
[[Return to South District.|Evrin: South District]]Her features light up, "I will start with the tale of Valla.
//[[Continue.|South District Temple]]////[[Continue.|South District Temple]]//The cell is covered in a lightly scattered hay. The smell of feces and urine is strong here. A missing brick towards the upper portion of the wall acts as a window for the cell, allowing natural light to dimly illuminate the room.
[[Finish your time.|South District Jail Time Lapse]]
***CODE: Jail Time Lapse based on Crime*******MAKE CODING***
Theivery = 1 month (30 days)
//[[Continue.|South District Barracks]]//The basket labeled 'Chivor' contains a bunch of fist sized fruit with dark black shriveled exteriors. <<if $tribe is "Grish'na">>You recognize these from your home land and recall their wonderfully sour flavor.<</if>>
[[Purchase Chivor fruit.|Bought 1 Chivor]]
[['"Nevermind, thank you."'|South District Market]]The basket labeled 'Ungarvu' contains a clutch of head sized fruit with pale, tan haired husks. <<if $tribe is "Grag'lok">>You recognize these from your home land and recall their wonderfully sweet flavor.<</if>>
[[Purchase Ungarvu fruit.|Bought 1 Ungarvu]]
[['"Nevermind, thank you."'|South District Market]]The basket labeled 'Poppinok' contains tied bundles of small violet berries along a vine, each individual being the size of a gold coin. <<if $tribe is "Xag'nor">>You recognize these from your home land and recall their wonderfully tart flavor.<</if>>
[[Purchase Poppinok fruit.|Bought 1 Poppinok]]
[['"Nevermind, thank you."'|South District Market]]You feel his intense gaze linger on your back as you walk away from his stall.
//[[Continue.|South District Market]]//You hand over 30 skript to Fergus. He tucks the money into his vest and sets out a handful of mackaged meats. The man points out his loins, of which you accept one. Fergus happily waves farewell as you walk away with your purchase.
***CODE PURCHASE***
//[[Continue.|South District Market]]//<<if $lifeforce < $maxlifeforce>><<set $lifeforce to $lifeforce + 6>><</if>><<if $lifeforce > $maxlifeforce>><<set $lifeforce to $maxlifeforce>><</if>><<set $eating to "true">>You unwrap the package of meat and are hit by a lovely seasoned scent. Each bite oozes with flavor and is tender to chew. You are full and satisfied when you finish the meal.
//[[Continue.|Slobbery Hound][$eating to "false"]]//